Author Topic: Talents- Mage  (Read 1946 times)

Offline The-Mage-King

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Talents- Mage
« on: November 06, 2012, 04:57:22 PM »
Posting what I've got for Mage talents. These'll wind up being the start of their schools. Much like Warrior talents, there will be 10 trees, half of which will be Spell focused, and the other half will be tradition based.

Spells are down to 6 schools, one of which everyone has full access to, the others which are restricted with talents. Traditions will be arcanist, magic-blooded, priest, master of nature, and mind-mage.


Magician of Power and Defense: You gain full access to the Evocation school. Whenever casting a damage dealing spell from this school, you may add your key ability to the damage roll.
Prerequisites: Spellcraft 8 ranks.


Magician of Subtlety: You gain full access to spells of up to 3rd level from the Enchantment school. Whenever you cast a spell with a duration measured in rounds from this school, you may add your key ability to the duration.
Prerequisites: Spellcraft 8 ranks.


Magician of Life and Death: You gain full access to spells of up to 3rd level from the Necroturgy school. Whenever you cast a spell that heals a creature of damage, you may add your key ability to the damage healed.
Prerequisites: Spellcraft 8 ranks.


Magician of Form and Shape: You gain full access to spells of up to 3rd level from the Transmutation school. Whenever you cast a spell that provides a creature or object with an enhancement bonus with a duration measured in minutes from this school, you may add your key ability to the duration.
Prerequisites: Spellcraft 8 ranks.


Magician of Mass and Realms: You gain full access to spells of up to 3rd level from the Conjuration school. 
Prerequisites: Spellcraft 8 ranks.
« Last Edit: November 07, 2012, 01:47:48 PM by The-Mage-King »