When we were making characters the GM was still deciding between "World's Largest Dungeon" and "Age of Worms" I tried to make a character that would be useful in both, especially since no one else wanted to make a skill character for dealing with traps. So now I'm just looking for a way to make it work. I usually like to read the intro and look through the tables for any player notes/rules before we begin, but the GM asked us not to this time. Not really sure why since he almost always asks me for rules clarification anyway.
I did find a consolidated list of spell components and since I took Eschew Materials I think I can limit what I need for item creation to things like iron, gold, and silver dust or wire for the needed magical components. Other than Gems for specific spells everything else seems to be valued at less than a gold anyway. So now I just need to file away at any coins we find to build up the right amount by crafting the materials I need, and since crafting an item only takes 1/3 the amount of raw resources to its value. . .
I can't wait until I can make my dedicated wright to do all the needed crafting in the background. I've got so many ideas for items the party needs. Like a liner of continuous shrink item to put into a Packmate humonculous so I can have Suitcase from the Colour of Magic series. Since we can't get bags of holding or the like.