OK, so, as some of you may have noticed by now I tend to do mostly 3.5e Gestalt campaigns. This is for multiple reasons the least of which not being that my group likes to run high powered games and is generally only 3 people. Since I don't post that much a little background for me GMs general rules.
- MOST Dragon Magazine is OK
- This is a Gestalt campaign
- Homebrew will be considered but anything that isn't incredibly clear on how it works will not be allowed
- 3.0 content and pathfinder content that don't have a 3.5 version can be used as their versions when equivalence is possible
- anti-magic = anti-psionic and vice versa. If one is nulled so is the other
Overall there aren't many restrictions and he will work to get most any concept to at least work somewhat.
For this campaign we will have a stealth based sneak attack fighter that is focused on mentally breaking "mary sue" characters. A psionic character with a deep crystal Greatsword that revolves around burst damage from gaining and releasing his psionic focus and nova'ing in dire situations. There there is my character which will be a Artificer/something with the something eventually becoming Blackguard. The campaign revolves around our 3 (evil aligned) characters gathering the things we need to spring up an evil castle overnight (so several earth elementals, binding storm elementals, the lyre of building (maybe) etc etc.) from then on it is just us trying to defend our new home from invading paladins and do-gooders.
My role:
Craft for the party. My DM knows that this will be a focus and doesn't really expect me to have much combat presence. I plan on having several dedicated wrights and any other construct or homunculus that will help me to build faster and more continually. That being said I'm probably looking at the buffificer build for any combat that I have to be a part of.
Does anyone have any suggestions for the base class to take into Blackguard and/or ways I can speed up/improve crafting? I'm looking at both mundane and magical items, but have been reassured I shouldn't have a shortage of magical gear to reclaim essence from.