Author Topic: Succubus Racial Classes  (Read 12078 times)

Offline littha

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Succubus Racial Classes
« on: December 01, 2012, 07:14:05 PM »
I am starting my own monster classes project and I decided that the Succubus would be my first monster. My classes are liable to be balanced differently to Oslecamo's but I feel that they are going to hang around tier 2-3 for the most part. Hopefully at least. Anyway, here is the succubus racial class.

Succubus
Outsider Type: Succubi are unaffected by spells or abilities that only target humanoids.
-2 Str, +2 Cha
Medium: As Medium creatures, Succubi have no special bonuses or penalties due to their size.
Claws: Succubi have two claws that deal 1d3 damage each.
Racial +4 bonus to Listen and Spot Checks. This increases to a +8 bonus once the Succubus has 8 HD.
Succubi base land speed is 30 feet.
Automatic Language: Common, Abyssal, Celestial and Draconic. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Succubus

A Succubus has access to the following classes, she does not need to take levels in any of these and may multiclass freely between them.


Succubus Seductor

Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Knowledge (Any 1, chosen at 1st level) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int) and Spot (Wis)

Skill Points at 1st Level: (6 + int)x4
Skill Points at Each Additional Level: 6 + int

Hit Dice: d6


Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special

Ability Bonuses
1st+0+0+2+2Enhanced Claws, Detect Good+2 Str, +2 Cha
2nd+1+0+3+3Change Shape, Chaotic+2 Int, +2 Cha
3rd+2+1+3+3Wings, Detect Thoughts+2 Wis, +2 Cha
4th+3+1+4+4Suggestion, Evil+2 Str, +2 Cha, +2 Con
5th+3+1+4+4Kiss of Death, Summon Demon+2 Int, +2 Cha
6th+4+2+5+5Charm Monster, Tongues+2 Dex, +2 Cha
7th+5+2+5+5Greater Teleport, Ethereal Jaunt, Demon+2 Wis, +2 Int, +2 Cha

Weapon and Armor Proficiencies: Succubus Seductors are proficient with all martial weapons and light armor.


Ability Bonuses: A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly supass those of most humans. To represent this they have enhanced stats given in the table above. These bonuses are Enhancement bonuses and thus do not stack with most items that increase your ability scores. All bonuses on the table are cumulative.

Charisma Based: All of the abilities gained in this class that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.

Enhanced Claws (Ex): Upon entering this class a Succubus Seductors claws deal 1d6 damage as they begin to embrace their demonic powers.

Detect Good (Sp): At level 1 a Succubus Seductor may cast Detect Good at will as a spell like ability.

Change Shape (Su): Beginning at level 2 a Succubus Seductor may take the form of any medium or small humanoid using this ability.

Chaotic: A Succubus Seductor gains the Chaotic Subtype at level 2.

Wings (Ex): At level 3 a Succubi's wings are strong enough to hold her aloft for a short amount of time. She has a 50' fly speed and Average maneuverability but may only fly for a number of rounds a day equal to double her class level. At level 7 She may fly as long as she likes.

Detect Thoughts (Sp): Starting at level 3 a Succubus has the ability to detect the thoughts of those around her. She may use this ability at will but may not concentrate on the spell for 1 round. She may concentrate for 2 rounds at level 5 and as many as she likes at level 7.

Suggestion (Sp): A Succubus may use Suggestion 1/day per class level once she reaches level 4. Once she has 12 HD she may use Suggestion at will.

Evil: A Succubus gains the Evil Subtype at level 4.

Kiss of Death (Su): A Succubi's kiss is lethal. Starting at level 5 whenever a Succubus engages in an act of passion or even a kiss, she may choose to bestow one negative level upon her victim. The kiss also has the effect of a Suggestion spell, asking the victim to accept another kiss from the Succubus. As per usual there is a will save against the Suggestion and a fortitude save to remove the negative level after 24 hours. If the target is not willing the Succubi must first start a grapple.

Summon Demon (Sp): A Succubi may attempt to summon another demon once per day beginning at level 5. This ability behaves like Summon Monster and she may summon any demon with no more HD than her own -3.

Charm Monster (Sp): Once she reaches level 6 a Succubus can use Charm Monster 1/day per class level. Once she has 12 HD she may use it at will.

Tongues (Su): A Succubi has a permanent Tongues ability starting at level 6.

Greater Teleport (Sp): A Succubus may use greater teleport 1/day per class level once she reaches level 7. She gains an additional use of this ability for every odd HD after she leves the class (9, 11, 13 and so on). At level 17 she may use this ability at will. A Succubus may never teleport more than herself and 50' of additional equipment.

Ethereal Jaunt (Sp): Starting at level 7 a Succubus may use Ethereal Jaunt 1/day per class level. She gains an additional use of this ability for every even HD after she leaves this class (8, 10, 12 and so on). At level 17 she may use this ability at will.

Demon: A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits.

Succubus Tormentor


Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Diplomacy, Escape Artist (Dex), Intimidate (Cha), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int) and Spot (Wis)

Skill Points at 1st Level: (4 + int)x4
Skill Points at Each Additional Level: 4 + int

Hit Dice: d10

Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special

Ability Bonuses
1st+1+2+2+2Enhanced Claws, Detect Good, Smite Good+2 Str, +2 Cha
2nd+2+3+3+3Unholy Grace Chaotic+2 Int, +2 Dex
3rd+3+3+3+3Wings, Unholy Fortitude+2 Wis, +2 Cha
4th+4+4+4+4Evil, Aura of Despair, Blighted Armor+2 Str, +2 Dex, +2 Con
5th+5+4+4+4Black Blade, Special Mount+2 Int, +2 Cha
6th+6+5+5+5Rebuke Evil, Tongues+2 Dex, +2 Con
7th+7+5+5+5Rapid Ethereal Jaunt, Demon+2 Wis, +2 Int, +2 Cha

Weapon and Armor Proficiency: A Succubus tormentor is proficient with Simple and Martial weapons, Light, medium and Heavy armor and shields (But not Tower Shields)

Ability Bonuses: A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly supass those of most humans. To represent this they have enhanced stats given in the table above. These bonuses are Enhancement bonuses and thus do not stack with most items that increase your ability scores. All bonuses on the table are cumulative.

Charisma Based: All of the abilities gained in this class that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.

Enhanced Claws (Ex): Upon entering this class a Succubus Tormentor's claws deal 1d8 damage as they begin to embrace their demonic powers.

Detect Good (Sp): A first level or higher Succubus Tormentor may use Detect Good as a spell like ability at will.

Smite Good (Su): At level 1, once per day a Succubus Tormentor may attempt to Smite Good with a normal melee attack. She adds her Charisma bonus to her attack roll and deals an additional 1 point of damage per HD. If she accidentally smites a creature that is not good the smite has no effect but the ability is still used up for that day. A Succubus Tormentor gains an additional use of her smite ability at each level.

Unholy Grace (Su): At 2nd level a Succubus Tormentor gains a bonus on all of her saving throws equal to her charisma modifier.

Chaotic: A Succubus Tormentor gains the Chaotic Subtype at level 2

Wings (Ex): At level 3 a Succubi's wings are strong enough to hold her aloft for a short amount of time. She has a 50' fly speed and Average manuverability but may only fly for a number of rounds a day equal to double her class level. At level 7 She may fly as long as she likes. A Succubus Tormentor is capable of flying in heavy armor but not while carrying a heavy load.

Unholy Fortitude (Su): A Succubus Tormentor becomes immune to all diseases, including magical or supernatural diseases at level 3.

Evil: A Succubus gains the Evil Subtype at level 4.

Aura of Despair (Su):A Succubus Tormentor is immune to fear (magical and otherwise) once she reaches level 4 additionally each enemy within 30' takes a -2 penalty on all saves against fear effects.

Blighted Armor (Ex): Succubi are lithe and fast combatants, heavy armor unfortunately tends to restrict this. The solution to this problem is Blighted Armor. Beginning at level 4 a Succubus Tormentor may designate one suit of armor to be blighted at a time. While she wears Blighted Armor she ignores the maximum Dex bonus of that armor and she moves as though she were unarmored. Choosing a new set of Blighted armor takes 10 minutes of unholy rituals but can be preformed at any time. Blighted armor worn by anyone other than a Succubus Tormentor has its normal max dex and speed restrictions.

Black Blade (Su): By level 5 a Succubus Tormentor has learned to channel her latent powers into a blade rather than into a kiss. Whenever she successfully strikes her enemy with a weapon that enemies AC drops by 2 points until the end of the combat. In addition, all attacks by a Succubus Tormentor deal an additional 1 point of negative energy damage per HD.

Special Mount (Su): This behaves exactly as the Paladin ability of the same name though the creature is always coal black with burning red eyes. A Succubus Tormentor gains this ability at level 5

Rebuke Evil (Su):A Succubus Tormentor never really loses her ability to influence others. When a Succubus Tormentor reaches level 6 she gains the supernatural ability to Rebuke Evil (As Rebuke Undead). She may use this ability a number of times a day equal to 3+ her Charisma Modifier. She Rebukes Evil as a Cleric of the same level Rebukes Undead.

Tongues (Su): A Succubi has a permanent Tongues ability starting at level 6.

Rapid Etherial Jaunt (Su): Once she reaches the height of her demonic powers as an Immediate action a Succubus Tormentor can become Etherial. She may use this ability for a number of rounds a day equal to 1/2 her HD (round down). She may dismiss this ability as at any time with no action but each use of this ability uses at least one of her daily rounds even if it is dismissed immediately. At level 18 she may use this ability at will.

Demon: A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits.

Succubus Dominatrix


d4 HD

Class Skills
The Succubus Dominatrix's class skills (and the key ability for each skill) are....
Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (Any) (Int), Listen (Wis), Profession (Wis),  Search (Int), Spellcraft (Int) and Spot (Wis)

Skill Points at 1st Level: (2 + int)x4
Skill Points at Each Additional Level: 2 + int



Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special

Ability Bonuses
1st+0+0+0+2Enhanced Claws, Spellcasting+2 Wis, +2 Cha
2nd+1+0+0+3Chaotic+2 Int, +2 Cha
3rd+1+1+1+3Wings+2 Wis, +2 Cha
4th+2+1+1+4Evil+2 Int, +2 Cha, +2 Con
5th+2+1+1+4Suggestive Kiss+2 Wis, +2 Cha
6th+3+2+2+5Tongues+2 Int, +2 Cha
7th+3+2+2+5Demon+2 Wis, +2 Int, +2 Cha

Weapon and Armor Proficiencies: A Succubus Dominatrix is proficient in martial weapons but no armor.

Ability Bonuses: A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly supass those of most humans. To represent this they have enhanced stats given in the table above. These bonuses are Enhancement bonuses and thus do not stack with most items that increase your ability scores. All bonuses on the table are cumulative.

Charisma Based: All of the abilities gained in this class that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.


Spellcasting:
A Succubus Dominatrix casts spells as a sorcerer does, however at least one spell of each level (chosen as early as possible) must be an enchantment spell. Save DC and caster level is determined as normal for a sorcerer.

Enhanced Claws (Ex): As she enters this class a Succubus Dominatrix's claws deal 1d4 damage as they begin to embrace their demonic powers.

Chaotic: A Succubus Seductor gains the Chaotic Subtype at level 2.

Wings (Ex): At level 3 a Succubi's wings are strong enough to hold her aloft for a short amount of time. She has a 50' fly speed and Average manuverability but may only fly for a number of rounds a day equal to double her class level. At level 7 She may fly as long as she likes.

Evil: A Succubus gains the Evil Subtype at level 4.

Suggestive Kiss (Su): Once she reaches level 5 a Succubus Dominatrix gains the ability to use a Suggestive Kiss. The Kiss is somewhat weaker than usual for a Succubus. Instead of inflicting negative levels as the Seductress does this kiss allows a Dominatrix to channel a spell through her lips. An enchantment spell channeled this way has a +4 bonus to its save DC. If the target is not willing the Succubi must first start a grapple.

Tongues (Su): A Succubi has a permanant Tongues ability starting at level 6.

Demon: A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits.

Succubus Poisonblood


d6 HD

Class Skills
The Succubus Poisonblood's class skills (and the key ability for each skill) are.... Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).


Skill Points at 1st Level: (8 + int)x4
Skill Points at Each Additional Level: 8 + int


Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special

Ability Bonuses
1st+0+0+2+2Enhanced Claws, Trapfinding, Demonsblood Venoms+2 Str, +2 Cha
2nd+1+0+3+3Chaotic, Evasion+2 Int, +2 Dex
3rd+2+1+3+3Wings, Change Shape+2 Str, +2 Cha
4th+3+1+4+4Evil, Uncanny Dodge+2 Int, +2 Dex, +2 Con
5th+3+1+4+4Poisoned Kiss, Short Jump+2 Dex, +2 Cha
6th+4+2+5+5Tongues, Essence of Evil +2 Int, +2 Dex
7th+5+2+5+5Demon, Etherial Jaunt+2 Dex, +2 Int, +2 Cha

Weapon and Armor Proficiencies: A Succubus Poisonblood is proficient in simple and martial weapons and Light armor but not shields.

Ability Bonuses: A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly supass those of most humans. To represent this they have enhanced stats given in the table above. These bonuses are Enhancement bonuses and thus do not stack with most items that increase your ability scores. All bonuses on the table are cumulative.

Charisma Based: All of the abilities gained in this class that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.

Enhanced Claws (Ex): When she enters this class a Succubus Poisonblood's claws deal 1d6 damage as they begin to embrace their demonic powers. Additionally A Succubus Poisonblood's claws inflict Burning Blood Venom on each strike.

Trapfinding (Ex): At level 1 a Succubus Poisonblood gains Trapfinding. This works exactly the same way that the Rogue ability of the same name does.

Demonsblood Venoms (Ex): Demons blood is in in itself a potent poison, distilled and refined it is yet stronger, that is the skill of a Poisonblood. At each class level the Succubus Poisonblood must choose a poison from the list below to learn. At level 1 this is always Burning Blood. A Poisonblood never risks losing doses poisoning herself whilst using these venoms and is immune to all poison. A Poisonblood produces one dose of poison per round, chosen at the start of the round. All Demonsblood Vemoms that deal damage do so based on the number of HD the Succubus Poisonblood that produced it has. Applying Demonsblood venom to a weapon is a swift action. Demonsblood venoms denature rather fast when exposed to the outside world, Injury poisons degrade 1 round after they are made (unless used), other poisons degrade 1 minute after creation.
(click to show/hide)
Chaotic: A Succubus gains the Chaotic Subtype at level 2.

Evasion (Ex): At 2nd level and higher, a Poisonblood can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if she is wearing light armor or no armor. A helpless Poisonblood does not gain the benefit of evasion.

Wings(Ex): At level 3 a Succubi's wings are strong enough to hold her aloft for a short amount of time. She has a 50' fly speed and Average maneuverability but may only fly for a number of rounds a day equal to double her class level. At level 7 She may fly as long as she likes.

Evil: A Succubus gains the Evil Subtype at level 4.

Uncanny Dodge (Ex):  Starting at 4th level, a Succubus Poisonblood can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a Succubus Poisonblood already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Poisoned Kiss (Su): A Succubus Poisonblood commonly coats her lips in a lethal mixture of poisons. Beginning at level 5 she may deliver any Contact or Ingested poison with her kiss without the targets knowledge. If the target is not willing the Succubi must first start a grapple. The enemy still receives their save but the effects of the poison may be delayed for up to 10 minutes by the succubus.

Short Jump (Sp): A number of times a day equal to her HD starting at level 5 a Succubus Poisonblood may use Dimention Door as a Spell like ability. use the spells normal casting  time for this ability.

Tongues (Su): A Succubi has a permanent Tongues ability starting at level 6.

Essence of Evil:The most potent demonsblood poison is near purified evil. It is an injury poison with Primary Effect 1 Con Damage/HD. Secondary Effect 1 Con Damage/HD. A Succubus Poisonblood learns to create this poison at level 6

Demon: A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits.

Ethereal Jaunt (Sp): A fully powered Succubus may use Ethereal Jaunt 1/day per class level. She gains an additional use of this ability for every even HD after she leaves this class (8, 10, 12 and so on). At level 17 she may use this ability at will.
« Last Edit: December 05, 2012, 10:13:18 PM by littha »

Offline Garryl

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Re: Succubus Racial Classes
« Reply #1 on: December 02, 2012, 04:19:25 PM »
Could you please add the level that abilities are gained at inside the ability text? (Eg: Starting at 3rd level, the Succubus Ornithologist gains the ability to...) You have it inconsistently. It makes it much easier get a feel for the flow of the class when you don't have to cross-reference the table for each ability.

Offline littha

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Re: Succubus Racial Classes
« Reply #2 on: December 02, 2012, 04:33:57 PM »
Done