Time to make a thread dedicated to the crazy spell that is Full Pouch
Source Arcane Anthology pg. 20
School transmutation; Level alchemist 2, arcanist 2, bard 2, druid 2, hunter 2, inquisitor 3, investigator 2, occultist 3, ranger 3, skald 2, sorcerer 2, wizard 2
Casting Time 1 swift action
Components V, S, M (alchemical reagents or herbs worth 1 gp)
Target 1 object touched
Saving Throw Fortitude negates (object); Spell Resistance no
You cast this spell as you draw out a consumable alchemical item to use. The object must be an alchemical item, but not a dose of disease, a poison, a magic potion, or another type of consumable item. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. Saves against the new alchemical item’s affects [sic] use the original item’s save DC or the save DC of this spell, whichever is higher.
So, for 1 swift action and 1 gp (if you use False Focus
you can waive this cost as an arcane spellcaster, if you take Eschew Materials
you can waive this 1 gp cost on any caster, and if you wear a 5k gp Robe of Components
you can cast it 50 times per day before dipping into your own pockets), you can make a permanent copy of any alchemical item, and have it upgrade to the save DC of the spell instead of the item too.
I think it's pretty unambiguous that the following lists constitute alchemical items:
There are also two more lists that include clearly contain alchemical items:
Somewhat more ambiguous is whether Herbs
count as alchemical items. At the least, it seems reasonable to assert that the herbs that require processing with Craft (Alchemy) constitute alchemical items in their processed form. (Incidentally, as vegetable matter, you can recreate herbs with Minor Creation
, including through usage of Greater Shadow Conjuration
, which is obtainable on any full spellcaster through the Veiled Illusionist
PrC. Of course, this does not work for herbs you want to use as material components.)Fungal Grafts
may or may not count as alchemical items, but they are not consumables (as grafts remain an active part of the user) so they are not valid targets regardless.Drugs
are a more unusual topic. They do explicitly constitute alchemical items (see Drugs and Addiction
: "Drugs are alchemical items") so they should work fine, but owing to how drugs parallel and employ the poison rules for some of their mechanics, there are GMs that will houserule that drugs qualify as poison for rules purposes (which would also mean that taking drugs causes a Paladin to fall, as using poison is a code of conduct violation), even though PF always distinguishes drugs from poisons (and at no point says anywhere that drugs are to be treated as poisons), so that is something to bear in mind. Then there is another side of the argument, which is that drug addiction is explicitly a disease
, and therefore a dose of drug can also be treated as a dose of disease (which is an invalid target for Full Pouch), which would be an interesting argument to make (Is the disease of addiction considered part of what the drug dose is carrying or a reaction on the user's part to the drug? At any rate, drugs certainly aren't conventionally classified as disease doses). Lawyering and house rules aside, it seems like drugs would be a valid target for Full Pouch also, since they are indeed consumable alchemical items and not counted among either poisons or diseases, but it looks like the saving throw DCs against addiction would be raised to Full Pouch's DC, but at least you can use the spell to make a copy of Antiplague
for a +5 alchemical bonus to fortitude saves vs disease before imbibing drugs, and don't forget you can always cast a spell with a lower DC, as if casting with the minimum spellcasting ability score required to be able to cast spells of that level (ie. you can go down to DC13 unless you're Inquisitor or Ranger, in which case it's DC14). You can also just wear a Periapt of Health
which will render you immune to all diseases. If you are going to use drugs, you may want to use Amp
to boost the drug's effects.
Clearly, this spell has a lot of potential to do things for you, so I figure we may as well make a thread about what would be some good uses of Full Pouch.