So the entire mass of debris and corpses of a really big ship was condensed into a 5-mu-wide/high area, after it exploded, which unusually disperses stuff around.
You're the physics specialist, so if that makes sense to you then all right. If the area with junk was so condensed she could have then easily aimed at open space that the ship would have had to occupy, which was the idea.
Though I'll remember I can now use enemy-only area effects on objects she doesn't consider to be enemies next time we'll need to clear something in case there are invisible enemies. If they apply when I never intended them to they may as well be useful when we need them to. I don't mind changing the action if the way I meant it to be used is invalid, still.
Besides you already have two prisioners waiting for interrogation, so not like you're spoiled for choice.
Hugo could have taken care of any we'd find here. Mao isn't an expert in interrogations. She just asks questions that rely on actual willingness to give answers.
The big disappointment though is that at first it's only bits of junk in space and then after posting actions to attack through the empty bits in case there is something there suddenly are previously unmentioned corpses (which says more than bits of debris that could have been blasted off the ship after the bombardment). Though you maybe rolled our automatic spot checks for us on that one in secret. In which case kudos. If she had spotted the corpses before attacking things would have been different, given her obsession to get limbs and bits to interrogate.
I can help with the maps from then on, and ask you for every measurements and distances that the party can see. Keeping track of where everything was got difficult for this fight. I'd confirm the map with you round to round to make sure it's accurate.
Something I just noticed and am not sure if it was intentional, the arsenal accessories for radars include a perception mode and damage. Are the perceptions that aren't already specifying that they depend on line of effect (such as blindsense and darkvision) bypassing line of effect? Or perhaps they work as emanation auras, going around obstacles? It is an important detail since otherwise some of them, like sensing things that aren't touching the ground then essentially just become a limited blindsense that isn't called blindsense. As for the extra damage, it mentions that it does not stack with multiple picks of the radar accessory that grants it (two level V radars won't stack) but that mention is currently only specific to multiple selections of the same radar pick, rather than all radar accessories. So a Radar V's extra damage would stack with the extra damage of a Radar IV, which probably isn't the intent.
Another question about the Fighter transformation upgrade:
If it could already fly that (base) speed increases by 1,5 and becomes perfect maneuverability.
As is it either means that you increase the speed by 1.5 its value (30-mu becomes 75-mu) or by 1.5-mu (30-mu becomes 31.5 mu). Was this meant to be a straight multiplier (30 mu becomes 45 mu) rather than an addition?
About the Ancient Sensor upgrade: -Creatures of a specific alignment chosen when this upgrade is gained. Can be taken multiple times for different alignments.
By specific alignment, do you intend this to be a given alignment axis (Good, Evil, Chaotic, Lawful and one of the two neutrals) or an alignment such as Chaotic Good?