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D&D 3.5 and Pathfinder / Re: PF1e Erarosa - the Halfling Gestalt Inquisitor/Ranger needs Min/Maxing
« on: July 03, 2024, 09:40:05 PM »
This sort of thread is what the Min/Max It! subforum is originally for, but what the heck.
If your goal is to root out evil like that, you would probably be better off playing a Hunting Paladin with the Oath of Vengeance (and perhaps also Oath against Fiends) + Dawnflower Dervish Bard Halfling. I would make the stat array 12str-18dex-16con-14int-14wis-18cha=10str-20dex-16con-14int-14wis-20cha, and then I would probably build the character as an archer while using the scimitar as a backup weapon since you have free Dervish Dance which makes you use dex for attack and damage anyway. The usual archery feats tend to be Point-Blank Shot + Precise Shot + Deadly Aim + Rapid Shot + Manyshot + Clustered Shots. Given Smite Evil, you can likely delay Clustered Shots for last. You should probably equip a Dervish Sikke + Bracers of the Avenging Knight + Celestial Armor + Mnemonic Vestment. It is also an option to replace Versatile Performance with the Focused Study ACF for a lot of Perform (Dance) rounds if you prefer.
Anyway, a character like this would be a very competent martial, an able party face, a solid healer, and also have a large variety of tricks up its sleeves that also has monster saving throws and high hitpoints. Your weakest attack would be melee with a scimitar, but that will still give you dex to damage along with Inspire Courage and likely Smite Evil and whatever self-buffs you cast. Early on, probably you would want to use your scimitar as your primary weapon as you have not yet empowered your archery to do a lot of attacks and damage. Bear in mind that this character is also a fully capable spellcaster in addition to being a full martial. The main pity is that you do not have access to the human's favored class bonus for Bards (which makes an enormous difference in spellcasting) but you may as well ask your GM if you can select that favored class bonus anyway since otherwise the game just over-rewards selecting Human race or a race that also counts as human for all spellcasters.
If your goal is to root out evil like that, you would probably be better off playing a Hunting Paladin with the Oath of Vengeance (and perhaps also Oath against Fiends) + Dawnflower Dervish Bard Halfling. I would make the stat array 12str-18dex-16con-14int-14wis-18cha=10str-20dex-16con-14int-14wis-20cha, and then I would probably build the character as an archer while using the scimitar as a backup weapon since you have free Dervish Dance which makes you use dex for attack and damage anyway. The usual archery feats tend to be Point-Blank Shot + Precise Shot + Deadly Aim + Rapid Shot + Manyshot + Clustered Shots. Given Smite Evil, you can likely delay Clustered Shots for last. You should probably equip a Dervish Sikke + Bracers of the Avenging Knight + Celestial Armor + Mnemonic Vestment. It is also an option to replace Versatile Performance with the Focused Study ACF for a lot of Perform (Dance) rounds if you prefer.
Anyway, a character like this would be a very competent martial, an able party face, a solid healer, and also have a large variety of tricks up its sleeves that also has monster saving throws and high hitpoints. Your weakest attack would be melee with a scimitar, but that will still give you dex to damage along with Inspire Courage and likely Smite Evil and whatever self-buffs you cast. Early on, probably you would want to use your scimitar as your primary weapon as you have not yet empowered your archery to do a lot of attacks and damage. Bear in mind that this character is also a fully capable spellcaster in addition to being a full martial. The main pity is that you do not have access to the human's favored class bonus for Bards (which makes an enormous difference in spellcasting) but you may as well ask your GM if you can select that favored class bonus anyway since otherwise the game just over-rewards selecting Human race or a race that also counts as human for all spellcasters.