1
Legends of the Heroes / EotE: Hard Sci Fi on Xeno Killing
« on: October 16, 2014, 05:48:26 PM »
Sooo....
Apparently in one panel of one comic of one small, tiny corner of the Star Wars expanded universe (and not explicitly, at that), a Xenomorph appears in the background. Therefore, xenos are canon. A following B, our GM in Edge of the Empire has decided we should suffer them. It's already done, no use arguing with him.
However, the xenos have ridiculous soak (DR to dnd players), deflect or at least minimize blaster fire, and generally are as unkillable as in the movies. Unfortunately, a quick search of the internet did not reveal a comprehensive list of methods to kill the damn things. Fortunately, I have some ideas.
EotE core is woefully unable to handle the xenos, so I am engaging in extracurricular weapons design. I wish to back up some of my ideas with hard science, but am not equipped to do so. Here are my thoughts:
I. Shock Therapy -
Xeno's, as organics with nervous systems, are vulnerable to electric attack. A gas, plasma, or shrapnel grenade that could conduct an electric charge over a large area would allow us to clear larger swaths at once. Would that even work?
II. Titan Slaying -
Any melee weapon able to penetrate a xeno melts, and acid blood gets all over. Not ideal. So, a superheated weapon would be able to cauterize the wound. No, lightsabers are not an option. To solve the wear and tear of heat and acid blood, expendable blades would be necessary. Ergo, a kind of modular sword with a hilt and detachable blades kept in a "toaster" may be good for us. Thoughts?
III. Emilio Koyama -
Gore Tex based armor and PVC coated equipment should resist even "molecular" acid. Failing that, something must. I want to procure this equipment, but what functional limitations would I be facing?
IV. Need a Light? -
Traditionally, in Aliens, flamethrowers have been used against xeno's. That doesn't seem optimal to me, fuel wise or damage wise. Xeno's can survive extremely low temperatures, so it stands to reason that despite their dislike of fire, extremely high ones may not be lethal either. Is that logical?
There are practically no limitations beyond science on what can be accomplished; our group is poised to perform a hostile takeover of Nar Shadaa. Only the Xenomorphs are stopping us.
Apparently in one panel of one comic of one small, tiny corner of the Star Wars expanded universe (and not explicitly, at that), a Xenomorph appears in the background. Therefore, xenos are canon. A following B, our GM in Edge of the Empire has decided we should suffer them. It's already done, no use arguing with him.
However, the xenos have ridiculous soak (DR to dnd players), deflect or at least minimize blaster fire, and generally are as unkillable as in the movies. Unfortunately, a quick search of the internet did not reveal a comprehensive list of methods to kill the damn things. Fortunately, I have some ideas.
EotE core is woefully unable to handle the xenos, so I am engaging in extracurricular weapons design. I wish to back up some of my ideas with hard science, but am not equipped to do so. Here are my thoughts:
I. Shock Therapy -
Xeno's, as organics with nervous systems, are vulnerable to electric attack. A gas, plasma, or shrapnel grenade that could conduct an electric charge over a large area would allow us to clear larger swaths at once. Would that even work?
II. Titan Slaying -
Any melee weapon able to penetrate a xeno melts, and acid blood gets all over. Not ideal. So, a superheated weapon would be able to cauterize the wound. No, lightsabers are not an option. To solve the wear and tear of heat and acid blood, expendable blades would be necessary. Ergo, a kind of modular sword with a hilt and detachable blades kept in a "toaster" may be good for us. Thoughts?
III. Emilio Koyama -
Gore Tex based armor and PVC coated equipment should resist even "molecular" acid. Failing that, something must. I want to procure this equipment, but what functional limitations would I be facing?
IV. Need a Light? -
Traditionally, in Aliens, flamethrowers have been used against xeno's. That doesn't seem optimal to me, fuel wise or damage wise. Xeno's can survive extremely low temperatures, so it stands to reason that despite their dislike of fire, extremely high ones may not be lethal either. Is that logical?
There are practically no limitations beyond science on what can be accomplished; our group is poised to perform a hostile takeover of Nar Shadaa. Only the Xenomorphs are stopping us.