Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sagroth

Pages: [1]
1
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: September 13, 2016, 02:05:25 PM »
Check out the Cooperative Crafting feat from the Advanced Players Guide. Prereq is 1 rank in a Craft skill and one Item Creation feat. Anyone who has the feat and helps when making a magic item gives a +2 to Craft or Spellcraft to make an item, anyone involved can satisfy prereqs, etc. But the real gem is anyone using this to help you craft doubles the gold value of what you can craft that day.

Take the Leadership feat, and fill your ranks with level 1 Humans with this feat(or some other race with a flaw), and suddenly crafting takes no time at all. This should also work with a Dedicated Wright in 3.P, as it shares your feats and skills(so in this case you'd have to take the feat as well).

Edit: Any crafting Wizard should also take the Valet familiar archetype, as it acts as if it has the feat for purposes of crafting.

2
Min/Max 3.x / Psychoactive Skin on creatures bigger than Medium-sized?
« on: September 02, 2016, 06:48:08 PM »
Anyone found a method for doing so? My attempts at finding a way have failed.

3
Min/Max 3.x / 50 Shades of Pathfinder
« on: February 14, 2015, 12:26:03 AM »
I have not read the books, nor do I plan on seeing the movie unless it gets a Rifftrax, but I nevertheless thought it would be a fun thought experiment to try and create the eponymous Christian Grey from the series. So far, this is what I have managed to come up with.

Class: Sadistic Life Leech Soul Thief Vitalist. A guy who loves inflicting pain, can push you into a contract-er, collective without your consent, and is just plain not a nice bloke? Seems right.

Race: I was thinking either Elan, or for REAL fun, a Khymer from the Obsidian Apocalypse setting. An aberrant sentient pool of blood that occupies corpses and slowly burns them out just fits the mold too damn well. The stat bonuses and special abilities don't hurt either, and the abilities of the Vitalist balance out their lack of natural healing. It also provides a nice counterpoint to the #NotmyChristian hashtag, as I can always occupy a prettier corpse.

Now I need ways to optimize this guy. In particular, any ways of making the save versus being forced into the collective more difficult for enemies, while still keeping him viable in party support. I am thinking Expanded Collective and Psionic Meditation for feats as starters. What other feats and traits would work for this guy?

Time to send my foes to the Red Room of Pain.

4
Min/Max 3.x / Re: [3.5] Making a Warlock - My DM has gone crazy: Free +10LA
« on: September 29, 2014, 09:06:51 AM »
How about Unholy Scion from Heroes of Horror(very end of book)?

+5 LA sure, but immunity to mind affecting and poison, elemental resistances, fast healing 4, darkvision, claw attack, DR, unholy damage(and even deal an extra 2d6 evil damage with eldritch claw/glaive against good opponents), SLAs, stat bumps, become an outsider, charisma to AC(!), your mom is your mind slave and can use SLAs in your stead etc etc, and the flavor is perfect for an evil campaign, as you're essentially Rosemary's Baby/Kid from the Omen all grown up.

5
I once played in a campaign where we were allowed some free LA and the ability to swap monster HD for character HD, so I played a Dark template Quickling(ToH version) with levels in Rogue, Jaunter, Teflammar Shadowlord, and Blade of Orien.

Little dude was a master of shadow-pouncing and battlefield control(he would often go first in a round, shadow pounce, then benign transposition an ally base-to-base with the enemy).

But the most fun I had with him was just experimenting with him. Because his dexterity was through the roof and his Jaunter abilities were based on it, he once snuck up on a deep dragon and dumped him in the Plane of Shadows for grins.

That was how that campaign got known as "Shadow Dumpers."

6
Min/Max 3.x / Re: Dwarfen earthcaster
« on: August 24, 2012, 05:43:42 AM »
You mentioned you'd be dealing with elementals, right? IIRC, there's a domain power that allows for rebuking of elementals.

Take Planar Touchstone: Catalogues of Enlightenment as a feat and take Earth Domain(though I seem to recall a domain power that allowed for rebuking of ALL elementals).

I once played a Water Mephling Shugenja named Eddy who of course was big on the Water element. It was in an Eberron game, so he disguised himself as a gnome and got into all sorts of wacky hijinks with elemental binding.

7
Warshaper and Thayan Gladiator are good options.

Also, if you have LA buyoff, the Feral template can be a good choice in some instances(though the best benefits require racial hit die).

Also, consider those shards from Eberron that increase natural attack damage(I cannot recall the specific name,of the shard or the book, sorry).

8
Min/Max 3.x / Re: Playing in the Sandbox
« on: August 10, 2012, 01:13:17 AM »
Sandstormmmmm! Deep hurtinggggg!

http://www.youtube.com/watch?v=wjCjgjk9n0o

(sorry, I saw the thread and couldn't get that MST3K bit out of my head)

9
Gaming Advice / Re: Trying to find a specific feat...
« on: August 10, 2012, 12:38:16 AM »
Much obliged!

10
Gaming Advice / Trying to find a specific feat...
« on: August 09, 2012, 03:43:35 AM »
On the old briliantgameologists board, I recall a thread where there was mention of a specific 3rd party metamagic feat. IIRC, it was a +1 to the level, and allowed the caster to remove a descriptor for a spell they can cast. For example, it could remove [mind affecting] from an enchantment spell(which is awesome).

I saved the information somewhere, but I seemingly can no longer find it. Does anyone have the name and/or sourcebook?

11
Min/Max 3.x / Re: Summoning Tricks
« on: August 03, 2012, 02:04:59 AM »
It would still be a useful combo if you're an archivist or cleric malconvoker, though :)

Very true. Is the Initiate of Obad Hai feat in the Archivist handbook? It may be worth mentioning if not.

12
Min/Max 3.x / Re: Summoning Tricks
« on: August 02, 2012, 07:21:17 AM »
I suppose a level of Spontaneous Cleric/Druid/Wu Jen and Versatile Spellcaster, Heighten Spell, and Sanctum Spell and Initiate of Obad Hai could also work, but that's a level dip and four feats. Hardly optimal.

13
Min/Max 3.x / Re: Summoning Tricks
« on: August 02, 2012, 07:18:43 AM »
1. Am I correct in thinking that taking both the Southern Magician and Initiate of Obud-Hai feat(edit correction: first from FR and second from Dragon) can allow a Wizard to spontaneously cast Summon Nature's Ally spells(which further allows for Greenbound Summoning and other like feats)?
Depends, does this correct your interpretation of the feat's interaction with requirements?
Quote from: FAQ
Can a wizard with the Southern Magician feat qualify for prestige classes that require you to be able to cast a divine spell?
The Southern Magician feat does not allow you to cast divine spells per se. It only allows you to change the spells into divine spells once they have been cast. Thus, you won’t qualify for prestige classes that require you to be able to cast a divine spell. The Southern Magician feat only gives the bonuses specifically listed in the feat’s description.
If not, then maybe probably.


One the one hand: damn. I had not noticed that bit of errata.

On the other hand, that only specifies with PrCs requirements, not feats. Not much of an argument, I'll admit.

14
Min/Max 3.x / Re: Summoning Tricks
« on: August 02, 2012, 05:54:36 AM »
 Hmmm... Does Hellbred allow for bypassing of this, or is that only for evil spells and magic items?

That makes Southern Magician an issue if so, unless you die at lvl 1 and come back as a Hellbred(or retrain I suppose).

15
Min/Max 3.x / Re: Summoning Tricks
« on: August 02, 2012, 05:07:34 AM »
I think so, as the only prerequisite for Initiate of Obad Hai simply the ability to cast 3rd level Divine spells.

There's some issues in wording when it comes to the other uses of the feat(it mentions that you can do the conversion "as well as to Cure spells" when neither use we've proposed would allow us spontaneous healing), but the prerequisite requirements are no problem.

Edit: whoops! Wrong link. Here's the feat.

16
Min/Max 3.x / Re: Fun finds thread V3.0
« on: August 02, 2012, 04:38:54 AM »
This one is a bit roleplay and DM reliant, but I think it's hilarious.


Out of Dragon, there is a PrC called the Charlatan(link to a great handbook on it on these very boards). It is a 5 lvl PrC that, amongst other things, lets you improve your reputation in an area, and turn the residents of a city against an individual. It requires high Bluff checks for the largest cities, but that's easy to optimize. IIRc, ELH also details Epic Bluff checks.

But where this can get really fun is if you and the person you want screwed over are in the same city, and that city has a Zeitgeist(a fey from Cityscape). CR 23 fey embodiment of a city that feels as the residents of a city feels. In fact, one of its forms is that of an angry mob.

Anyone who ever wants to play a Charlatan needs to set up shop in a city with a zeitgeist. The easiest way for a 10th level character to get an epic "patron." Even better, with Charlatan, you can claim all of the Zeitgeist's powers(it has nearly 20 at-will SLAs) as your own powers(with take credit from Charlatan). It also makes for great villain material. Think Oz, the Great and Terrible.

Edit: can Undead Leadership get someone a Taunting Haunt cohort? Because that makes this even better. Sic it on the person you hate and watch them dig their own graves.

17
Min/Max 3.x / Summoning Tricks
« on: August 02, 2012, 02:29:56 AM »
So I've been checking out the various summoning handbooks(Practical Demonkeeping, Mastering the Malconvoker, etc), but there's a couple ideas I've had that I haven't seen in those threads, and some questions I wanted to ask. Basically, I'm hoping to see if we can't come up with some new summoning tricks that haven't been mentioned yet, both in 3.5 and Pathfinder.

Some things that come to mind:

1. Am I correct in thinking that taking both the Southern Magician and Initiate of Obud-Hai feat(edit correction: first from FR and second from Dragon) can allow a Wizard to spontaneously cast Summon Nature's Ally spells(which further allows for Greenbound Summoning and other like feats)?

2. Malconvoker trick the 1st: Celestial summons getting Malconvoker summon benefits. Corrupt Summons feat(Dragon) plus Celestial Summoning Specialist(Planar Handbook). Celestials are already outsiders. Corrupt Summons makes them evil(by giving them the evil subtype), which means they qualify for Malconvoker goodies like Infernal Horde etc. could this also be applied to Planar Binding?

3. Malconvoker trick the 2nd: the Pathfinder Feat from UM called Superior Summoning should work with Infernal Horde, correct? Which means 3 critters instead of 2.

4. I've been speculating if there would be any way to get Infernal Horde to work with elementals, perhaps with using #1 as a starting point. But first, I don't think elementals qualify as outsiders always, and secondly, IIRC, Malconvoker specifies using Summon Monster with most of its abilities.

18
Introduce Yourself / Toodle pip and all that.
« on: August 02, 2012, 02:14:00 AM »
Hello. I'm Sagroth, actual first name is Jared.

I live in the central United States(Kansas, actually). I've been playing one form of rpg or another for a long time now, but I favor D&D 3.5

I'm a big fan of the crunch side of things, so I'll mostl be spending my time in the 3.5/Pathfinder min/maxing.

Pages: [1]