Author Topic: Seriously overpowered character help  (Read 2158 times)

Offline WetFloorCone

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Seriously overpowered character help
« on: March 05, 2020, 07:47:32 PM »
Hi all

Im new to these pages but i have a feel questions for you all

Im coming to the final campaign in a huge multi campaign game, so we assending into the epic levels of pathfinder.

Ive got some crazy stats and just wanted to see what you guys on here would do with them if you had the chance?

Character level 25
Str 85
Dex 66
Con 69
Int 126
Wis 90
Chr 52

Pretty much all Paizo content is good to go so have fun i cant wait to see what crazy min max stuff you create!!

Offline zook1shoe

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Re: Seriously overpowered character help
« Reply #1 on: March 06, 2020, 02:04:40 AM »
Pathfinder doesn't normally have epic level stuff. they have Mythic instead.

i'd probably go Wizard with that Int bonus.

Pact Wizard 11/Evangelist 10/Loremaster 1/Pathfinder Savant 3 and do on some of the awesome Rituals
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Offline awaken_D_M_golem

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Re: Seriously overpowered character help
« Reply #2 on: March 07, 2020, 03:08:32 PM »
??

Deity stats + Paragon boosts + ever more = no real need for any help.

Heck, you could play a Magewright or a Lurk, and still easily destroy things.
Or with all that powah, import in a 5e Artificer and have fun.

Your codpiece is a mimic.

Offline zook1shoe

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Re: Seriously overpowered character help
« Reply #3 on: March 16, 2020, 05:44:20 PM »
find out if those 'epic levels' are normal levels or are mythic tiers?

mythic tiers can be potentially nasty

if not, the extra 5 levels can offset some of the spellcasting loss of several PrCs that would be really good otherwise.

here is a pretty solid build for summoning pit fiends like crazy
« Last Edit: March 16, 2020, 05:46:52 PM by zook1shoe »
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Offline Power

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Re: Seriously overpowered character help
« Reply #4 on: March 21, 2020, 08:21:07 AM »
With stats and levels that ridiculous it rather ceases to be a game. People will do stupid things that destroy other characters in a single round. Given the absurd amount of hp monsters will probably have, it's headed for a Wizard, Arcanist (the spell level penalty doesn't matter when you have that many levels ensuring 9th level spells anyway), or Mystic Theurge where you focus on Save or Die or Save or Lose spells really. Dazing Spell metamagic turns every damaging spell into save or lose, of course. You also have access to things like Time Stop to do extended spell preparation routines.

Really there's not a whole lot of optimization needed there to be ridiculous. I recommend Mystic Theurge Arcanist/Cleric with a large amount of Spell Synthesis feats and metamagic rods of quicken spell and persistent spell.