I think the salient point is that a
Bag of Tricks (Gray) is a pretty cheap item at 900gp, and the most basic stunt they are popular for is using them to find and disable traps by making them test surfaces and walk into them for you. This can trivialize a lot of cunning traps quite effortlessly. You can also draw an entire bag's worth of creatures to mess up encounters by using them as obstacles and setting up flanking and maybe have them roll Aid Another to help out your party. It also gives access to blindsense, scent, and a burrow speed which can come in handy. You do need to draw the right animal but if you draw up to 10 animals your odds are pretty decent. Other than that you can use it to abuse abilities that require you to kill something for rewards (bag of chickens style, but without having to feed, water, and transport living chickens). The list of
Handle Animal tricks has also gotten expanded with splats, which in turn has ramifications for what you can do with a bag of tricks. Here's an
expanded list.
I also think it's telling that PF avoided including its version of
Bag of Tricks until Aquatic Adventures, raised the cost significantly, removed the badger, and limited you to only drawing 2 animals per day. IIRC a good number of PF's odd nerfs had to do with strange experiences in Living Greyhawk.