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Messages - CDTalmas

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Oslecamo's Improved Monster Classes / Re: Valkyrie
« on: August 12, 2018, 12:38:31 PM »
Can I first say......... SWEET! I put in this request before the old forums became the new :) So happy to see! I have my own game coming up in a couple of hours that I need to plan for, but I'll make a quick note:
The limitation on Chooser of the Slain, might make it difficult to see real-time play. That limitation being "Can collect freshly killed. Cannot collect any she or her allies killed. " this is obviously a campaign by campaign thing, but that might make it difficult for some Valkyries to ever fulfill their job. Maybe make it more difficult (Like a diplomacy check or something akin.) to turn someone you personally have slain, with a higher penalty for someone your allies have slain. (See it as a chance at Redemption.)
This is definitely correct throughout the games. Lenneth/Valkyrie has had to kill the warriors whose souls she collected (Jelanda, Jun, Lorenta, and Gandar are all prime examples).

2
Remmanon & Thrym Hound (near top of list) can be removed.


Valkyries, a la Valkyrie Profile, would be rather cool to see. Finishing blows, soul destruction, building an army, etc.

Hmm. A Valkyrie with combat maneuvers seems right. Atlas did a good job of using classical norse mythology, but it's a tall order to make a race involve story elements from a focused plotline. D&D can be a railroad-game but it's better to make a Valkyrie and let a GM involve those story elements.

Think of it not so much as "story driven" as "game mechanics" based. Take the Wild Hunt, an initiator, a limit break character, a necromancer/summoner, and an angel, mix them in a pot, tone their abilities down, put in lots of eye candy (aka, fluff descriptions), and you have Lenneth from Valkyrie Profile.

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Valkyries, a la Valkyrie Profile, would be rather cool to see. Finishing blows, soul destruction, building an army, etc.

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Touhou Battle Grimoire / Re: Mythical Maid class +Lunar Dial School (WIP)
« on: December 11, 2016, 07:20:09 PM »
Capstone? ^^; Been looking forward to using this for some time and it's 99% done!

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Oslecamo's Improved Monster Classes / Re: Celestial Creature
« on: August 28, 2016, 12:56:41 PM »
Quick typo of note:

Celestial Body: If the Fiendish creature was an animal or vermin, its type changes to magic beast.

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Oslecamo's Improved Monster Classes / Re: Paragon
« on: May 31, 2016, 09:38:05 AM »
Paragon Acrobatics: [...]You can also tumble at your full movement speed by doubling the DCs, and if you moved at least 10 feet in your turn you can roll a Balance check and use it for your AC for the round instead of your normal AC (and half that result for your touch AC)...
Actually, you can already tumble at full speed by taking a -10 on your roll. Is there an additional benefit I'm seeing by not using the normal rule for tumbling at full speed with a -10 and instead doubling the DC?

And does the "take 10" apply to the AC replacement feature? I would assume so as most "take 10's" apply the "you can do this" moniker to it.

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Oslecamo's Improved Monster Classes / Re: Pegasus
« on: April 18, 2016, 01:32:32 PM »
Now THAT is rockin'. Powerful but dedicated to just that stream of attacks.

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Oslecamo's Improved Monster Classes / Re: Pegasus
« on: April 06, 2016, 11:45:20 PM »
Mentioned in the notes is that the pegasus is supposed to have pounce. It seems to have Flyby attack in its stead. It's an okay replacement if one multiclasses as a spellcaster but otherwise the standard action is kinda wasted. Was it intentional?

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D&D 3.5 and Pathfinder / Re: D&D tools (.pw version) gone.
« on: March 09, 2016, 07:58:44 PM »
dndtools.pw is back up

Now I'm wondering how long it's been up and I didn't know.
I noticed it was up about two days ago but wasn't sure where to "shout to the heavens" about. I accidentally typed the old address and lo and behold, there it was!

[Edit]"Lo and behold" is not "low and behold." Fixed.[/Edit]

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Oslecamo's Improved Monster Classes / Re: Entropic Reaper
« on: October 07, 2015, 06:44:31 PM »
It's not that 11th level is empty, it's just that it feels like you're being given half of an equation and the other half has to come from some other source. Reach isn't something I would feel is THAT terribly important, though. May just be my experience there.

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Oslecamo's Improved Monster Classes / Re: Entropic Reaper
« on: October 07, 2015, 02:07:45 PM »
Does the creature affected by the Entropic Blade suffer from helplessness? Or count as such? The Master Executioner doesn't have many opportunities to put itself into play (the free-action CDG).

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If I might recommend the change of verbiage on a few things:

Basilius/Void Spirit/Oblivion Sign/Persevering/Soul Booster/Orchid Malevolence/Blood Stone/Vyse:
This is a general recommendation for the wording used to indicate that you gain the reuse of a spell-like ability. I am using Basilius as the initial ability to clarify/reword for further examples down the line. Keep in mind that this is only a recommendation. It's a little bit lengthier but, I believe, cleaner and less likely to run into any far-fetched rules interpretations.

Once every 10 minutes, you regain the use of any one expended spell-like ability that replicates a spell of up to 1st level. You may instead choose to wait 10 more minutes to increase the maximum level of the replicated spell by 1, to a maximum of a spell of up to 9th level after 90 minutes. Spell-like abilities that replicate a spell of level 0 may instead be regained after only 5 minutes.

Cunning/Might/Pride: You gain a +1 insight bonus to your Dexterity/Strength/Intelligence and Charisma/Constitution/Wisdom.

Observer: If you remain unobserved for one round and take no actions, you become invisible and inaudible until you take any actions or use the Use Magic Device skill.

Sharpened: You gain a +1 bonus to all damage rolls. Be cautious, as this can apply multiple times to things like magic missiles or scorching rays, etc.

Stout: You gain damage reduction 5/magic. This stacks with any other damage reduction you may have that requires magical weapons to bypass.

Speed: You gain a +10-foot insight bonus to your speed. Found that one from Absolute Steel Stance under the Iron Heart discipline.

Tough: You gain +5 hit points. Toughness didn't need to specify maximum and if you lose the feat for whatever reason, its effects go away just like normal.

Unnatural Armor: You gain a +2 armor bonus. Like toughness, the "to AC" part isn't super necessary. Armor bonuses are defined and only have a special exception for force effects.

So that's just a few ideas for cleaner-looking text. Not sure if you'll like the suggestions but hopefully they hold up to your standards. Many of them can easily be progressed to further abilities down the line. If you do like them, I might be able to whisk up a few more recommended changes to wording.

13
Both Assaulter and Elite Guard do not mention a bonus type for their "armor" increase, which I assume to mean grants a total of +15 to all AC types.

Also, Persevering has its example recovery times wrong, as does Blood Stone and Vyse (though that last one may simply be an extra "1" added in).

14
It, um... needs some cleaning up. That said, it's full of juicy abilities and a decent little boost to a character not using magical items. Surprised it didn't have the option for no eating, drinking, sleeping, etc.

Do abilities from lower levels stack with abilities from higher levels? I see many untyped boosts that would definitely stack with each other, even if the wording needs some fine tuning.
Yes, if they're untyped they stack.

Please do point out any particularly confusing wordings.

And well this was kinda supposed to be more of a "screw accounting, blow money on parties!" than "I'm an ascetic that wishes to let go of worldly desires".

Hyper and Mad Hunger and Assault (five extra attacks)? How about Void Spirit and Soul Booster (lots of SLA recovery)?

(Personal Book II is supposed to be Summon Monster II, I believe, not III. I also believe I missed that many bonuses were insight so ignore the other parts about "lots of untyped.")

[Edit]Added in Assaulter.[/Edit]

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It, um... needs some cleaning up. That said, it's full of juicy abilities and a decent little boost to a character not using magical items. Surprised it didn't have the option for no eating, drinking, sleeping, etc.

Do abilities from lower levels stack with abilities from higher levels? I see many untyped boosts that would definitely stack with each other, even if the wording needs some fine tuning.

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Oslecamo's Improved Monster Classes / Re: Adorable Creature
« on: June 05, 2015, 02:40:45 AM »
Someone doesn't remember Bunnicula from their childhood! Or Casper. Heck, I'm almost certain the Addams family would qualify as undead one way or another (Wednesday had a cute, if eerie, quality to her).

And finally... because it stands out like a sore thumb...

"What? Behind the rabbit?" "It IS the rabbit!"

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Oslecamo's Improved Monster Classes / Re: Phoenix
« on: May 09, 2015, 10:02:46 PM »
Actually, if someone really wants to specialize in the weakest element in the game, I wouldn't consider that too game-breaking. Could also make it such that "if an enemy deals fire damage" for safety around that issue.

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Oslecamo's Improved Monster Classes / Re: Phoenix
« on: May 06, 2015, 10:10:07 AM »
Actually, in addition to the above, perhaps dying by fire damage could induce an immolation effect. It's a rather specific trigger (not likely to pop up too often) and still fits thematically.

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Oslecamo's Improved Monster Classes / Re: Phoenix
« on: May 04, 2015, 01:48:21 PM »
True, but I think the immolation effect would be similar to a Flame Strike spell, filled with some divine energy that truly disintegrates it. That said, I will concede on this one. Could've sworn the Phoenix would've been at least a Fire subtype!

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Oslecamo's Improved Monster Classes / Re: Phoenix
« on: May 03, 2015, 03:22:58 PM »
Er, no fire subtype? Or resistance to fire at the very least? I know this is old but I figured it could at least use that little bit of love.

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