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Homebrew and House Rules (D&D) / Re: D&D 3.5e Economy Overhaul
« on: October 12, 2012, 04:33:57 AM »The currency changes suggested so far would be OK in a specific campaign, but as generic rules I think that they're too complicated. Anything that is to be used must be as simple or simpler than the current system in order to be useful to the game at large.
OK then, if we forget about the currency changes and leave that to the DMs then that still leaves the large wealth disparity between adventurers and commoners and the fact that, for example, no one bellow level 10 would be able to afford land, or how a king arms his army arms based on the cost of weapons/armor and the miniscule amount of tax he could extract from each of his commoners.
Anyway, back to the commoner who earns 100SC (3gp) per month, I guessed a high and low amount of iron ore a laborer could extract in one day, and coupled with the price of guards and tooling for the workers, I estimated that 1kg (~2lb) of iron would cost between 2SC (6cp) and 8SC (24cp). This assumes that the mine is about 4 days away from the city its sold in, that the merchant who sells it to the smith makes healthy profit (sells it at a 100% markup), and the mine owner takes home a healthy income (~400SC per month) from the day to day running of the mine as well.
Now, this is a far cry from the recommended 3gp for the same amount of iron (material cost for a short sword), so it would seem that the material cost is a large factor in why commoners cant afford even junk weapons, when in the middle ages even peasants could buy a crappy sword for less than a weeks pay. So it means that something needs to be corrected here, as even without the fact that wizards can summon vast quantities of iron in an instant, the price of iron I calculated should make a cheap sword easily affordable for a commoner.