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Topics - dman

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[D&D 3.5] The Thalesland / Phat L00t$!
« on: May 12, 2022, 08:33:32 PM »

[D&D 3.5] The Thalesland / Campaign Lore
« on: May 12, 2022, 08:31:52 PM »
The town of Molensby is settled on the western side of the Kingdom of Highvalor.  It's a hub of activity for pioneers heading west.


 Local Lord - Cervidal Longshanks

[D&D 3.5] The Thalesland / Thalesland's Mightiest Heroes
« on: May 12, 2022, 08:17:51 PM »
Post your characters here by clicking the "Insert Hyperlink" button.  The world with a paper 2nd row down 2nd from the left.
"url=http://www.mythweaversurl]character name[/url"

[D&D 3.5] Paradise Regained: Monster Mash Edition / OOC Discussion
« on: July 25, 2021, 10:25:20 PM »
Here's where we can post out of character when we're not doing it on discord.


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You’re alive!

Upon your epiphany, the entire suspension heaves and ejects you forcibly onto a hard stone ground.  After a fit of shaking and coughing to clear your crevasses of the goopy green strings you become aware of four other beings with which you feel an odd kinship dealing with a similar experience in your midst...

[D&D 3.5] Paradise Regained: Monster Mash Edition / Campaign Rules
« on: June 10, 2021, 10:17:52 PM »
Character Creation:
Lvl 6 Gestalt
Ability Scores: 40pt buy
Alignment: any neutral or good (monster classes still keep alignment subtypes)
Starting Wealth: 3.5 lvl 6
No flaws
4 bonus feats
4 bonus skill pts/level
Classes:  Characters can take monster classes on both sides of the Gestalt using the feats Monster Blooded and Monster Hybrid.  Any undead types need to be crossed with a non-undead type.  The final character type can not be undead.

Taxation Is Theft
Everyone gets the following feats for free:

    Combat Expertise
    Improved Shield Bash
    Precise Shot
    Quick Draw
    Somatic Weaponry
    Two-Weapon Fighting
    Weapon Finesse

Additionally, the following feats are automatically gained on certain tresholds:

    Track - 4 ranks in Survival
    Urban Track - 4 ranks in Gather Information
(Special thanks to Skyrock!)

Currently Approved Homebrew:
Oslecamo's Monster Classes
Oni Brawler
Eternal Royal
Formbound Spiritist
Savage trait
Cat Celebrant
Leaping Gale with counters removed

I've been messing around and came up with some character builds in various stages of completion.  This seemed like the most appropriate place to plop them.

Savage Mr. Gruble DeepSpawn 8/Monster of Legend 2//Titanic Creature 10.  Kill Everybody

Professor Smyth DeepSpawn 8/Monster of Legend 2//MindFlayer 8/Ultralithid 2. SLAs

Sheena Samson Marshal 10//Succubus 7/Monster of Legend 2/Miniature Creature 1.  Weak attacks. Great Support, Debuff AC, Strong SLAs, Great Social

Chandrel Deep Spawn 8 / Monster of Legend 2//Swashbuckler 3/Rouge 6/Monk 1.  More Roguish Melee.

Quintran Chronotyryn 10//Deepspawn 8/Monster of Legend 2 Extra Actions Deep Power Version

Quintran Chronotyryn 10//Deepspawn 8/Monster of Legend 2 Essence Drain Version

Bruticus Hydra 10//Deepspawn 8/Monster of Legend 2 Lots of natural attacks

Rargrav Deepspawn 8/ MoL 2//Lion Totem Barbarian 1/ Cloistered Cleric 1/Factotum3/Swashbuckler 3/Fighter 1/Monk 1 INT Fighter

Turbidus Succubus 7/ Cleric 1/MoL 2//Angel 10 Divine Caster, Support

Gryph Deepspawn 8/ MoL 2//Lion Totem Barbarian 1/CCleric1/Behir 8 high attack charger

Favored Child Gestalt:Selinda Fairchild Succubus 7/Miniature Creature 2//Garryl's Marshal 9.
Favored Child Simple:Lesser aasimar Garryl's Marshal 9.

Monstrous Builds / Deepspawn Gestalt
« on: July 10, 2019, 03:46:25 PM »
I thought I'd mess around a bit with the monster rules, and I'd appreciate some insight from the community. 

I put together a Savage  Deepspawn 8/ Monster of Legend 2// Titanic Creature 10 
(I can see how using monster class/templates gestalt gets quite OP.)  I tried to balance offense, defense, and put in a little mobility.
It's such a fun build, and I had some questions about how certain abilities work and any thematic or design suggestions you might have. 

First the technical questions:
Does Monster Lord allow him to damage, reach, grapple, trample, swallow, and shrug off as if he were a Colossal+ size while still being medium size?

Does Shrug Off make him immune to all special abilities that allow a save that come from creatures smaller than Colossal+? 

Does Shrug Off(2) turn all saves to Con saves or just saves from no-save abilities?

Can the Altered Eldritch Source feat key all his SLA's and other special abilities off of CON?   

Does Monster of Legend Ability Essence Drain apply to only one natural attack (like tentacle #2) or one type of natural attacks (all three bites)?  If I chose constrict could it count for three different constrictions just using each tentacle to maintain the grapple?  Could you choose trample and hit a bunch of targets or was it written to mean to apply to only one target per round?

Questions of Taste:

What do you think of the build?

For Monster of Legend I chose Wings(2), DR Admantium, SR +4, Essence Drain- Can you think of other interesting combos? 
Immune fire and cold seem good.  Sweet poison seems better for guys who don't just eat their enemies and spit out clones, but it could boost INT for Deepspawn attack bonuses.

Any other feat recommendations?

Thoughts on Titanic Creature Abilities? 
I chose a bit more defensive traits and focused on charge - full attack, then AOO - rather than energy damage or Body Slam Hold Monster SLA

For Savage Traits I chose Mad Hunger for healing, Yasha's Speed for movement and att bonus, Diffusal for magicked up enemies, and stat boosts. 

Thanks in advance for taking a look at it.  I really enjoy these boards.  :cool

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