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Topics - Melblen_Cairn

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[D&D 4E] FR: Scales of War / Quest Log
« on: May 03, 2017, 08:36:13 AM »
Find Lady Moonfire (Scales of War - Chapter 2 - Siege at Warcrown's Watch)

The leader of the town of Loudwater has left to explore an old tower in the High Forest outside of Dire Wood with a band known as Blood's Brotherhood. Councilman Eoffram Troyas. The Lady's half brother fears the worst with so much time passing, and has asked that you find her and return her to safety. (In-Progress)

Go to Sundabar (Scales of War - Chapter 2 - Siege at Warcrown's Watch)

Sundabar needs able bodied help in defending Warcrown's Watch. it's fortress in the mountain pass to the Vale. If it should fall to the orc hoard amassing, then all the vale will be in danger. (In-Progress)

Who is the Emissary? (Scales of War - Chapter 1 - Rescue at Rivenroar)

A letter found on Sinruth, the leader of the Red Fist of Doom, was from someone known only as the Emissary. This mysterious figure appears to have been supporting or helping guide Sinruth to greater achievements. Who is he and what else might he have a hand in? (In-Progress)

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[D&D 4E] FR: Scales of War / Siege of Warcrown's Watch (Game Thread)
« on: April 25, 2017, 08:42:34 AM »
Siege of Warcrown's Watch

Oneday, Third Ride of Eleasis

It's been a ten day since the Heroes of Delimbyr Vale day festivities. The town of Loudwater still recovers from the events about two rides ago when a reborn Red Fist attacked the town and dragged off several villagers. Through your valiant efforts the villagers were returned.

You have been staying as guests of Eoffram Troyas at his own estate. You have not seen the half elven councilman much since the festival as he has been busy with directing much of the rebuilding efforts. When you see him now, you notice the lines of worry across his face and know something is amiss.

"Please do come in." he waves in into his office and points to a few couches nearby to sit with him.


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[SWSE] Dawn of Defiance / A Wretched Hive (Game Thread)
« on: July 06, 2016, 08:56:00 AM »

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Play By Post / [SWSE] Dawn of Defiance LFM players
« on: June 24, 2016, 08:35:52 AM »
Long running DOD game needs a few more players to replace those that have retired due to busy schedules. This is a long haul game. We started back in 2010 on BG and it has been fairly consistent since. We are looking for 2 or 3 more players.

Gaming group consists so far of;

Nanshork playing Silten a Sluissi Techie type eventually going Sabetour
Lord Blades playing a near human Blazing Chain pirate (has not been introduced yet)

So there are a lot of roles left to fill. I run a fairly diverse mix of Skill Challenges and Combat Encounters so balanced characters tend to fair better than highly specialized ones.

Here is the original post from BG about the games character creation rules and some other stuff (updated with current info);

It takes place at the start of the Dark Times, just a short time after Episode III. Nice about the timing of this is there are many sources I will let you draw from.

Core Rules
Clones Wars CG
Force Unleashed CG
Galaxy at War
Galaxy of Intrigue
Unknown Regions
Jedi Academy Training Manual
Scum and Villainy
Starships of the Galaxy
Scavenger's Guide to Droids

I might even allow certain feats and such from the other campaign guides on a case by case basis.

As promised here are the house rules I would like to use if you guys are a go;
Character Creation:
   -  Characters begin at level 1 now level 3.
        -  Point buy of 28 points
   -  No Droid rules abuse will be allowed
   -  No dark side/evil characters, you can be selfish/neutral but once you cross over you can either start a new character or go for a whole redemption thing.
   -  No crazy character optimization without background story. I enjoy creativity and character development from my players. If you want to optimize the character go for it but it better have a good story based reason. Everything taken for a character needs to be backed up by background story or make sense within the character's development. Though I have found that in Saga Edition, a good well rounded character does better than one created to serve one specialized purpose.
   -  I encourage everyone to fill out a modified version of Providing Ammo For The GM questionnaire. Bonus 250 exp for doing so but beyond that it will help with the characters development. (Something I enjoyed using from the two PbP's I was playing in under Jacemachine, I will send out as we are in the character creation process.)
   -  While creating a background I encourage depth and research. Use Wookieepedia for information. If you pick a particular race, learn more about it than just it's stats. Get to know any common knowledge, history, and basic info about the home world from which the character originated. If you want to get really creative and have a character from a original world, lets work together on creating it.
   -  Jedi are entirely welcome in this campaign. Know that any force sensitive is going to have it rough during the dark times. Knowing your Jedi character will die (might not within the scope of this campaign) creates a unique RP opportunity.
   

In Play Rules:
   Dark Side Score
      - You will not be told what your dark side score is at specifically. You will only be told how your character would feel in relation to how close you are to your max dark side score.
      - Deeds that increase your dark side score could give you more than one point based on severity.
      - Also when spending force points to decrease your dark side score you be advised in a similar manner as above.
      - Significant good deeds or several good deads in a row will lower your score.
   Deflect/Block
      - Those with deflect may deflect/block attacks made against others if they are in the line of fire and adjacent to the target for ranged or adjacent to the attacker and target for melee. You take a -5 to your Use the Force to do this. So if you have used block/deflect once already then use it again to block for someone else you would role at a -10 (-5 for subsequent deflect/block, and -5 for blocking/deflecting for another)
      - You may deflect normal blaster fire using the normal rules. Where it gets dicey, is when you attempt to deflect vehicle laser fire. The general rule I have used for a while now is if the weapon has a x# multiplier to damage that is the multiplier to the DC you need to hit for the Use the Force check to deflect as well.
   Jet Packs
      - I have a huge problem with the jet pack rules. There is a reason you don't see everyone with one in the movies. After seeing them abused by entire groups, I instituted a feat to operate one without penalty.  It is Jet Pack Operation, Prerequisite: must be trained in the Pilot Skill, Benefit: Operate a Jet Pack without penalty. Normal: Using a jet pack without this feat confers a -4 penalty to the pilot skill to take off/move/land.
   Experience
      - I think the exp distribution within DoD, and Saga rules in general, is flawed. It is much too fast to allow for side treks and potential flash back sequences (something I really enjoyed out of another PbP I played in).  I have slowed exp progression to allow for these things.
   Second Wind
     -Use of the Second Wind is now Encounter based and refreshes after a short rest taken after each encounter. Feats and talents that used to give extra uses per day now provide extra uses per encounter. Otherwise the Catching a Second Wind functions as normal.
   Treat Injury Updates
     -You may now use a skill use to allow another to catch a second wind without spending actions to do so (normally catching a second wind is a swift action). This is a DC = 15 and the use is a Standard Action.
     -You may now use this skill to allow another character to recover from non-persistent condition track loss without spending actions to do so (normally recovery costs 3 swift actions). This is a DC 15 and the use is a Standard Action.
     -The First Aid skill use is now a Standard Action to use. I think we may have been playing already using this, but the Core Rules shows this was a full round action.
     -Performing Surgery will give the patient their CON Score in hitpoints back in addition to removing persistent conditions.
   Med Packs
     -Med Packs can now be used more than once per day. This is not without risks. The first use works exactly as it did before. The second and subsequent uses increases the DC by 5 each time becoming the new DC to gain additional hit points from.
For example, Rald is using first aid on Kel for the second time, the new DC is a 20 and he rolls a 22. Kel regains his level in hit points but gains only 2 extra hitpoints (instead of what could be 7 under the previous DC). The next time a med pack is used on Kel the DC would now be a 25.
Failure on the increased DC means the subject moves down one place on the condition track and has a persistent condition. After an extended rest period the number of med pack uses refreshes back to 0 and the DC becomes a 15 again.

Cannon
   - While I do attempt to stick with most cannon from the movies, I don't have the time to keep track of every little cannon detail in the entire SW expanded universe. If something happens to go against what we may be doing in our campaign then we can ignore it or say people just remember how things went down differently.

With that I should also let you guys know I have been gaming for more than 20 years, and DM/GMing for most of it, but I have never run a PbP. I have been playing in PbP's for only a few short years. I learned a lot from Jacemachine's style in PbP's, though I am not nearly as artistic.

Some standard PbP stuff:
Rolling would be through Invisible Castle The Unseen Servant.
Character Sheets on Myth Weavers.
I highly recommend Wookkiepedia as an info source.
Use spoiler blocks for minor OOC comments and rolling results (I will have a separate OOC thread though)


Please post here with you interest and we can move the more detailed discussions over to our OOC thread over on our game's area.

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[SWSE] Dawn of Defiance / Mission Log
« on: April 18, 2015, 09:29:58 AM »
Find Darga the Hutt

Darga may hold the key to finding out more information on what the Sarlaac Project is. Admiral Gilder Varth indicated that the Empire was trading resources through various Corporate and Underworld sectors. The one lead he has is Darga, who has since operated his criminal organization in hiding after a defeat during the Clone War.

You have been tasked with finding the Star Worm, Darga's Lucre Hulk Class starship and flagship, during his Clone Wars involvement. The wreckage may contain clues to where the Hutt may be now.

Taste of the Tasteless
Switch provided you with coordinates to some wreckage he believes may be the Star Worm. Upon making a deal he also indicated he would like you to see if the wreckage contained a prototype droid taste simulation unit.

Darga's fleet acted as priveteer's for the CIS during the Clone War and near his fall, raided a corporate world that had a droid research facility. Both plundering it and enslaving the researchers. The prototype may be stored aboard the wreckage and Switch wants it.

Who's Behind the Curtain?

Someone sliced Crash to install a homing beacon on the Banshee. The beacon's trail led to Rakatan scientist named Nirrat Dar, a former associate from Kel's mercenary days. The corporation was taken over hostilely and Nirrat was moved off world with signs pointing to Felucia. Czerka was overtly involved but you found that Republic Security (now merged into Imperial Intelligence) was linked and the woman leading the take over was strikingly similar to one that you saw working in Senator Organa's Palace. Where is Nirrat Dar now? Who was that woman working for? Is the Senator in danger?

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Dice rolling thread for those using the board's dice roller.

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[D&D 4E] FR: Scales of War / Dice Bag (Rolling Thread)
« on: January 06, 2015, 11:09:29 PM »
If you are rolling using the Board's dice roller, you may put the rolls here and link them in your post if you choose.

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[SWSE] Dawn of Defiance / Hyperdriven Cantina [OOC Thread] (Part 2)
« on: October 03, 2014, 07:40:28 AM »
New OOC Thread to replace the larger old one. The old one has been locked.

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[D&D 4E] FR: Scales of War / Rescue at Rivenroar (Game Thread Continued)
« on: August 24, 2014, 09:00:01 AM »
The motes of biting lights the spirit charged missile turns into, do little to harm the Hobgoblin as he swats them away.

Moving toward the iron spiral staircase, Res draws a bead on Tulugaq and unleashes another arrow at the warlock which past to shatter on the wall.

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Tulugaq returns fire with curses, corrupting the Archer's thoughts and then burning his soul with cold radiance.

Goblin Warren Round 14 Begins!

Map of the Goblin Warren

Status
--->Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Drake @  H14 in Crypt Chamber | Hit Points = Down 55 | Cond : Dead
Sun @ H13 in Crypt Chamber | Hit Points = Down 47 | Cond : Dead
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ D8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Shandien @ I11 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 16 | Cond : Dead
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ D9 (M8 in the Crypt Chamber) | Hit Points = 4/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Cover (Corner)
Res @ D15 in Crypt Chamber | Hit Points = Down 15 | Cond : Warlock's Curse (Tulugaq); Dire Radiance (Take 1d6 damage if moving closer to Tulugaq before EoNT)
Tulugaq @ E11 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Concealment (Shadow Walk); Bloodied

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[SWSE] Dawn of Defiance / Traitor's Gambit (Game Thread Continued)
« on: July 31, 2014, 08:42:45 PM »
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"If you are thinking of hijacking an AT-ST, you may be a little braver or vastly more foolhardy than I thought. These new walkers have a more impressive loadout than their predecessors, it might be tough even for a capable group such as yourselves."

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Begin posting here for OOC please.

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Play By Post / 4e game needs 3 more players
« on: June 12, 2014, 08:18:19 AM »
Real life has gotten busier for several of my players and our game finds itself looking to reload with 3 more players.

System: D&D 4e
Setting: Forgotten Realms
Campaign: Scales of War
Current Players: VennDygrem, Nanshork, Shadowhunter
Starting Level: Level 1 (though everyone will be a little over halfway to level 2 to keep on pace)

Background material on the game can be found here (In the first post);
Player Handout

Character Generation info can be found here;
Character Generation and General Rules

With 6 total players most roles are open as of now. We have one character already Halfling Sorcerer (filling a striker role).

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Play By Post / 4E Tomb of Horrors Game LF1-2 more
« on: January 29, 2014, 10:53:30 PM »
Existing game of 4E Tomb of Horrors needs one to two more players. Game is running over HERE on Waterdeep Free Forums. Looking for regular posting players who have not played in or run the module before. If interested please head there and drop a post. DM is good and posts/responds quickly and regularly.

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[SWSE] Dawn of Defiance / Curent Battlemap
« on: April 16, 2013, 09:34:05 AM »
Star Worm Fight (Explore)



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Mistaken Identity Fight (Round 1)


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The last hobgoblin lets out a dying scream from the receiving end of an electric jolting from the halfling sorcerer. Arathiel turns her head to where your two companions have already fallen and says to Thespias with tears in her eyes, "Alas, my good friend......" but a sharp whistle in the air ends her thought permanently at the point of a crossbow bolt which now protrudes from her head. She collapses to the feet of Thespias.

Not far from her body lays, her last lover, Jacopo. The elf's corpse hewn from shoulder to hip by a sword strike meant for Dunor. The pool of blood staining the ground in an ever expanding dark red.

Rothgar is not far from that, felled by no less that 5 hobgoblins as he valiantly defended a pair elderly townsfolk from the oncoming hoard. A testament to his faith in Torm he never wavered even after being repeatedly struck. Those same five that mortally wounded him lay strewn around his corpse.

The groups survivors look on, panting heavily from the rugged encounter in the streets. Smoke filling your lungs from nearby flames. The smell of spilled blood and burning flesh assaulting your senses. In the distance, a roar, not unlike that of a dragon, can be heard in the night.

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As the rest of the group slink off to locate V14 in the Deep Storage Bay section of the station. Jerran avoids the notice of the Imperials and Station security, searching for the one he felt through the force.

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[D&D 4E] FR: Scales of War / Rescue at Rivenroar (Game Thread)
« on: November 10, 2011, 09:42:42 PM »
Round 3 Results!

Borm
The rest of the Bar explodes into flames as the rest of the alcohol catches fire. The goblin pyromaniac stops short,, hearing the dwarves around the corner of the fireplace and turn and head back around the front of it. Catching sight of Everyn as he is igniting another torch. The end flares to burning life and he cackles again HahahHAHAhahahahHAhAhA! lobbing the torch at the eladrin as he scurries under a table for cover.

Everyn
Everyn ducks out of the way of the torch, and says "Your Sinruth will not save you from me vermin" as he draws a magical orb from his fine robes, aiming it at Borm and chants in a mystical language. Audible thunks of the magical force hammer against the table and chair soak up the majority of the spells effect. He then moves away from the torch and the spreading flame.

Bhrim
Bhrim move around the fireplace losing sight of the goblin he was hoping to catch has sees a hobgoblin yet standing and moving around the fireplace gets lined up for a furious charge. The hobgoblin deftly sidesteps the oncoming dwarf and his wild swing of the leading shield.

Dak
A torch flies through the air from the floor above and narrowly misses Granites backside. "AhhahahHAHAHahahahahah! Fire,Fire,....FIRE!!!".

Atanos
In a large Arc Atanos brings his scythe downard into the hobgoblin. Datesz the hobgoblin aligns his sword with Atanos' scythe and stops it inches from splitting him in two, but the weak blade gives way and the scythe continues through and gashes the hobgoblin from neck to nuts. He looks up in a stupor and he fruitlessly attempts to hold all his organs into his body as they spill out. Atanos then motions for everyone to follow him as he exits the flaming building.

Suq
Suq spreads his curse to Borm and then then moves up to one of the doors in the taproom.

Suff'a
Søffå shouts out the door to the exiting Atanos: "Get Help!!!  Bring Men, Bring Water!!!"  He turns and runs towards the back of the tavern, barking to the Dwarves and Suq as he goes past.  "Clear the rooms, and crush that little pest - I am going after the firestarter upstairs!"
Søffå makes it to the head of the stairs and looks around the corner, girding himself to the peril that lies ahead.  He wonders to himself; "How did that beast get up here, anyway?  No doubt he is not alone!"

Gruxes
Gruxes the hobgoblin rounds the corner and sees someone coming up the stairs moves for closer inspection, seeing its a human, he raises his bow and lets fly. The arrow strikes home, hitting Suff'a just as he comes up the stairs.

Kurs
Kurs the hobgoblin heads straight across the second floor following the goblin pyromaniac. From the floor you can see he begins to climb over the railing to get out onto one of the support beams.

Xet
The backdoor to the ground floor swings open and in charges several more hobgoblins. The barmaid on her way out that way shrieks in terror as they come toward her. "Looky'ere boys, we gots ourselves another pretty thing to play with an break." one brute says. Xet the hobgoblin charges her knocking her back.

Dtun
Dtun rounds the corner and swings at Suq but over swings and hits the doorjamb.

Tnob, Rnezog, Xgaren

Tnob, Rnezog, and Xgaren, all slip past Xet and surround the barmaid to grab her and drag her out of the inn.
"Looks like Dak and Borm been havin some fun in 'ere already." one of the says to the rest looking at the fire.

Bar Patrons

The barmaid struggles but against the four of them is hopelessly outnumbered but has guessed their intent well enough. "No! Help!! Someone Help!!"

The three patrons in the back are arguing about how to split the gold at the center of the table.

Round 3 Ends!

Round 4 Begins!

Maps

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Round 4 Initiative Order
Borm = 25
Everyn = 24
Tnokaz (HG) = 23
Grods (HG) = 23
Rxes (HG) = 23
Ndoz (HG) = 23
Gzort (HG) = 23
Blaz (HG) = 23
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Datesz = 10
Shoguzn = 10
Mxtun = 10
Suff'a = 9
Gruxes = 8
Kurs = 8
Xet = 7
Dtun = 7
Tnob = 7
Rnezog = 7
Xgaren = 7
Bar Patrons = 0

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