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Messages - Cephei

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1
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 16, 2012, 11:19:28 PM »
I have a little trouble reading the Little Red Raiding Hood guide because of all the crazy colors and spoiler buttons.  Maybe it's just me but I don't like the way that guide is written.  I have trouble keeping my eyes focused on light red text.  I know it's all about ToB classes.  I may switch to that if what I'm using becomes a problem.

2
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 16, 2012, 06:30:54 PM »
I think I'm set on cool cheese.  My guy is getting very french in his power level.  It's going over 9000.  I am going to post how this goes once we start playing it in a few weeks.  If anything guys think this, disregard disagreements or discrepancies and realize that despite your differences this is totally the character I wanted to play in fluff and power level so thank you for the help.  I'm at least satisfied with the good ideas.

3
Introduce Yourself / Re: Introduction
« on: July 16, 2012, 06:19:41 PM »
Awesome.  Thank you.

4
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 16, 2012, 06:10:16 PM »
I'd be willing to accept it as paladin casting of the level of cleric had at the current time.

5
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 16, 2012, 04:36:42 PM »
I told him I had a super saiyan mode if I had to use it.  I'll likely not even need to bust out that level of cheese to survive but I think if I have to it's okay.  I understand the argument like this.  If I were to take battle blessing I would apply it to my paladin spell casting.  But the PrC paladin doesn't get paladin spells
Quote
Spells per Day

A prestige paladin's training focuses on divine spellcasting. At every odd numbered level reached, the prestige paladin gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class.
It says nothing about actually getting paladin spell casting so he actually doesn't really even have paladin spell casting or does he cast his known cleric spells through his paladin levels?  It's not necessarily clear.  I hear the arguments but RAW here isn't clear enough to make a judgment. 

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Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 16, 2012, 04:07:40 PM »
Just FYI my DM seems okay with the battle blessing feat so long as I'm not breaking the game and making him work too hard.  Thanks for the tips.

7
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 04:33:07 PM »
Sounds like a wonderful RAW vs RAI argument.  I will try it and see how it goes.  I think you're on to something.  So you're saying that the feat allows all paladin spells to be swift actions.  Prestige paladin says I advance all my spells by 1 at first level basically.  And RKV says I increase my caster level as though I had a level in that class.  By Virtue, because I cast as a paladin, all the spells I can cast are paladin spells.  Sounds believable.

8
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 03:58:29 PM »
How do I go about progressing cleric spells as paladin spells?

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Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 03:40:46 PM »
So if I can take 2 flaws to allow more feats into my character build.  Should I take DMM:  Quicken or DMM: Persist?

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Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 03:35:24 PM »
Another thing I wanted to ask from anyone is what kind of things are allowed to be done as swift actions?  Where does the RKV start to break himself by using swift actions?

11
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 03:26:22 PM »
Flaws are allowed so feats are always something cool I can manage to get in.

12
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 03:23:06 PM »
I may go at that.  He is allowing some homebrew templates like Nephelum.  I'm going to have to think hard about this.  I may or may not drop that template or do something.  I'm sort of stuck on a fence here.  I want awesome rp abilities like some "I fly around check me out" but I want it to be legitimate.  I'm not sure on a race if I drop the template.  I have no idea....All I have is an idea for a character and no real solid ideas on how to make him happen. 

13
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 02:57:23 PM »
Ok fair enough.  Any +0 LA cheese I can throw other than what I already have?  I don't mean to add whine to my cheese but we've got some heavy hitters at the table and I'm trying to keep up.  As a cleric I can smash everything with my god (literally) but I'm looking for some kind of edge, either through magic items or feats or SLA's or something that just makes him shine more than I can think of.  I play casters alot and I don't think so much about melee characters until I get in there and I have to build one.  DM said "play your weakness", and I responded by saying "alright, melee it is".

14
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 02:50:35 PM »
RKV is pretty cheesetastic as is, but the real question is, what do you want to do with it?  Gish?  Spellcaster?  You can have a ton of swift actions (btw, do nightsticks stack in your game?), but what you do with those actions is governed by what you want to do.

If you go with mineral warrior, you'd better be okay with gish, since you'll be losing at least 3 spellcaster levels from RKV and the template.  Unless, is there LA buyoff?

I imagine nightsticks stack if that can be interpreted at RAW and I can explain it to my DM.  I can drop Mineral Warrior because clerics are already so overpowered but I'd like to have a little "Brokenness" to fall back on.  No LA buy off.  [/quote]No level buy offs in the game but I can accept some negatives for more positives.[/quote].  I notice the race Synad is also an abberation so I can change to that to avoid a -2 cha for really mediocre abilities.  I'll never have the PP reserve to eat the damage that I could with a elan.  The thing I took mineral warrior for was the Heavy Heavy DR and the natural armor.  Here is a link to the one template I have to keep.
http://www.realmshelps.net/monsters/templates/airelement.shtml
I'd be okay with Gish or spellcaster I just want a holy flying crusader who uses his divine might to crush his enemies.  This character is a body guard to a avatar like character and so he should be a powerhouse and be able to take damage for his friends when they can't eat it them selves.  That's at least part of his RP background and how I'm going to play him.

15
Min/Max 3.x / Re: Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 02:25:22 PM »
Also I forgot to mention we have totally access to all books that wizards made so SRD and Wotc books are allowed.  Some small restrictions on stuff like playing warforged.  Has to be human looking.  I also forgot to ask "Please min/max this guy out".  I've hit my wall on creativity.  Anything to max output of damage and spells.  Thanks.

16
Min/Max 3.x / Breaking the Ruby Knight Vindicator
« on: July 15, 2012, 02:06:08 PM »
I've got this idea guys.  I want to be a holy templar of I kick your ass and then sprinkle holy water on you as you become purified.  I want this character to be so cheesy he is french.  Here's my idea and I would love it if everyone knocked their shoes off trying to cheese this out. 
Cleric X\Crusader X\RKV 10\Something else X
I have a template war going on in my mind.  I have this template from Dragon 307 called Air element.  I want a flying cleric of doom.  This template as outlined provides a fly speed of 100ft, immunity to poison, paralysis, can't be subject to critical hits, +6 dex, and fly by attack feat for free.  +0 LA requires me to be an abberation.  So I picked the Elan race because that's the only way I can make a good aligned (Neutral Good is my alignment) character and maintain the requirements.  So then I thought well why not apply mineral warrior before to boost up my damage immunities.  Well then I got stuck because I don't delve into templates as much as I want and when I do I can't find many GREAT resources on them. 
So my question is this, what else can I add to this character in order to min/max him to the roof.  I'm already taking some negatives from the templates I have now.  My effective Character level is 3 when I start so I'm already down a level.  No level buy offs in the game but I can accept some negatives for more positives.  Ok guys, cheese me to France.

17
Introduce Yourself / Introduction
« on: July 15, 2012, 01:58:50 PM »
YO!,
I am just your average Physics geek who crunches numbers for fun.  I love the NPR and RNG in D&D above anything else.  No where else in the world can you have so much fun and have so much fun....(insert Xzibit meme).  I'm here to min/max my butt off because to me having 1000 hp/torque and the money for gas is way better than having 10 hp and trying to figure out how you are going to get up that 85 degree incline.  I play 3.5 only due to it's common play and the massive amounts of books for the edition.

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