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1
September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on July 15, 2024, 11:21:01 PM »
Before the four days, Elizabeth wants to investigate the tavern. When is the auction?

She asks the constable: "What do you know of this tavern or the auction?"
2
September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on July 15, 2024, 07:04:07 PM »
In your search you find a newspaper add torn from a local printing.  Circled on it is an advertisement for an auction at the City Tavern (a local inn frequented by your side of things).

The entity they  called down was strong, but a pack of well learned witches should have been enough to handle it.  This narrows the Haxan rogue down to one of their  more powerful members.

The constable nods "I'll only use men from the old town."
3
September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on July 14, 2024, 09:02:02 PM »
Before we leave, now that the darkness is dropped, Elizabeth would like to search the alley for any clues, and also make sure no one else is taking or planting evidence.

Rolls, if needed:

Search= 1d20+17
Rolled 1d20+17 : 12 + 17, total 29


Knowledge (TMWNMTK) = 1d20+15
Rolled 1d20+15 : 9 + 15, total 24


Spot = 1d20+2
Rolled 1d20+2 : 11 + 2, total 13



After, to the constables on her side: "We're going to have to be careful who we include in our plans."
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on July 14, 2024, 02:11:41 PM »
The men are scared as hell.  Both the constables and the Haxan have people scouring the alley.  The current theory is that one of the Haxan, for reasons of her own, betrayed her people's truce, and either paid, manipulated or forced some local men to assist her.  The question is why?  Both sides part for the night without further incident.  You are to meet with the Haxan again in 4 days, and your own people the following morning.  No one is happy, as both sides possibly have rogues.
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Legends of the Heroes / Re: Army of PCs Against the Giants
« Last post by perovskite on July 14, 2024, 02:40:28 AM »
Sephira and Co, Day 203

Episode XXXV- Oh look the campaign lives again


(click to show/hide)
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Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: Jesters Realm Critters
« Last post by bhu on July 13, 2024, 06:56:17 PM »
BOOBY FOLK


   
Quote of Some Kind by a member of the r   ace!

 A general description of whatever the race is!

BOOBY SPECIES TRAITS
·   +2 Dex
·   Size Class: Small.  +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
·   Monstrous Humanoid, giving you Darkvision 60 ft.
·   Base land speed 30 ft.
·   Base climb speed 30 ft.
·   Prehensile Feet (Ex):
·   Monkeys have a Primary Bite Attack doing 1d3 plus one and a half times Strength Modifier.
·   Monkey Folk receive a +8 Species Bonus on Balance, Climb, and Jump Checks.  They may always Take 10 on a Climb Check, and may use their Dex Modifier instead of their Str modifier for Climb and Jump Checks.
·   Automatic Languages: Monkeys speak Furry and Common.  Bonus Languages: Bonus languages generally depend on who or what lives nearby.
·   Level Adjustment: +1
·   Favored Class: Scout

STARTING AGE
 Adulthood:
 Barbarian, Rogue, Sorcerer:
 Bard, Fighter, Paladin, Ranger:
 Cleric, Druid, Monk, Wizard:

AGING EFFECTS
 Middle Age:
 Old:
 Venerable:
 Maximum Age:
 If there are any aging effects that differ from norm list them here.

HEIGHT AND WEIGHT
 Base Height: Male:  Female:
 Height Modifier:
 Base Weight: Male:    Female:
 Weight Modifier:

RACE CHARACTERS
 Quick generalization of what this race is good for as far as characters go..
 Adventuring Race: Why members of this class go on adventures.
 Character Development: Give suggestions for making a character with this race.
 Character Names: Give examples of names by gender or other arrangement.

ROLEPLAYING A RACE
 Quick generalization about playing a member of this race.
 Personality: Give general stereotype of the personality of a member of this race and some roleplaying applications.
 Behaviors: Typical behaviors for a member of this race..
 Language:Notes on this races language..

RACE SOCIETY
 Description of this races society, culture, and civilization.
 Alignment : What alignment is common to members of this race and why.
 Lands : Where do they normally live.
 Settlements : Where do they normally live when not in their homelands.
 Beliefs :Typical religious beliefs.
 Relations: How do they relate to other races.

RACE ADVENTURES
Give at least three examples of an adventure for or involving a member of this race
7
Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: Jesters Realm Critters
« Last post by bhu on July 13, 2024, 06:55:40 PM »
PUFFER FISH FOLK


   
Quote of Some Kind by a member of the r   ace!

 A general description of whatever the race is!

PUFFER FISH SPECIES TRAITS
·   +2 Dex
·   Size Class: Small.  +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
·   Monstrous Humanoid, giving you Darkvision 60 ft.
·   Base land speed 30 ft.
·   Base climb speed 30 ft.
·   Prehensile Feet (Ex):
·   Monkeys have a Primary Bite Attack doing 1d3 plus one and a half times Strength Modifier.
·   Monkey Folk receive a +8 Species Bonus on Balance, Climb, and Jump Checks.  They may always Take 10 on a Climb Check, and may use their Dex Modifier instead of their Str modifier for Climb and Jump Checks.
·   Automatic Languages: Monkeys speak Furry and Common.  Bonus Languages: Bonus languages generally depend on who or what lives nearby.
·   Level Adjustment: +1
·   Favored Class: Scout

STARTING AGE
 Adulthood:
 Barbarian, Rogue, Sorcerer:
 Bard, Fighter, Paladin, Ranger:
 Cleric, Druid, Monk, Wizard:

AGING EFFECTS
 Middle Age:
 Old:
 Venerable:
 Maximum Age:
 If there are any aging effects that differ from norm list them here.

HEIGHT AND WEIGHT
 Base Height: Male:  Female:
 Height Modifier:
 Base Weight: Male:    Female:
 Weight Modifier:

RACE CHARACTERS
 Quick generalization of what this race is good for as far as characters go..
 Adventuring Race: Why members of this class go on adventures.
 Character Development: Give suggestions for making a character with this race.
 Character Names: Give examples of names by gender or other arrangement.

ROLEPLAYING A RACE
 Quick generalization about playing a member of this race.
 Personality: Give general stereotype of the personality of a member of this race and some roleplaying applications.
 Behaviors: Typical behaviors for a member of this race..
 Language:Notes on this races language..

RACE SOCIETY
 Description of this races society, culture, and civilization.
 Alignment : What alignment is common to members of this race and why.
 Lands : Where do they normally live.
 Settlements : Where do they normally live when not in their homelands.
 Beliefs :Typical religious beliefs.
 Relations: How do they relate to other races.

RACE ADVENTURES
Give at least three examples of an adventure for or involving a member of this race
8
Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: Jesters Realm Critters
« Last post by bhu on July 13, 2024, 06:54:57 PM »
STINK BUG FOLK


   
Quote of Some Kind by a member of the r   ace!

 A general description of whatever the race is!

STINK BUG SPECIES TRAITS
·   +2 Dex
·   Size Class: Small.  +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
·   Monstrous Humanoid, giving you Darkvision 60 ft.
·   Base land speed 30 ft.
·   Base climb speed 30 ft.
·   Prehensile Feet (Ex):
·   Monkeys have a Primary Bite Attack doing 1d3 plus one and a half times Strength Modifier.
·   Monkey Folk receive a +8 Species Bonus on Balance, Climb, and Jump Checks.  They may always Take 10 on a Climb Check, and may use their Dex Modifier instead of their Str modifier for Climb and Jump Checks.
·   Automatic Languages: Monkeys speak Furry and Common.  Bonus Languages: Bonus languages generally depend on who or what lives nearby.
·   Level Adjustment: +1
·   Favored Class: Scout

STARTING AGE
 Adulthood:
 Barbarian, Rogue, Sorcerer:
 Bard, Fighter, Paladin, Ranger:
 Cleric, Druid, Monk, Wizard:

AGING EFFECTS
 Middle Age:
 Old:
 Venerable:
 Maximum Age:
 If there are any aging effects that differ from norm list them here.

HEIGHT AND WEIGHT
 Base Height: Male:  Female:
 Height Modifier:
 Base Weight: Male:    Female:
 Weight Modifier:

RACE CHARACTERS
 Quick generalization of what this race is good for as far as characters go..
 Adventuring Race: Why members of this class go on adventures.
 Character Development: Give suggestions for making a character with this race.
 Character Names: Give examples of names by gender or other arrangement.

ROLEPLAYING A RACE
 Quick generalization about playing a member of this race.
 Personality: Give general stereotype of the personality of a member of this race and some roleplaying applications.
 Behaviors: Typical behaviors for a member of this race..
 Language:Notes on this races language..

RACE SOCIETY
 Description of this races society, culture, and civilization.
 Alignment : What alignment is common to members of this race and why.
 Lands : Where do they normally live.
 Settlements : Where do they normally live when not in their homelands.
 Beliefs :Typical religious beliefs.
 Relations: How do they relate to other races.

RACE ADVENTURES
Give at least three examples of an adventure for or involving a member of this race
9
Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: Jesters Realm Critters
« Last post by bhu on July 13, 2024, 06:47:36 PM »
STICK BUG FOLK


   
Quote of Some Kind by a member of the r   ace!

 A general description of whatever the race is!

STICK BUG SPECIES TRAITS
·   +2 Dex
·   Size Class: Small.  +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
·   Monstrous Humanoid, giving you Darkvision 60 ft.
·   Base land speed 30 ft.
·   Base climb speed 30 ft.
·   Prehensile Feet (Ex):
·   Monkeys have a Primary Bite Attack doing 1d3 plus one and a half times Strength Modifier.
·   Monkey Folk receive a +8 Species Bonus on Balance, Climb, and Jump Checks.  They may always Take 10 on a Climb Check, and may use their Dex Modifier instead of their Str modifier for Climb and Jump Checks.
·   Automatic Languages: Monkeys speak Furry and Common.  Bonus Languages: Bonus languages generally depend on who or what lives nearby.
·   Level Adjustment: +1
·   Favored Class: Scout

STARTING AGE
 Adulthood:
 Barbarian, Rogue, Sorcerer:
 Bard, Fighter, Paladin, Ranger:
 Cleric, Druid, Monk, Wizard:

AGING EFFECTS
 Middle Age:
 Old:
 Venerable:
 Maximum Age:
 If there are any aging effects that differ from norm list them here.

HEIGHT AND WEIGHT
 Base Height: Male:  Female:
 Height Modifier:
 Base Weight: Male:    Female:
 Weight Modifier:

RACE CHARACTERS
 Quick generalization of what this race is good for as far as characters go..
 Adventuring Race: Why members of this class go on adventures.
 Character Development: Give suggestions for making a character with this race.
 Character Names: Give examples of names by gender or other arrangement.

ROLEPLAYING A RACE
 Quick generalization about playing a member of this race.
 Personality: Give general stereotype of the personality of a member of this race and some roleplaying applications.
 Behaviors: Typical behaviors for a member of this race..
 Language:Notes on this races language..

RACE SOCIETY
 Description of this races society, culture, and civilization.
 Alignment : What alignment is common to members of this race and why.
 Lands : Where do they normally live.
 Settlements : Where do they normally live when not in their homelands.
 Beliefs :Typical religious beliefs.
 Relations: How do they relate to other races.

RACE ADVENTURES
Give at least three examples of an adventure for or involving a member of this race
10
September 1776 / Re: Talkin' like it's 1759! (OoC chat)
« Last post by RobbyPants on July 11, 2024, 04:37:37 PM »
I'll be camping all weekend, so I won't respond until Sunday or Monday.
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