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Handbooks / Re: Useful Dragon Magazine Stuff
« on: March 22, 2012, 12:55:56 AM »
Edit: Changes have been worked in.
Stonegrind Wrestling similarly requires Endurance and Great Fortitude. I don't see a grappler build wasting feat slots taking those.
Also, here's a link for the text of martial arts styles.
On the Wedded to History thing, I'll change my wording to mean "could work, ask your DM". Some of the backgrounds are nice, but very niche-y. So it's basically included because of the assumption that it's meant to provide a character with a lifetime of hundreds or thousands of years (even if the character were to 'age normally' after the start of the game).
I need to go to bed now. I'm not going to lie to you, updating the OP to include the new stuff will not happen for some time. But I hear ya, and I will try to do it before the thread moves off the first page of the handbooks forum.
The bonus for the Humming bird familiar can still be doubled with the Elf Wizard racial substitution level so long as the first level substitution is not taken (and the wizard is the correct specialist).The problem isn't being a specialist wizard. The problem with the initiative bonus is that it is not one of the following: "bonus on skill checks, saves, or hit points granted by the familiar"
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To throw in some new content, there are a bunch of martial arts styles for all of the core races in dragon 303. Most of them are nothing special, but two stand out for me.Axefury also requires Weapon Focus, Cleave and Great Cleave. I don't see anyone taking Great Cleave.
Axefury (pg 57) lets you bullrush an enemy an extra five feet at the cost of pretty much the prerequisites for Shock Trooper and Combat Brute.
Stonegrind Wrestling (pg 57-58) treats you as one size larger for the purposes of grappling; if you can get into Fist of the Forest, you got this
Some decent boosts at fairly little opportunity cost
Stonegrind Wrestling similarly requires Endurance and Great Fortitude. I don't see a grappler build wasting feat slots taking those.
Also, here's a link for the text of martial arts styles.
Dragon #338 has rules for a staff familiar ACF (applying to any class that offers a familiar). This is pretty weak unto itself, but eventually opens the door for having a spell-trigger staff at 12th level that you can recharge with your own spell slots. This becomes exceptionally effective at the higher levels, since the recharge rate is one charge per 5 spell levels; when "casting" 9th level spells through your staff rather than unaided, you come close to getting two of them for each 9th level slot!You also have to spend two feats on it, Craft Staff and Recharge Staff (and a lot of money), but I see how it could be useful (burning lower-level spellslots to fuel 9th-level ones? hell yeah). Staff of Time Stop or Shapechange would be a good choice. It could also be used to avoid XP costs for spells like Gate or Wish.
Initiate of Obad-Hai (Dragon 342 – 51) gives you the ability to spontaneously cast summon nature's ally spells.Could be used to get into druid prcs. In particular, if you got wildshape somehow (e.g. Divine Minion), you'd be able to enter Planar Shepherd. Obad-Hai isn't an Eberron god though.
The magic-blooded template is actually in Dragon 306 pg 64 -- what you're referencing is a fluff article called "Magic in the Blood"Thank you, I've updated the reference.
On the Wedded to History thing, I'll change my wording to mean "could work, ask your DM". Some of the backgrounds are nice, but very niche-y. So it's basically included because of the assumption that it's meant to provide a character with a lifetime of hundreds or thousands of years (even if the character were to 'age normally' after the start of the game).
I need to go to bed now. I'm not going to lie to you, updating the OP to include the new stuff will not happen for some time. But I hear ya, and I will try to do it before the thread moves off the first page of the handbooks forum.