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Messages - Merchant

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1
I was  hoping for a lucky race. I was thinking a leprechaun it might be a fey with luck and money.
A pot of gold that acts as hidden extra-dimensional vault that he can pull a certain value per day depending on HD.

2
Oslecamo's Improved Monster Classes / Re: Deepspawn
« on: September 29, 2012, 03:50:36 AM »
Thiss is cool. Thank you for making this. Last i checked it looked as if it was being ignored. I like the feats. I was going suggest a prc called The Progenitor but im not sure how it would improve from this point.

3
I guess I'm requesting for the Deepspawn then. Can you make it the monster class. And maybe add a racial feat that allows for other races outside the Material.

4
Mindscapes / Re: Discussions [Insert Inception Musical Sting Here]
« on: September 20, 2012, 12:31:28 AM »
I was thinking if you can use autohypnosis to make yourself fall asleep, how about putting others to sleep with a higher check.

How about an ability
 A dream within a dream:  similar to a  time regression spell. At any point where you take damage or fail a save you make a check to see if you had been on another layer.  Or maybe its a check force everyone to another layer. Not sure how to make it work.

Was wondering about how hard it would be to alter reality to heal yourself. Couldn't everyone just heal themselves. Make it a full round action not sure about the DC but it should be based on the seriousness of injury, and excess success heals an additional point of hp.

5
Honestly, I suggested this to Amechra for a Outcast but I'm thinking that it is gender specific.
Here is what I thought up.

I was actually hoping to create a story base on your God prc+Venerale Battlefield and this Monster. The plan was that the God is more or less sealed  so he starts at lvl 1. He ends up protecting this 'woman' from unknown assailants. These assailants are actually agents of other Gods. Anywho I just thought it would be cool.

 I admittedly was inspired by Amechra saying pregnomancy on the mature thread as well as a race MulletManAlive made for the pathfinder grab bag contest. It was a perpetually pregnant humanoid crab. I also remember reading about Echidna, Mother of All Monsters.

So, I was thinking that you can make one called The Dark Mother.
I visualize a beautiful white skinned woman but as you see her belly she appears to be pregnant. On closer inspection you notice that her stomach is pitch black, but it is not her skin that's black. Her belly is actually translucent and what you are looking at is her hatchery. You see strange lights pulsating deep into the darkness but what is more frightening are the alien silhouettes moving inside.

I would like it to be  20 lvls because I see the Mother of All Monsters being close to Epic. My thoughts are that she is very fertile and her unnatural genetic makeup allows her to breed with any race. She is always making her monstrous children in her Hatchery/womb but at the same time she can have several normal children housed in seperate wombs

i was thinking a Gene Pool that stores racial 'types' and 'sub types'  as she levels up allowing her to give birth to other creatures. She is so bizaarre that I think her type should be Aberration.
Background: I was thinking along the lines of long ago all life was nearly wipes out in some war which endangered the God's number of followers as well as the Far Realm's connection to the Material. So the Far Realms denizens started to create something new. The Dark Mothers werecreated to help repopulate the Material Plane, but The Dark Mothers wanted to create something new, so that is where Mixed Races and monstrous humanoids, etc... started to surface. She was adored by her new children but soon these creatures once again threatened the very races she was sent to restore. The Gods, Races, Far Realms turned on them and tried to wipe them out. ... There is only one left.

Think summoning. Because she can 'birth' just about anything she wants, undead for example. Maybe she can eat a sample to create more. ??? Not sure...

Hopefully this is interesting enough to get your attention.

6
Touhou Battle Grimoire / Re: General Discussion and Sugestions
« on: September 19, 2012, 12:12:06 PM »
I am loving your Disciplines. I can't even choose a favorite but I love the ones that have a class that go with it.

I was wondering if you could make a class for the Lunatic Princess. The idea of an item/artifact user is quite interesting. I'll have to read the thread again but do you have stats and abilities for these artifacts in the first place?

EDIT:

Sorry just realized you have the Royal being the class for it. Either way great work wih the Royal too.

7
Sorry, i couldn't determine is the power suit made of energy, nanobots, or do they simply auto equip when you call them? I was just trying to figure out how you got bonuses (fluff wise) with out the suit activated.

I like it though. Very good adaption for a good technological feel. Im not sure if i missed a prc or module that allows you to absorb energy attacks to boost their energy supply. Just seems like a nice anti-blaster.

8
I think I thought of a disturbingly cool  outcast. I admittedly was inspired by Amechra saying pregnomancy on the mature thread as well as a race MulletManAlive made for the pathfinder grab bag contest. It was a perpetually pregnant humanoid crab. I also remember reading about Echidna, Mother of All Monsters.

So, I was thinking that you can make one called The Mother. It would act as a Outcast summoner.
I visualize a beautiful white skinned woman but as you see her belly she appears to be pregnant. On closer inspection you notice that her stomach is pitch black, but it is not her skin that's black. Her belly is actually translucent and what you are looking at is her hatchery. You see strange lights pulsating deep into the darkness but what is more frightening are the alien silhouettes moving inside.


9
Mindscapes / Re: Brainstorming the Dreamscape
« on: September 18, 2012, 03:59:32 AM »
Need to explain how to enter ones' dream.

Need to explain how to enter a waking person's mind ( a problem mentioned  on GITP is that the DM would have to control a dream world and the real world at the same time if one tried to jump into someone's mindscape.)

Maybe some form of meditation that allows one's mind to jump into the mindscape of another. How does that effect the waking person.

If we are going to allow that then we need to have a Conscious vs Unconscious scenerio. Maybe a penalty to concentration for casting spells or manifesting powers. That way this "Mindscape" class can be of assistance in the real world as well.

10
Mindscapes / Re: Design Goals
« on: September 18, 2012, 02:00:07 AM »
Should there be a penalty to Lucid Dream checks while in the nightmare state? I see it being difficult to think positively enough when you are being swarmed by zombies. What kinds of situations could penalties derive from? Change your appearance to that of a zombie and hide in the crowd until the nightmare has passed.


11
Mindscapes / Re: Brainstorming the Dreamscape
« on: September 18, 2012, 12:30:24 AM »


Sorry just read what this thread was for so I'll tell you a dream I had long ago.

I was in a classroom at my old middle school. A group of people had holed up in there afraid to go out to the parking lot just beyond the door because something was out there.

For some reason we needed to get something outside of a truck in the parking lot. I was against it but because it was a nightmare I of course ended up going with them. It was a small group consisting of me, two older men and a girl my age. We got to the truck with no problems, but as we started to head back the two men started getting further ahead. I told myself to run to keep up but despite my efforts I continued to walk and was then alone outside with the girl and something else.

I had a bad feeling and almost to confirm this feeling. When I turned to the girl she had become a vampire(think Buffy series,yeah not very scary),but the vampire was male. I thought it was strange so I asked the vampire "Weren't you a girl?" This apparently was the wrong thing to ask because it got angry. It came to attack me so I punched it out of fear.

It went flying. I went running, back to the classroom. I got to the door but the vampire was closing in. And once again because it was a nightmare I rushed in and closed the door in a hurry. Sadly my arm was still outside and I was having a heck of a lot of trouble pulling it in(Due to the fact I was simultaneously pulling on the door. But what do you expect from irrational fear in a nightmare?) Anyways before I got bit I finally pulled my arm in.

I was of course relieved, but a stray thought went through my head. "What if I hadn't pulled my arm in in time?"

Suddenly my dream hit 'rewind' and my arm was sticking outside again while I was pulling on the door. This time I was bit. I was screaming but we all managed to get my arm in. Then I changed and started to slaughter everyone.

Then just as quickly I saw myself shaking my head as I got rid of the thought and I was back in the room thinking. "Well I'm glad that didn't happen."
____________________________________________________

How will we account for fear taking a positive effect? Much like my super punch.
I think we should have Lucid Points that allow us to effect the surroundings and themselves. You can allocate these points however you wish and use a standard action(?) to reset them

How does a Paladin's immunity to fear work inside a dream? No nightmares right?

I think "If" is a very powerful word in a dream. I think if you are going to manipulate a dream then you should invest Lucid Points into questions. "Are you sure he's dead?" would then trigger doubt/saving throw of whether a dream body is dead. It is one big mental war. You can invest points introspectively increasing your abilities and doing amazingly impossible feats(if you have enough points) or you can talk your way through the dream.

I think using points though also increases the chance of the Dreamer to become aware of the Interlopers and the fact that he is dreaming, which would either cause him to wake up, or use his mindscape to kill you.

Maybe the points can be half the rank you have in the skill Lucid Dreaming. If there is a class then that class would have its full rank worth of points.

I also think that if you decide to add a modifier to the points I think the Dreamer should have an advantage of all his mental modifiers added to the ranks.

12
Not at all. Thank you for being so creative. Wood would be cool. Like always I look forward to all work and hope I can help if just a bit.

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Mindscapes / Re: Discussions [Insert Inception Musical Sting Here]
« on: September 17, 2012, 01:55:10 PM »
What if you create an ability to change a dream into a nightmare. I see a nightmare specialist that infects one of the character's mental manifestations buy having it turn into a werewolf or vampire and program it to attack the main form of owner of the mindscape. That way its target's fear against himself.

I think we need to know how one fights ones own nightmare. Also need to figure what determines number of layer one mindscape has.

14
I just wanted to say how awesome your work here is. Thisis what I've wanted my idea for story would. I'm not sure what you are looking or but what a class similar to a summoner or breeder/trainer or even a life maker.

I think I need look harder but where is your setting explained?

15
I like how you made it quite versatile for such a one-trick pony. I always feel weird when I see an original and well made energy type base class because it makes me want to see its counter parts, though I still want to see them very different from each other so it doesn't look too related.

And this is so awesome with its originality that I feel bad for asking you to take up the challenge to create just as awesome counterparts.
I also feel sad I couldn't help with this and jealous of that mind of yours. Always outside the box. As Riley Poole said in ... one of the National Treasure movies(probably the first) "Can I marry your brain"

Anywho, great Class
__________________________________________
I'm not sure how to differentiate from ice and water( seem unfair a bit to count both but weird to have them separate.) Where fire seeks to burn everything away and leave purity. Ice might want to preserve all life in a state of frozen stasis.

Not sure about Earth/Plants(?)
 Air/electricity/magnetism(freedom?)

16
Mindscapes / Re: Discussions [Insert Inception Musical Sting Here]
« on: September 17, 2012, 05:15:17 AM »
Just incase this is where we will discuss this, then I'll just paste what I put on the main thread.
___________________________________________________

I'm not sure how Lucid Dreaming works in DnD, but I'd like to help. I  tried to help someone on GITP with their Psychonaut but seemed either life got in the way, and it got put on the back burner.

Question. Seeing as how, I'm guessing, people will be entering people's minds what do you think about the items they carry. Your Mind Pirate for example has his powers based off of the Styx-dipped weapon, right?

It was mentioned about each mental stat should play a specific role in the creation of the Mindscape. I can't remember what was suggested about which does what but I was thinking that ones intelligence(mindscape owner) determines the the strength of the monsters.

For example The mindscape performs a knowledge check. The information that the mindscape 'knows' what the strengths of the creatures. Meaning a peasant might not know about the cold resistance of a skeleton or the DR/slashing. If that is the case then the 'mental' skeleton is effected by cold and piercing and bludgeoning weapons normally.

It points out the lack of imagination and risk from a commoner. Personal experience will play a role in case the individual has had personally seen undead or aberrations.

I also had the thought that every mind should have a pseudo layout for those that have experience in traveling in mindscapes.

For example. "Hopes/Dreams" could be located in a general place in relation to ones' "Secrets" location

Just thought that there could be two kinds of combat as well. One is the normal kind (incase it is possible for the average non-Mindscape class can be brought inside.  And for the Mindscape-related classes they have the ability to ... battle with their wills.

I think that maybe class-type, race-type/sub-type,HD(life experience?) and alignment  should also play a part in what the mindscape looks like inside. (kind of like a way to quickly create mindscapes incase someone dives inside the mind of an assassin.

I was thinking that the 'people' created by the mindscape should have a  X% chance to have 1/2 levels in levels of the mindscape Owner has. Rogue 6 would mean that there could be level 3 rogues.

Just some thoughts.

17
Homebrew and House Rules (D&D) / Re: Mindscapes
« on: September 17, 2012, 04:42:44 AM »
I'm not sure how Lucid Dreaming works in DnD, but I'd like to help. I  tried to help someone on GITP with their Psychonaut but seemed either life got in the way, and it got put on the back burner.

Question. Seeing as how, I'm guessing, people will be entering people's minds what do you think about the items they carry. Your Mind Pirate for example has his powers based off of the Styx-dipped weapon, right?

It was mentioned about each mental stat should play a specific role in the creation of the Mindscape. I can't remember what was suggested about which does what but I was thinking that ones intelligence(mindscape owner) determines the the strength of the monsters.

For example The mindscape performs a knowledge check. The information that the mindscape 'knows' what the strengths of the creatures. Meaning a peasant might not know about the cold resistance of a skeleton or the DR/slashing. If that is the case then the 'mental' skeleton is effected by cold and piercing and bludgeoning weapons normally.

It points out the lack of imagination and risk from a commoner. Personal experience will play a role in case the individual has had personally seen undead or aberrations.

I also had the thought that every mind should have a pseudo layout for those that have experience in traveling in mindscapes.

For example. "Hopes/Dreams" could be located in a general place in relation to ones' "Secrets" location

Just thought that there could be two kinds of combat as well. One is the normal kind (incase it is possible for the average non-Mindscape class can be brought inside.  And for the Mindscape-related classes they have the ability to ... battle with their wills.

I think that maybe class-type, race-type/sub-type,HD(life experience?) and alignment  should also play a part in what the mindscape looks like inside. (kind of like a way to quickly create mindscapes incase someone dives inside the mind of an assassin.

I was thinking that the 'people' created by the mindscape should have a  X% chance to have 1/2 levels in levels of the mindscape Owner has. Rogue 6 would mean that there could be level 3 rogues.

Just some thoughts.

18
I checked but I wasn't aware of the spelling first. As for the Aearee, they were simply mentioned as one of progenitor races. I think I googled 'progenitor race dnd'

In short I they are the Sarrukh for many flying races.

I have a prc request. I would like a hedonistic prc for the Satyr. Prince of pleasure, or Heir of hedonism.

19
Oslecamo's Improved Monster Classes / Re: General Discussion and Sugestions
« on: September 17, 2012, 12:52:36 AM »
Sorry. Wrong thread.

20
Ok i think I get what the blighter might be about. Instead of life how about mocking creation. Create a skill called craft life, or flesh. Perhaps the outcast creates inside him. Kind of like summoning type class with an outcast feel. Maybe you craft things out of unsual things. Souls, ideas, chaos itself.

Edit: I have name you could use. The Good Sumaritan. Not really related to my idea up above unless you can make it so. Or another outcast name The Prophet.

 Or how about The Trinity. Three minds in one body.

What about a class that warps time. Or at least a blemish that does. A class might be cooler though.
Non linear temporal sight (gain insight bonus as well as nullifying all other insight bonuses).
Instant movement (immediate action x 5ft step/warp)
Age creatures and objects. Rusting/disintegrate

Some examples.

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