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September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on June 12, 2024, 10:08:33 PM »
Elizabeth runs out back, still holding her pistol, looking for anything discerning. Yelling through the darkness, to the front of the buildings:

"We're out back! Don't shoot through the darkness at us!"

She yells into the darkness:

"Whoever you are, we've got you flanked. Drop the darkness and end this madness, now!"

She looks up to make sure nothing flies out or climbs onto the roofs. She readies a shot to shoot anything that looks hostile.
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on June 12, 2024, 06:51:55 PM »
One shot wounds one of your men still yet to run the gauntlet, and everyone else apparently goes wide.

The two Constables ahead of you find a door leading to the next street and are flanking it with muskets drawn waiting for you (coincidentally it's your turn).
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on June 12, 2024, 06:50:08 PM »
Rolled 2d8 : 6, 1, total 7
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on June 12, 2024, 06:49:49 PM »
confirmation roll
Rolled 1d20+2 : 17 + 2, total 19
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on June 12, 2024, 06:49:23 PM »
You can hear cursing in a language you don't understand (at least you assume it's cursing).  You make it just inside the building before three shots ring out from the alley, and two constables behind you return fire blindly.

Rolled 1d20+3 : 9 + 3, total 12

Rolled 1d20+2 : 2 + 2, total 4

Rolled 1d20+2 : 20 + 2, total 22



Rolled 1d20+2 : 2 + 2, total 4

Rolled 1d20+2 : 2 + 2, total 4
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Slither
Transmutation
Level: Drd 0, Sor/Wiz 1, Wu Jen 0 [Water], Clerics with the Earth, Scaleykin, Sloth, or Ooze domains add it to their spell list as a 1st level spell.
Components: V, S, AF
Casting Time: 1 Standard Action
Range: Touch
Target: One creature
Duration: 1 hour/level
Saving Throw: Fortitude Negates (Harmless)
Spell Resistance: Yes (Harmless)
The entire front of the creature including their clothing and armor writhes subtly for about a second, then becomes still... for the moment.
The subject becomes capable of all four types of motion of a snake. They may move as per their land speed while prone including tumbling (fluffed as very deft serpentine motion), withdrawing, running, charging, counting as standing for purposes of provoking AoOs in general, etc... this may often give a bonus to hide/allow hiding in the first place in areas where sufficient cover is sparse or not present for a creature of their size, but is for a creature of their standing height. They are also not slowed in many situations where they need to Squeeze (other penalties for squeezing still apply), and may take 10 on escape artist checks to Squeeze. ((Enemies do not get a melee to-hit bonus against you for you being prone?))
Arcane Focus: A snake scale.


Slither, Mass
Transmutation
Level: Drd 3, Sor/Wiz 4, Wu Jen 3 [Water], Clerics with the Earth, Scaleykin, Sloth, or Ooze domains add it to their spell list as a 4th level spell.
Components: V, S, AF
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature/level
As per Slither except as above.


The most interesting part of these may be how I handled Cleric access. What do people think about both the spell in general and that particular innovation? It gives a way to makes domains more impactful, without increasing the flexibility (and therefore delay when selecting spell prep) of the domain SLOTS.

Long duration is to make up for the niche nature, and the fact I had to give it to Druids a level earlier, even though it is Sor/Wiz who can really use it the most (and Wu jen, but that is a much rarer class).
I guess it might also be pretty useful to a Druid who dumpstated strength and/or dexterity because they are anticipating when they can stay Wildshape-d all day, but haven't quite gotten there yet, but ARE high enough level they can spare the 1st level slot...
Maybe put it at +1 level to everything (like it was originally) and add 5' Tremorsense while prone?

(click to show/hide)

Cord of Slithering Escape
Price (Item Level): 250 gp (2nd)
Body Slot: Waist
Caster Level: 1st
Aura: Faint (DC 16) transmutation
Activation: Swift (command)
Weight: --
This cord looks like a extremely long earthworm with the faintest hint of snake scales.
This item can only be activated while prone. You gain a Slither effect for one minute. At the end of this time the belt becomes very brittle and weak, snapping in multiple places, its magic expended.
Prerequisites: Craft Wonderous Item, Slither
Cost to Create: 125 gp, 10 xp, 1 day.

((Would have explicitly given the effects rather than referring to Slither but I might be making changes to that spell at some point, so I wanted to save time and/or avoiding having to remember (of course, I might not want it to inherit the tremorsense if I add that to Slither.))
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Hello everyone,

I was recently invited to play Wrath of the Righteous. I'm still a novice Pathfinder player with only one campaign (Rise of the Runelords) under my belt.

I'm torn between playing a tank, a buffer/healer, or a gunslinger, all geared towards fighting demons. I can't decide.

Which would you recommend, and how would you build it? Additionally, are there any special recommendations or considerations specific to this campaign that I should keep in mind while creating my character?

(The manuals to be used are Advanced Class Guide, Advanced Player's Guide, Advanced Race Guide, Bestiary 2-6, Core Rules, Mythic Adventures, Ultimate Combat, Ultimate Equipment, Ultimate Intrigue, Ultimate Magic, Ultimate Wilderness, Wrath of the Righteous Player's Guide)

Thanks for your help!
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September 1776 / Re: Chapter 2: Haxan
« Last post by RobbyPants on June 11, 2024, 09:07:49 AM »
Pistol drawn, Elizabeth will follow. What can she see inside the building? Can she hear anything in the darkness in the alley?
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on June 10, 2024, 06:17:32 PM »
Round 1:

22 Unknown 1
21 Constable 1
18 Constable 2
17 Elizabeth
16 Unknown 2
12 Constable 4
8 Unknown 2, Constable 2
3 Unknown 4


Constables 1 and 2 book ass across the street for the door and enter.  Elizabeth is up.
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September 1776 / Re: Chapter 2: Haxan
« Last post by bhu on June 10, 2024, 06:13:27 PM »
Rolled 1d20+3 : 19 + 3, total 22

Rolled 1d20+3 : 5 + 3, total 8

Rolled 1d20+2 : 14 + 2, total 16

Rolled 1d20+2 : 1 + 2, total 3



Rolled 1d20+2 : 19 + 2, total 21

Rolled 1d20+2 : 6 + 2, total 8

Rolled 1d20+2 : 16 + 2, total 18

Rolled 1d20+2 : 10 + 2, total 12
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