Author Topic: [PF] Entice Fey spell line  (Read 395 times)

Offline Power

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[PF] Entice Fey spell line
« on: September 19, 2023, 12:41:04 PM »
Pathfinder made a Planar Ally-based spell line for calling Fey and granted it to Druids and Bards.
Quote
ENTICE FEY, LESSER
Source Ultimate Intrigue pg. 213
School conjuration (calling); Level bard 4, druid 5, hunter 4, medium 3, ranger 4, shaman 5, skald 4
CASTING
Casting Time 10 minutes
Components V, S, M (offerings worth 500 gp plus payment, see text), DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one called fey, with 6 Hit Dice or fewer
Duration instantaneous
Saving Throw none; Spell Resistance no
DESCRIPTION
This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing. Like lesser planar ally, this spell is unpredictable, and the fey who answers the calling is up to the whims of nature and the fey, not your own choice. You must succeed at a Knowledge (nature) check or Perform check (DC = 20 + target’s HD) in addition to the spell’s material component to entice the fey into appearing, after which you can negotiate for the service and your payment. The maximum HD of fey that you can call with that casting is equal to the result of your check – 20. For example, if your check result is a 24, the maximum HD for the called fey is 4. A high result doesn’t allow you to break the HD maximum for the spell, and a result of 20 or less means you can’t call a fey at all. If the fey doesn’t like the sound of your offer, it can simply choose to refuse, in which case you don’t expend any of the material components for the spell, either the offerings or the payment.

Entice Fey reads "This spell functions as lesser entice fey, except that the spell’s whimsical calling can produce a single fey of 12 Hit Dice or less, or two fey of the same kind whose Hit Dice total no more than 12." with 1250gp offering cost and spell levels "bard 6, druid 7, shaman 7, skald 6".

Greater Entice Fey reads "This spell functions as lesser entice fey, except the spell’s whimsical calling can produce a single fey of 18 Hit Dice or less, or up to three fey of the same kind whose Hit Dice total no more than 18." with 2500gp offering cost and spell levels "druid 9, shaman 9".

Now, getting a calling spell is very handy for Druids and Bards, but there are real drawbacks on this one. Aside from needing to overcome the skill check, the list of Fey out there is not that big and you are by no means guaranteed to have Fey favorable to you answer your spell. In a way, it's a worst of both worlds spell, since Planar Binding lets you summon whatever you like, although you need to compel them into service, and Planar Ally at least has your divine helpers sent to you by your patron deity, who is obviously favorably disposed towards you. Entice Fey does none of these things, and can indeed by answered by anyone or anything that is a Fey of appropriate HD.

So, the major question here is: How do we put Entice Fey to good use?

The skill check at least isn't too difficult to overcome. While the temptation is for a Bard to use a Perform check while taking 10 to hit the DC, a Bard can also easily overcome it by using Lore Master and Bardic Knowledge to take 20 and add half his Bard level to the check (or even using the Pageant of the Peacock masterpiece to substitute a Bluff check with a +4 bonus for it), so even if he substituted out Versatile Performance, he can still hit it no problem. Everyone who can cast Entice Fey can also cast Tears to Wine for an easy, large bonus to the Knowledge check in question and Druids get a +2 bonus to Knowledge (Nature) checks. Put ranks in Knowledge (Nature) and anyone will make the checks by taking 10.

But when it comes to the Fey you are calling, we really need to put a finger on the scales somehow. One thing that occurs to me is that since it functions as lesser planar ally, "if you know an individual creature's name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway)." That means that any Fey we are friends with is going to be callable and favorably disposed towards us. With a Fey Gate (or Plane Shift or Gate) spell, presumably we can go over and make friends there, although that'll be an adventure. The upshot of it is getting allies in the form of callable fey. Another point is that if you worship one of the Eldest (in the Golarion setting), probably you can get high-ranking fey associated with them to show up, making the spell function a bit more favorably. That would probably work best if you are actively working for one of the Eldest, rather than just a worshiper.

We do get one more advantage with Entice Fey. Planar Ally stipulates that "few if any creatures will accept a task that seems suicidal (remember a called creature actually dies when it is killed, unlike a summoned creature)." However, Entice Fey overcomes this by sheer dint of the fact that we are calling Fey, who in the Golarion setting, will typically return to life in the First World whenever they die, as a general rule (there are exceptions, and they are mainly carved out for use of the First World Creature template). Most fey also regard death as a curiosity, owing to their immortality on the First World. As such, most fey are not afraid of suicidal ventures.
« Last Edit: November 21, 2023, 09:00:10 AM by Power »

Offline Power

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Re: [PF] Entice Fey spell line
« Reply #1 on: September 19, 2023, 12:46:03 PM »
List of fey that seem worth calling:
  • Ovinnik (4 HD): Can boost any d20 roll by +4. Occasionally handy for esoteric purposes.
  • Pixie (4 HD): Really depends on what kind of pixie you get, but some will give you access to Irresistible Dance.
  • Danthienne (7 HD): Can cast Glibness upon another person. Can cast Invisibility at will as a SLA (so unlimited invisibility for everyone). Its unusual Share Spells ability might have some potential also, but it has no UMD or regular spellcasting skill. If you have a +2 Headband of Intellect keyed to the UMD skill, however, you can immediately give it 7 skill ranks in UMD for a +12 bonus total.
  • Huldra (7 HD): 1/day: Can give a +2 luck bonus to all attack rolls, saving throws, and skill checks for 24 hours. Also has +14 UMD bonus.
  • Nymph (8 HD): Much more useful than the Lampad, unless you wanted UMD (but a +2 Headband of Intellect can provide that). Casts spells as a 7th-level Druid. Also provides Inspiration to a single target at a time, giving +4 to will saves, Craft checks, and Perform checks and extra bardic performance rounds equal to the Nymph's cha mod (default +7).
  • Muse (18 HD): It's basically a 16th level Bard, and can also provide Inspiration to a number of targets equal to charisma modifier (+9). If you use Artistic Ale (with a Full Pouch spell), her bardic performances resolve as a 17th level Bard, making for a +4 Inspire Courage (+5 with Dervish Sikke). Also has a +27 UMD bonus.
Please note that since Entice Fey functions as Planar Ally, the Caller's Feather item (2000gp) can probably be consumed to increase the HD cap by 2, but ask your GM. So that means anything from 1-20HD, not 1-18HD, is callable.

Also, in addition to calling the normal list of fey, it is important to bear in mind the First World Creature template, which exists so that pretty much any creature that exists on the Material Plane can also exist as a fey analogue with the First World Creature template. Now that drastically expands the list of callable creatures, but creatures with the First World Creature template will die normally on planes outside the First World, unless they have strong ties to the Eldest of the First World, which will likely make them more death-averse than other callable fey. But, there is also the Fey Creature template, which can be both inherited and acquired, which serves much the same purpose with greater perks and fewer drawbacks.
« Last Edit: November 21, 2023, 09:08:42 AM by Power »

Offline Power

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Re: [PF] Entice Fey spell line
« Reply #2 on: September 19, 2023, 04:59:40 PM »
One stunt that comes to mind is using it with a Fey-type Guardian Spirit that you got from the Summon Guardian Spirit feat. Your personal guardian spirit is a fey you should be able to call by name who would be willing to appear before you. The main perk here isn't really the longer duration or wider spread of SLAs you have access to through calling your familiar, but rather being able to deck out your guardian spirit in gear before summoning them, giving you a much more powerful guardian spirit than the norm.

Of course, you can also just summon your guardian spirit pre-combat and deck it out in gear then.
« Last Edit: September 19, 2023, 05:04:18 PM by Power »