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Messages - vhati

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Min/Max 3.x / Re: Shadowcraft Anima mage help with higher levels
« on: May 01, 2012, 12:13:47 PM »
I did not ban because of teleport spells, planeshift, call kolyarut/zelekhut, and possibly planar binding (even thought I might end up not using this one)

Also I needed to play from level 1 onwards, I put the necromancy and conjuration schools next to each other and I liked conjuration better, I just love the different fog spells and grease etc. Becoming lvl 9 takes a while if you do not play that often.

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Min/Max 3.x / Re: Shadowcraft Anima mage help with higher levels
« on: May 01, 2012, 11:48:42 AM »
Very interesting, however there are a couple of things that probably wont be allowed by my DM, it is a bit too powerful i am afraid  :P

escalation mage is alright and very interesting, shows me that I should read more Eberron books :clap

Sanctum spell will probably only work in one specific location and acorn of far travel abuse would not be allowed so its use would be severely limited, becoming a dragonborn and using practical metamagic would probably be more useful i think?

I have asked and arcane thesis would not be allowed to lower level below +0 per metamagic so invisible spell would still be +0 not -1 and since it specifically does not work with heighten spell it cannot be used to lower the adjustment. It would allow me to cast echoing silent image as a 1st level spell, and ring of wizardry I is cheap, werent there some feats that allowed you to break down spell slots?

Custom magic items is a definite no no unfortunately, with enough whining something would probably allowed though but not sure if I want to do that :). The shalanta's delicate disks were used to create the cookies with spell thematics right?

It skirts the line to TO a bit too closely, especially since its still supossed to be playable and not too powerful compared to the other players, hence no Arcane Disciple (luck) etc. However Ransom looks totally awesome thanks for the link

ps banned schools are Evocation, Enchantment and Necromancy

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Min/Max 3.x / Shadowcraft Anima mage help with higher levels
« on: May 01, 2012, 11:00:17 AM »
I am currently playing in a campaign where roleplaying, versatility, changing form and being always ( and all day long) prepared is important. We are currently level 8 and after the next 'downtime' session we will be level 9. We are allowed a retraining of our characters and the DM wants to loosely know what to expect on higher levels. It is currently unknown at what level we will stop but we will at least be level 15.  So I am thinking of a level 20 build just to be sure. I have read the handbooks for binders, shadowcraft mages and anima mages but still need some help.

The other members of my party are a changeling bard5/chameleon3 who has jack of all trades and can add half her bard level to skills (minimum of +5 to all skills), and a shifter druid 8 (lost wildshape for shapeshifting ACF)
after talking to the players  I found out that the end builds will probably be bard 7 / chameleon 10 / recaster 3 and druid 8 / moonspeaker 12.

My build:
(click to show/hide)

Some important information about the campaign
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So where do i need help?
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Any help would be appreciated, thanks in advance for any replies.

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Introduce Yourself / New addition to the forum
« on: May 01, 2012, 08:21:41 AM »
Hello to everybody who actually takes the time read these posts!

I go by the name of vhati on the internet and I am Dutch. When I am not reading stuff found on the internet I am usually playing computer or board games. I am also an avid warhammer 40k player and can be found at my local game shop quite often. Some games i have played recently are Space Marine , Mass Effect 3 and Orcs must die on PC and Twilight Imperium and Dungeon Petz as board games. I am interested in Science fiction and fantasy series, both books and on television/DVD.

I play D&D 3.5, Mage; The Ascension and am trying to start a Deathwatch game. I will probably be more of a reader than a poster, but you got to have those too  :P

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