Game Design
Topics
[1] A Class-Based System W/O Levels?
[2] Rolling Initiative and redefining the cost of actions
[3] You roll what and add how much?
[4] New system: Designing party roles from the ground up
[6] Amechra spouts something that means nothin'
[7] Tag-Based Armor and Weapons
[8] The return to Gradual & Binary Defenses
[9] Steamspace- Ship vs Ship combat.
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