Author Topic: The Avatar of Menoth  (Read 12328 times)

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: The Avatar of Menoth
« Reply #20 on: October 23, 2012, 03:26:58 PM »
Given that the Faith Points cap out at level +4, it looks like to me that this thing could spam as many as its level +4 extra attacks at the beginning of combat, and an extra 1-4 in every round after that.

There are plenty of ways to add extra damage, like traveling with a bard, multiclassing to get sneak attack (and taking Craven), or even just power attacking (since they're all at full BAB). And what's to keep this thing from not using its shield and power attacking with two hands?

I think this class feature should have a hard limit of one extra attack per round at lower levels, and maybe two at the upper ones. I didn't really look at the other jack classes, so I can't really comment on them. If' they're all like this, then I'd say that they all need to be changed.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline littha

  • Honorary Mod
  • *****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: The Avatar of Menoth
« Reply #21 on: October 23, 2012, 03:40:12 PM »
Given that the Faith Points cap out at level +4, it looks like to me that this thing could spam as many as its level +4 extra attacks at the beginning of combat, and an extra 1-4 in every round after that.

There are plenty of ways to add extra damage, like traveling with a bard, multiclassing to get sneak attack (and taking Craven), or even just power attacking (since they're all at full BAB). And what's to keep this thing from not using its shield and power attacking with two hands?

I think this class feature should have a hard limit of one extra attack per round at lower levels, and maybe two at the upper ones. I didn't really look at the other jack classes, so I can't really comment on them. If' they're all like this, then I'd say that they all need to be changed.

I seem to have missed an important line about starting encounters with 0 faith points. I may also need a line about being unable to use Burning Wrath in two hands, no warjack has ever had a 2 handed weapon...

The ways to add extra damage are all equally applicable to a volley type archer (other than power attack) but I did run the expected damage output of the deathjack and it was within what I would consider a normal range at level 10.

Edit: Starting at 0 faith points added, made it impossible for the avatar to use two hands on its sword.   




Maximum expected damage at Level 11:
6 attacks, 3d6(18)+(Str)+Power attack
Assuming starting 18 Str + 12 from class levels and 2 due to leveling up plus a +4 item gives 36 Str which is +13 damage. Assuming maximum power attack
6*(18+13+7)= 228 damage absolute maximum.

Level 11 Targeteer Fighter archer with Arrow Swarm, weapon specialisation and ranged weapon mastery wielding a Splitting Composite Longbow (Str cap +4)
3 attacks base, 1 extra from rapid shot, 2 extra from arrow swarm, doubled due to splitting.
12 attacks, 1d8(8)+4(Str)+2 (weapon specialisation) +2 (weapon mastery) =192 damage


Neither number is to be realistically expected in an actual encounter, both will generally only be a fraction of that.
« Last Edit: October 23, 2012, 04:22:22 PM by littha »

Offline littha

  • Honorary Mod
  • *****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: The Avatar of Menoth
« Reply #22 on: November 20, 2012, 02:15:07 PM »
Updated Sacred Ward to be a closer match the Monster of Legend ability. Functionally similar but now you have to predict when you need it rather than spending points as a reaction.

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3347
  • The dice are trying to kill me
    • View Profile
Re: The Avatar of Menoth
« Reply #23 on: November 30, 2012, 04:36:46 AM »
Quote from: Menoth's Might
Menoth's Might (Su): The power of Menoth constantly surges through the Avatar, it may spend faith points to enhance its abilities.  Each faith point spent allows it to make an additional attack at its highest attack bonus with one of its weapons. In addition faith points may be spent to increase the Avatar's accuracy or damage. After declaring an attack but before rolling to see if it hits the Avatar may spend a faith point, if it does roll two d20 instead of 1 and take the best result. Faith points may also be spent to boost damage, if a faith point is spent before damage is rolled the total damage of the attack is multiplied by 1.5. Spending faith points is a Free action.

The bolded part should be clarified.  As it is now, it looks like you can double dip Faith points by spending 1 to boost your attack roll or damage roll, which also allows you to make an extra attack. 

Can the one in the source material bank Faith and save it up over several turns like this guy can?  I'd be tempted to change it to just be something like 1d4 + 1 per turn, use it or lose it.
If you're still struggling for inspiration, you could try working in an ability similar to Terror in the source material, where coming within melee range would force a will save vs Frightened or similar.

Divine Rank controversy aside, I really like it :)
I'm not arguing, I'm explaining why I'm right.

Offline littha

  • Honorary Mod
  • *****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: The Avatar of Menoth
« Reply #24 on: November 30, 2012, 06:20:05 AM »
Can the one in the source material bank Faith and save it up over several turns like this guy can?  I'd be tempted to change it to just be something like 1d4 + 1 per turn, use it or lose it.

The one in the source only gets its 1d4+1 a turn, no storage. However the Deathjack and Thunderhead classes had scaling amounts of their relevant resource due to the way I wrote them... I may drop its ability to store faith completely as you suggested though.

Offline littha

  • Honorary Mod
  • *****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: The Avatar of Menoth
« Reply #25 on: November 30, 2012, 07:19:24 PM »
All of my Monster Classes have been removed from Oslecamo's section of the board to here due to the discussion in this thread: http://www.minmaxboards.com/index.php?topic=1054.0

I intend to start writing my own classes for a lot of the stuff Oslecamo has written so I may request a board section myself at some time in the future.

Edit: Oslecamo edited my post without asking. Reverted it now but rather an insulting thing to do.
« Last Edit: December 01, 2012, 08:35:43 AM by littha »