Author Topic: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)  (Read 1101 times)

Offline Draco Dei

  • Member
  • **
  • Posts: 71
  • Innovative Homebrewer of Loquacity
    • View Profile
[3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« on: September 06, 2022, 09:57:46 PM »
Good Fortitude and Reflex, Poor Will, 3/4 BAB, d8 HD
2 HD Small, 3-6 HD Medium, 7-12 HD Large (Not allowed In Equestria Triumphant due to concerns about ability to raid indoor locations), 13-24 HD Huge (Ditto), 25-48 HD Gargantuan (Ditto), 49+ HD Colossal (Ditto)

Bite 1d6(1d4 if small, more if Large or larger) +1.5xStr. Mod.
Magic at 4 HD.

Get iterative attacks?

Dexterity poison on bite. (Allow Pack-Lord's Cha. Modifier to the DC? Or maybe half of that?) No secondary. Primary damage as follows (based on Monsterous Centipede)
HD (incl. Virtual)Dex. Damage
2 1d3
3-51d4
6-111d6
12-231d8
24-482d6
49+2d8

Can not advance beyond 6 HD for purposes of Hitpoints (including from constitution) and a few other effects I am probably forgetting. Saves and BAB DO continue to advance. Instead give more as per Encounter Level calculations...
[table="class: head, grid, align: center"]
Power*Hit PointsVirtual HD eachNatural Armor Adj.Str.Dex.Int.Cha.Skill PointsRank Max.Nat. ArmorDex. Dam.
12d8-2+013156685+11d3
23d8-3+0131566125+11d4
3-44d8-4+014167617.57+21d4
55d8-5+0141686248+31d4
66d8-6+0151786279+31d6
76d8-6 / 2d8-2+015179631.5 / 17.59 / 5+41d6
86d8-3 / 4d8-2+115179635 / 2810 / 8+41d6
92x(6d8+0)+216181074411+51d6
102x(6d8+0) / 1x(4d8+0)+2161810744 / 3611 / 9+51d6
113x(6d8+3)+316181185412+61d6
124x(6d8+6)+417191185813+61d6
134x(6d8+6) / 1x4 4x(4d8+4)+4171912965 / 5513 / 11+71d6
145x(6d8+9)+517191297014+71d6
157x(6d8+12)+6182013982.515+81d8
168x(6d8+12)+718201398816+81d8
1710x(6d8+12)+81820141010217+91d8
1812x(6d8+12)+91921141010818+91d8
1912x(6d8+12)+111921151113020+101d8
2012x(6d8+12)+131921151114322+101d8
*In equivalent HD in a single Timber-wolf in theory... maybe? This matches Druid curve, but smoothed out. This should be the right curve up until 6d8+12 becomes absolutely useless for hitpoints or the lack of reach becomes an issue, or the amount of targets for buff becomes a problem or... anyway, up until them it SHOULD just be a matter of setting the slope and intercept to relate it to the level of the master.

Trip, Low-Light Vision, Scent, NO DARKVISION!
Speed: 50'
Str 13+Druid Bonus, Dex 15+Druid Bonus, CON. 15 (so HP adjustments above are off for "fractional everyting"), Int as per familiar, Wis 12, Cha MAX(6, 3/4 Int)
Treat Constitution as being -6 for hitpoints than they do for all other purposes. (Penalty might decrease with virtual HD beyond the 6 real ones)

Bonus feat(s): Track, if Medium also gain Endurance

1/4 damage from piecing
Immune to cold
1/2 damage from electricity
Regeneration 3 . Become entangled if they were wearing armor, saddlebags, or other larger items when regenerating from <=0 HP. Other items not including in re-formation. (Escape Artist DCs pending...)
+50% damage from AoEs while at <=0 HP
*But remember, Piercing damage is 1/4.

Healing spells work as per RAW, at least if augmented with Craft(Basket-Weaving) and/or Craft(Woodworking)?

The ease with which they come appart means they have no racial bonus to natural armor. (But I listed one... which actually seems like a wiser idea.)

Does not get "Share Spells" per se, but the Packlord can probably use their earthpony powers to manifest certain effects on them (Align Natural Weapon if nothing else), and in such cases a Target of "You" would prove no barrier.

Get Evasion at master's Packlord Class level 3. Improved Evasion at Class level 15.

At master's Packlord Class level 6 they can apply the master's charisma bonus to all will saves, and also gain it as turn resistance (just in case anything in this setting ends up being able to turn plants...).
« Last Edit: January 21, 2024, 06:07:27 PM by Draco Dei »
P.E.A.C.H. = Please Examine And Critique Honestly

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16073
  • Fnord bitches
    • View Profile
Re: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« Reply #1 on: November 08, 2022, 11:56:14 PM »
Are these intended as a monster class or some sort of companion?

Offline Draco Dei

  • Member
  • **
  • Posts: 71
  • Innovative Homebrewer of Loquacity
    • View Profile
Re: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« Reply #2 on: November 09, 2022, 05:01:38 PM »
Animal Companion is the more important part, but (random) encounter is also an important role.


Also, that table seems to still be messed up. I fixed one thing about it though (removed an extra line break that had no business being there).
« Last Edit: November 09, 2022, 05:05:05 PM by Draco Dei »
P.E.A.C.H. = Please Examine And Critique Honestly

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16073
  • Fnord bitches
    • View Profile
Re: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« Reply #3 on: November 11, 2022, 10:57:40 PM »
Whyare some stats listed as 38/25 or something similar?

Offline Draco Dei

  • Member
  • **
  • Posts: 71
  • Innovative Homebrewer of Loquacity
    • View Profile
Re: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« Reply #4 on: November 17, 2022, 10:17:41 PM »
Whyare some stats listed as 38/25 or something similar?
Because at some levels you end up with a smaller one to fill out the HD you need for the level without taking any of them above Medium size. Thus you need two hitpoint totals and a two of a few other things.
P.E.A.C.H. = Please Examine And Critique Honestly

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16073
  • Fnord bitches
    • View Profile
Re: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« Reply #5 on: November 19, 2022, 01:49:20 AM »
What are the virtual HD?

Offline Draco Dei

  • Member
  • **
  • Posts: 71
  • Innovative Homebrewer of Loquacity
    • View Profile
Re: [3.5] [Creature] Quick and dirty MLP Timber-wolves (P.E.A.C.H)
« Reply #6 on: November 19, 2022, 11:55:41 AM »
What are the virtual HD?
HD that only count for some purpose... granting skill points, interaction with spells and such that can only effect a certain number of hit-dice probably... I would have to check and may have never actually written it down. I would imagine they should advance Reflex and Will, but not Fortitude?
Basically they are HD that don't do things that would imply increasing size.
Hopefully I will remember to look into the matter when I am not just waking up briefly with my usual sleep problems.
P.E.A.C.H. = Please Examine And Critique Honestly