Useful party buffs. Show the bard all the Inspire Courage tricks
http://brilliantgameologists.com/boards/index.php?topic=9830Lingering Song Feat (Complete Adventurer 111): Your Bardic Music lasts for 1 minute (10 rounds) after you stop performing instead of 5.
Song of the Heart Feat (Eberron Campaign Setting 60): +1. Other feats get bonuses too, but those don't matter for our purposes. Nyah.
Eberron Campaign Setting 34 states a Bard may take this feat in place of a new form of Bardic Music at level 3, 6, 9, 12, 15, or 18. Since these are "bonus feats," you can debatably skip the prereqs. If you can, then in short, you can dump Inspire Competence to take this and, say, Dragonfire Inspiration at level 3.
Words of Creation Feat (Book of Exalted Deeds 48): DOUBLES your Inspire Courage bonus with any instrument. Saner interpretations say this is only from levels, but RAW says 'doubles.' You also take icky subdual damage unless you're immune.
If the whole party hits and does decent damage, you don't outshine them as much.
You could tweak the crusader to go for more lockdown and play more "setup" with the druid. Remind the rogue's player about sneak attack (if you're deliberately setting up a situation where your opponents are blinded/flat-footed/stunned/otherwise vulnerable, it looks good, especially if you can come up with some kind of in character reason to serve them up like that).
Mention to the guy with the wizard that he can use a spell to do Xd6 damage or he can use that same spell level to, say, grease an enemy and give the rogue a bunch of d6s on every attack. If he wants to do damage, there's lots of very nice ways to do that, more frequently by using other people. My last game ended because my brother's dervish was just too efficient a delivery mechanism for my bard's well-honed Inspire Courage ability.
Or point the wizard guy at Mage of the Arcane Order taken via sorcerer (arcane preparation). Cast "basically every spell if you want", and yet still have a focus you're very good at. Or the Rainbow Warsnake if you think the game will get that far. Because if any spell on the cleric list any time you want isn't enough spells, he's doing something wrong. =P
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Let them be what they want, but just offer the options and relax a bit. So long as they're not actively being a problem, you can always go beast mode and "win" the encounter, keep the panic button in your back pocket.