Hello everyone,
since my current character (normal wizard of low level) will probably die soon as he gets focussed a lot i am already planning for the next character. Since two players in the group are not really using the potential of their paladin and dragon shaman but rather go charge/smash-wise into fights i thought i could build a versatile tank. So whatever gets thrown at the group and downs the others, my guy stays standing and heals the party again or smacks the monster.
I wanted to go for a martial but versatile cleric, being rather tanky and able to fight in meelee while still cast a lot of spells. I tried to get a lot of bonuses in without completely relying on spells so i can save some work and time at the gaming table. All books are ok, except ToB or very campaign -specific stuff. No psionics, flaws or bad characters (Paladin in the group). Current group level is 7, equipment options are slightly limited.
Here is the build :
Lumi Cloistered Cleric 4, Church Inquisitor 1, Divine Oracle 2, Ordained Champion 3, Prestige Paladin 2, Contemplative 2
CR 14 with LA buy-off
Equipment was left out to keep the text short.
Feats :
1: Extend Spell, Serenity, Improved Initiative (Lumi Bonus), Weapon Focus(Domain), Kowledge devotion(Domain)
3: Skill Focus (Religion)
6: Persist Spell
7: Power Attack, Mounted Combat, 2 more fighter feats i can pick, don't know yet which ones
these feats are traded for domain powers through the ordained champion
8: Diehard (Bonus)
9 : Divine Metamagic (persist spell)
13 : travel devotion (traded for bonus domain of contemplative)
3 more feats at 12, 15, 18
Domains : war, sun, knowledge, inquisition, good, travel
All get traded for feats except war domain.
Caster level is 12.
Lumi is MMIII
Serenity is Dragon Compendium I
Rest is Complete Champion or Complete Divine
As you can see, there are some levels missing. Contemplative seems to fit well, prestige paladin 3 would make him immune to fear, but there are probably other good options. The saves are ok with divine grace, the casting is alright as well as the armor. Immunities are above average, too. Evasion in all armour is in. Still i have a feeling that the guys is not tanky enough. SR is still missing as well as something like damage reduction , resistances and good or permanent healing capabilities. Also the ordained champion's smite, he devotion feats and the persisting all need turn undead attempts. Serenity uses Wis for that but i still need more somehow. Getting the fire domain through contemplative and extra turning was an idea, but i am not sure if that works.
I am also not sure if the concept makes sense. Should i maybe just go Cleric 20 and am already better than any more meelee focussed builds ? Is trying to be tanky as a cleric a bad idea ? I like versatile chars a lot but of course i might be wanting too much. And since i am not very experienced with characters above level 14 ( we rarely crossed that line) i am not sure if all the improvements i tried to get into the build are actually worth it or if any basic arcane caster just blasts me away with his first spell. Some general insight from the more experienced people would be appreciated ; either on how to improve the build or how to get the concept done properly.
Cheers,
Mandulis