So, there is an under-the-radar item for Druids, Hunters, and Rangers in Pathfinder:
EVERGREEN SEED POUCH
Price 16,000 gp; Slot none; CL 9th; Weight ½ lb; Aura moderate conjuration
Source Daughters of Fury pg. 59
This leather pouch is decorated with fresh mistletoe and sprigs of holly that are shaped to resemble the druidic symbol of the Green Faith. The pouch contains seeds of various small plants and grasses. When the pouch is used as a divine focus component for a spell that affects or creates plant matter—such as entangle or spike growth—its magic manifests as the pouch opens and the seeds float out. The seeds plant themselves in the ground and instantly grow to create any vegetation or grass that the spell requires to function inside of the spell’s area of effect. The vegetation created by the pouch grows regardless of the terrain, and lasts the full duration of the spell, allowing the user to cast plant-altering or plant-creating spells in deserts, badlands, and other harsh terrains.
Cost 8,000 gp
Craft Wondrous Item, wall of thorns
The original design call
is here. It's pretty much identical, but also mentions it can be embroidered with holy symbols of nature gods while this one mentions it just represents the symbol of the green faith. The main thing that is suggested is that this does specifically act as a Druid's divine focus. It doesn't seem to act like a Cleric's divine focus, but there is an open question whether you can use it as an additional divine focus. It is very clear that you can
use it with arcane spells if you have the False Focus
feat, which is relevant for Skalds
and Magaambyan Arcanists
, at least. The feat's "Normal:
A divine focus has no effect when used as a component in arcane spells." clause also suggests that you can always use a divine focus as part of casting; it just typically doesn't do anything. This is relevant, because not all Druid plant-based spells require a divine focus and the Evergreen Seed Pouch is a useful item for some such spells. But you may want to run that by your GM to be safe.
and Spike Growth
are already mentioned (and you can enable Entangle with the use of Create Water
and Lily Pad Stride
easily enough), Plant Growth
also stands out as a really good spell to use with this. Pathfinder nerfed Solid Fog
from its 3.5 era version
but Plant Growth
has actually been buffed compared to its 3.5E counterpart
, if anything (it now grants +4 to DCs of plant-based spell effects in the area for 1 day).
Anyway, thoughts and ideas?