Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 142568 times)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #120 on: June 13, 2013, 06:37:56 AM »
I'll look at it over the weekend - busy wek at work. sorry for the delay

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #121 on: June 15, 2013, 06:39:29 PM »
Ok... so one after another

Adult Dragon - I'd make them stationary actually. Adult dragons can fly, but they mostly sit on a pile of treasure (there should be some cash for beating one) and attack those who get too close to it.
Bat Mob - again, I don't think they count as monsters, unless you feel we really need them
Bear - do you have any pic of the really bad bear you spoke of? Remember we still have ursa minor to use
Cerberus - why is he endless? (obviously, the series didn't give us an opportunity to see if he is immortal
Changeling -ok
Cockatrice - it flies like a hen. I'd give it stalker movement
Hydra - might be aquatic. I don't know if it deserves ambush - running away from it is exactly what they did.
Manticore - it is very buff and probably not a good flier, but we can leave it like it is.
Mind Slave - ok
Quarray Eels - I'd give them overwhelming - they are huge and fast enough to snap at creatures flying near their lair
Squid - again, I think it's not a monster. If you want an aquatic monster, use an alligator instead http://images.wikia.com/mlp/images/f/fd/Scootaloo_about_to_get_onto_the_alligator_S3E06.png
Sunset Shimmer - I'd drop her for now. She will probably end up as either a blight or a herald.
Teen Dragon - ok
Timberwolves - ok
Cave troll - ok
giant spiders - I'd replace overwhelming with ambush
vampiric jackalopes - ok
chupacabra - ok (remember it will fight the jackalopes if they end up in the same field)
pony-eating petunias ok
Timber wolf king - what makes it elusive? does it represent the fact that the wolves combine only when they attack someone, so you wouldn't find it otherwise?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #122 on: June 15, 2013, 11:43:56 PM »
We need about 6 more monsters to equal the basic set, hence the bat and squid..

Changed Adult Dragon to Special Movement.

I don't know that there is a pic of the Mean Bear

For Cerberus, since he guards Tartarus he needs to be tough, hence Endless

Timberolf King was sposed to be Endless instead of Elusive, my bad

Made some changes and added combat stuff.  Once you review I just need to decide which ones get special abilities I have to write in and I can post.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #123 on: June 16, 2013, 07:41:37 PM »
What kind of special movement are you going to use?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #124 on: June 16, 2013, 09:00:41 PM »
die roll, something happens on a 4-6 maybe.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #125 on: June 18, 2013, 01:10:04 AM »
Will be doing up the following unless  you want something special added to them:



Bat Mob
Bear
Hydra
Manticore
Quarray Eels
Squid
Timberwolves
giant spiders
pony-eating petunias
Timber wolf king


anything some of these guys can do i should know about?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #126 on: June 23, 2013, 10:52:57 PM »





Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #127 on: June 26, 2013, 09:05:20 PM »















Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #128 on: June 26, 2013, 09:11:38 PM »
Do any of the following have special abilities:  Dragons, Cerberus, Jackalopes and CHupacabras

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #129 on: June 26, 2013, 09:13:23 PM »
Not as far as I know (sorry, busy week)
« Last Edit: June 27, 2013, 02:21:54 PM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #130 on: June 28, 2013, 12:59:14 AM »
Same here.  Soon as I decide on dragons movement i shall post the next 5.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #131 on: July 01, 2013, 12:58:45 AM »









« Last Edit: July 01, 2013, 01:02:36 AM by bhu »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #132 on: July 01, 2013, 01:05:29 AM »
ok all we got left is



Changeling
Cockatrice
Mind Slave
Nightmares
Sunset Shimmer
Cave troll


Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #133 on: July 06, 2013, 05:05:00 PM »
Cockatrices: How easy is it to fix their stoning?

Mind Slaves: They're just regular ponies yes?

Changelings and Cave Trolls: Anything I should add to them?

Offline radmelon

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #134 on: July 06, 2013, 05:21:45 PM »
If I'm remembering the episode correctly, the only way shown to fix the stoning was to intimidate the cockatrice to undo the transformation, but I don't think it would be unreasonable to have a potion to do so.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #135 on: July 06, 2013, 11:37:32 PM »
Maybe stoned until the cockatrice is defeated?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #136 on: July 09, 2013, 07:45:11 PM »
From what I have found, Sunset Shimmer is a regular unicorn, if talented in magic. She steals the crown that is Twilight's Element of Magic and gets turned into a monster, but loses control and is quickly defeated when she tries to turn the power against its rightful owner.

The worst thing she does at her own power is making a short clip of Twilight making an idiot of herself (she was freshly turned into a human and didn't know how to behave) and putting it on youtube in the human world



Also, we have a new monster: a sass squash.  It steals apples and replaces them with squashes. Probably elusive.

« Last Edit: July 09, 2013, 07:46:59 PM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #137 on: July 09, 2013, 08:05:09 PM »
So your thoughts on the Cockatrice, Cave Troll, and Changeligs?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #138 on: July 11, 2013, 10:07:05 AM »
I remember you making a cocatrice that devoured those that couldn't beat it. That's probably too strong - how about delayed or lost in time and space instead?

I think I have shared all I know about the other two.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #139 on: July 11, 2013, 12:18:39 PM »
I was thinking of making it "Investigators who lose  a Combat Check to the Cockatrice are Delayed until another Investigator defeats the Cockatrice."