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12th level fixed-lister casters vs the Cthulhu Mythos

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First, for the mechanical premise: Tier 1 casters are completely banned. Their place is taken up by homebrew fixed list casters. (Unsure yet if I should keep T2 spontaneous casters à Sorcerer in or also put them onto the chopping block.)

As usual, I'd use Partial Gestalt and cut down on magic item micromanagement through Chopping down the Christmas tree. I might also do a dragonscale husk-like replacement of armor, as there isn't much armor that is still used in 1920s America other than some surplus WW1 flak vests and steel helmets.

I'll also borrow monsters and other crunch from Sandy Petersen's Cthulhu Mythos for Pathfinder.

* * *

For the setting, I'd base this loosely on the Witcher of Salem - a 1980s West German dime novel series where characters each are gifted with a different kind of magic (the so-called "witchers") take on the evil forces of the Cthulhu Mythos. The tone is more pulp-y than the stories of H.P. Lovecraft - it's not about turning mad over reading forbidden tomes, it's about casting Magic Missile at shoggoths.

The setting is America in the 1920s, probably the NE in and around Arkham.

Option 1: Group Good
The team consists of good-to-neutral human witchers taking on the forces of darkness. If there are any clerics, they would have to worship one of the Elder Gods (as described by August Derleth, not the Elder Gods of the D&D multiverse).

Race selection is very much limited to humans.

Option 2: Equipe Evil
The evil-to-neutral PCs are serving an outer god or a great old one, and fighting the cults of other eldritch evils. Any clerics would have to serve the group patron. Ritual magic (as per Arhosa) is also an option.

In addition to humans, PCs may be aberrations or Lovecraftian ghouls (although they would still do well being able to hide their true nature). Depending on the patron there may be more options, like Deep Ones for followers of Cthulhu or Yuan-Ti for followers of Yig.

Meanwhile I went through my CoC modules collected over the decades and narrowed them down to ones that would be a good fit. Let me know if you already know any of them.
- Curse of Chaugnar Faugn, The (from Curse of the Chthonians)
- Dead Man Stomp / Blues for Marnie (from the core rules)*
- Old Damned House, The (from Mansions of Madness)
- Season of the Witch (from Dreamlands boxed set)
- Terror of Red Mountain, The (by Gerhard Schmeusser, independent internet release)

*Features racist themes and language and has been removed from the newer releases of the CoC core rules

Evil. Kill everyone.


the bluez:
Either. I don't know any of the modules


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