Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Talon378

Pages: [1]
1
Good point, I forgot that I kept my Dex at 13 to qualify for some feats. I still think that the gain you get from an elevated Dex is less than the gain he would see in some other stats (Specifically Strength, the ability to get extra damage per arrow can't be understated). But you are right about him needing that 13 Dex to qualify for some feats.......

Dex is still useful for AC, init, reflex, and skills.  And he will need Dex 13 for Deadly Aim, possibly other feats as well.  13-14 really is the minimum dex a ZAM should be aiming for, normally.

2
I am playing a zen archer in a PFS game currently and I went a different direction with my stats. If you asre a member of a pretty big party and the party can handle you being hindered for a level, you are better off, in my opinion, spending those points on extra wisdom than you are Dex. Once you get to third level, both your AC and your to hit with your bow are going to be based on Wisdom instead of Dex, making dex alot less desirable. Once you have spent the points in Dex, you will be stuck having spent points on a stat that isn't doing very much for you. Alternatively, you could take those Dex points and spend them on more strength, so you can get more bang for your buck out of a composite bow as well. Shifting those points to Int would net you more skills.


Just a couple thoughts.....

So I am making a Zen Archer Monk(ZAM) for Pathfinder Society and was wanting some input if anyone has any thoughts I'd love to hear them.

Race: Human(Love the picture on Handbook and gonna use for my standie I use for games)
Class: Zen Archer Monk Lvl 2

Stats (20 Point Buy) after Human Bonuses
Str: 14           14
Dex: 14          14
Con: 12    or  13         Cant Decide Please Help!
Int: 10            8
Wis: 18          19
Cha: 8            7

AC: 16
HP: 16 (Pathfinder Society uses the average roll so it's always half the Hit dice plus one so in this case five and max HP first level)

Now with these I will Also be sinking my first 8000 gp I earn to a Belt of +2 Strength and the Headband of +2 Wisdom

Traits: Wisdom of the Flesh(not sure which skill yet thinking stealth of acrobatics), Reactionary

Weapons: Darkwood Composite Longbow(+2 Str)- Will upgrade when I get the +2 Strength belt....no cost to me bought with 2 Prestige Points

Feats:
ZAM Lvl 1: Precise Shot
Lvl 1: Dodge*
Class Special Lvl 1: Perfect Strike, Improved Unarmed Strike
Human Feat: Mobility*
ZAM: Lvl 2: Point Blank Shot
Class Special Lvl 2: Weapon Focus(Composite Longbow)

*Thinking about going into Shoot on the Run. It's definitely up for debate, I also like Far Shot and being a sniper. What I'd really love to do is maximize my flurry of blows as much as possible.

If anyone has thoughts questions or concerns please address them this is my first attempt at a monk in years and am hoping for some help.

3
Actually, Logic would dictate that regardless of whether you exercise the optional swap or not, the ability has still been targeted by the archetype, thus nullifying the ability to take another archetype that targets the same ability.

Having said that, I see your reasoning and see where you are coming from. I personally do not agree with it, but if I were playing in a game you ran I wouldn't argue it.

I cannot find an official answer through google search, not sure if it's been addressed.  But overwhelming majority seems to agree w/ my interpretation.  Also, I'd argue by virtue of basic logic that this is how it works.  It's either optional or it's not.

4
Here is what I am not understanding. There are eight class abilities that are replaced under the Zen Archer Archetype. Every one of those eight are also targeted by the QM's optional ability to replace them under their replacement rules. Reading the rules, they state that if two Archetypes target the same ability, then those two archetypes cannot be selected. I am just not understanding how a Zen Archer can also be a QM as well.

Since QM is all about changing out powers at almost every level, and the Zen Archer changes out some of those powers itself, it would seem to me that you cannot select both of these archetypes.

The only two that ZA switches out that are on the QM list are Diamond Body and Tongue of the Sun and Moon.  Both of which you can keep with QM if you want as they're on the QM list, so there should be no problem taking both.

5
So, because the QM ability switches are optional they don't count against the limitation prohibiting two archetypes from being taken if they both target the same ability? Just as the rules are written, that doesn't seem to wash with what I am reading. I don't want to sound like a doubting thomas or anything, but could you post where Paizo is confirming that in the faq's or on their boards?

All of QM's switches are optional, you can play a "QM" and not take a single ki power.  This has been established on the paizo boards.  There is literally no reason for a monk not to call himself a QM, even if he never reaches level 4 in monk (first chance to swap) or he's playing a Martial Artist (who doesn't even get a ki pool!).  Being a QM, in and of itself, does nothing.  QM was basically an attempt to straight up buff the monk.  It didn't do much, sadly.

6
From page 72 of the APG, "A character can take more than one archetype and
garner additional alternate class features, but none of
the alternate class features can replace or alter the same
class feature from the core class as another alternate
class feature. For example, a paladin could not be both
a hospitaler and an undead scourge since they both
modify the smite evil class feature and both replace the
aura of justice class feature."

Since QM is all about changing out powers at almost every level, and the Zen Archer changes out some of those powers itself, it would seem to me that you cannot select both of these archetypes.

How exactly are you saying that every monk is a QM? If you become a QM, then how are you getting the abilities from the ZAM when you are specifically barred from taking two archetypes???

Where are you getting that from? 

"Characters may take more than one archetype as long as they meet the requirements."  And I don't see a specific exception to that rule in either of those archetypes.

7
How exactly are you saying that every monk is a QM? If you become a QM, then how are you getting the abilities from the ZAM when you are specifically barred from taking two archetypes???

8
Oh, and if you are looking for a useful trait, I have a magical one for ya. Magical Talent:Mending can be extremely useful for repairing your bow when you have the inevitable broken bowstring.........

9
For another good option for a race for a ZAM, take a look at the Archon Heritage for Aasimar in Blood of Angels. It makes for a pretty good option, especially at level 3 when that bonus to Wisdom is fully realized.

10
Introduce Yourself / Good evening.
« on: August 10, 2012, 09:12:09 PM »
Hello all. I am a vfery experienced roleplayer from way back in the 80's. I got introduced to the hobby when my dad brought home the red box original basic D&D game that someone had left at his office. I then moved on to the other boixed sets, and found myself graduating to Advanced D&D, the first edition.

After that, I moved along to Robotech RPG, by Palldium books. Having learned and loved the Palladium system, I picked up the rest of their line (Palladium, Heroes Unlimited, R%ifts, TMNT, all of it). I also played some Marvel RPG (All of the different versions, DC Heroes RPG. I have played every version of AD&D, and have also discovered recently the new Margaret Weis Marvel system. I am currently in two Pathfinder games (One online and the other in person).

Pages: [1]