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Messages - stallcount

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1
Introduce Yourself / Re: Long time lurker
« on: July 13, 2012, 05:06:37 PM »
Should I invest in some kind of protection when wandering the boards?

2
Min/Max 3.x / Re: Demolitions Expert - Which way to go?
« on: July 12, 2012, 10:07:09 PM »
The earth dreamer looks interesting and adds some nice tricks. I may use that to top off the build, but with all that arcane casting I don't think it would be needed.

Again, I'm a bit torn between mundane traps and using earthbound spell.

For the Demon Hunter idea, you could try trapfinding variant ranger, into trapsmith or combat trapsmith...

3
Introduce Yourself / Re: Long time lurker
« on: July 12, 2012, 10:01:43 PM »
Not much in the way of homebrew myself (unless we are talking beer, then yes!)

I work in sales and marketing for a convention center in the midwest. Hobbies include damn near any outdoor adventure activity, climbing, kayaking, hiking etc...

I've been a gamer since I was a little one, and the thought process has never left me. I don't game all that often anymore, but I do enjoy the times I do.

4
Min/Max 3.x / Demolitions Expert - Which way to go?
« on: July 12, 2012, 01:50:30 PM »
Some general information to start with.

Starting off at level 5, expecting to play until 11-12
Not terribly optimized party; Hexblade, Paladin, Fighter, Social Rogue (no disable device/open lock ranks)

I have always wanted to play a Demolitions style character, and I feel like the setting, and party make up would be a good place to explore the concept.

I initially thought that a Combat Trapsmith route ala the stage crew, would be the way to go. The skills would be nice, but the overall combat usefulness seemed lacking. Although the idea itself really intrigued me.

I then moved on to a Trapsmith, using Fabricate to manufacture "real" traps, but again I felt limited to what I could do in combat.
Enter Earthbound Spell. The idea of sneaking around (even invisible) and casting trapped scorching rays/fireballs/Glitterdusts feels like the power level I'm after.

I have stumbled upon some character optimization builds over on the Wizards boards using Ultimate Magus as the foundation for some sneaky wizard fun.

Beguiler/Wizard/Ultimate Magus, using earthbound spell for the "traps" and Beguiler's illusions to maneuver enemy's into the trapped squares.

Some of my thoughts are:
1) I would really like to keep up the scouting role of the character, without relying completely on magic for it. Keeping up ranks in Hide/Move Silent/Spot/Listen. Human/Changling and Able Learner?
2) I feel like it would be potentially easy to get around the traps with Detect Magic and the like. Which is a big point in favor of the mundane trapsmiths. What could be some ways around that (triggering my own earthbound spells with summons?)

I don't want to steal the show, and do more in combat than "hack and slash" or "battlefield control spell A" or just "Kaboom!"

Thoughts, comments, ideas? I've been going in circles about a flavorful/fun yet effective way to build this character and am currently out of brain juice. I open it up to the great minds floating around here.

5
I was wanting a bit of clarification, as I have seen some blasting based builds using Ultimate Magus.

Augmented Casting essentially means you can only ever have 1 meta-magic attached to any spell you cast with it correct?

Thanks for the help!

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Handbook Discussion / Re: Ultimate Magus HB: Discussion
« on: July 12, 2012, 10:53:47 AM »
I was wanting a bit of clarification, as I have seen some blasting based builds using Ultimate Magus.

Augmented Casting essentially means you can only ever have 1 meta-magic attached to any spell you cast with it correct?

Thanks for the help!

7
Introduce Yourself / Long time lurker
« on: July 12, 2012, 10:50:00 AM »
Want to partake of the more robust search features and throw some brainstorming around. Also, now that I have a moderate amount of free time on my hands (well a desk job with some down time anyways, facebook can only keep you entertained for so long), I may explore a PbP game as well.

Thanks and see you around

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