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Messages - Akahi

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Homebrew and House Rules (D&D) / Re: The Partisan [3.5 Base]
« on: September 29, 2012, 03:49:32 PM »
Magical abilties came a bit out of nowhere, but overall, nice class. That one ability where you can demoralize any time you hit a guy with anything can slow down the game a lot, specially because you have a built-in methodn to get extra attacks. Also can you get people more scared than Shaken with that ability??

Anyway, nice class.

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Homebrew and House Rules (D&D) / Re: New Combat Feats
« on: July 11, 2012, 12:49:17 AM »
Well, that certainly is an awesome couple of feats, but there's absolutely no reason to not take them. If that's the intended goal, then go for it. I would just modify the current rules on iterative attacks to implement this, as most melee guys will take this, but anyway.

Long story short: I like them.

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This looks good, incredibly good.

Say, how do Focused Blow and it's greater version interact with maneuvers such as Ruby Nightmare Blade and Diamond Nightmare Blade?

The way I see it, a Greater Focused Diamond Nightmare Blade would deal max weapon damage *4 (diamond nightmare) *1.5(greater focused blow) for a total of max weapon damage *6.... cool, but scary.

Not that I have a problem with Diamond Mind being even more awesome  :cool

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Introduce Yourself / Re: OOOOOSU!!! (That's like a really spirited hi...)
« on: December 30, 2011, 04:58:39 PM »
Wow, long discussion going on in here while I was lookin' away.
One question at a time:
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So, what is BESM d20? I notice that that is your favorite game.
Big Eyes Small Mouths d20, an anime inspired table-top rpg, as people have already pointed out, it has even less balance than D&D 3.5.... I still love it.

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Do you speak another language? Or is the OOOOOSU more of a battle cry where you come from? 
Where do you live IRL? We could always use more gamers in SoCal!
I'm chilean, so my native language is spanish, I'm also fluent in english and speak a little bit of japanese, that's where the osu! thing comes from.


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Really, if you enjoy it you should try Mutants & Masterminds 2e - it's similar but much smoother to play and more balanced. There's a Mecha & Manga supplement which is neat but not really necessary unless you use mecha or want rules on armor-piercing pervert-slaps.
I love M&M, I'm currently playing in a friend's campaign set in Marvel Universe, and yes, I've read the Mecha and Manga book, hilarious, specially that Situational Idiot sample build (that might as well just have been called Urashima Keitaro)

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I once made a BESM character on a lark... the only power they had was to infect people with a contagion that made them increasingly stupid.  I calculated things, and it would have turned the entire world into cavemen in about a month.
Which is why I started working into balancing that book almost right away, It's kind of a work in progress, and the only reason I haven't moved my whole campaign to M&M 2E rules is that I had worked already too much n BESM d20 to just toss it away.


are subject to GM approval.

Funny, not a lot of people seem to care about that rule in D&D discussions.
That's something I answer with "boo-hoo" when it comes up in my campaigns

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Min/Max 3.x / Re: Spells that give a to-hit bonus??
« on: December 22, 2011, 06:45:56 PM »
And also from Complete Champion is Surge of Fortune.  Gives you a +2 Luck (I think) bonus to basically everything, and you can discharge the spell as an immediate action to get a natural 20 on your next roll.  Who needs bonuses to hit when you can guarantee an auto-hit? ;)


SpC's Targeting ray grants insight bonus, which is neat.

While not exactly a bonus, Wraithstrike will make attacks more accurate since it's against Touch AC.


How many of these work on things you summon??

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Min/Max 3.x / Spells that give a to-hit bonus??
« on: December 20, 2011, 10:15:27 PM »
Hello everyone, I am preparing a game session for my group, and I would like to know what spells are out there that give attack bonuses, but are not related to ability-score bonuses, so far I got:

(Greater) Heroism
Good Hope
Righteous Wrath of the Faithful
Recitation
(Greater) Magic Weapon/Fang
Divine Favor
Divine Power
True Strike
Moment of Prescience
Improvisation

The NPC that's gonna be fighting the party has a crazy UMD score, so don't worry about spell lists, the rules are something like 3.5 (mostly like 3.5, actually), but I am open to Pathfinder and will check it if it comes up.

Thanks from beforehand.

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Introduce Yourself / OOOOOSU!!! (That's like a really spirited hi...)
« on: November 08, 2011, 02:41:25 PM »
So, yeah, I'm Akahi, I posted a couple times in the old boards and did a lot of reading, specially the handbook section, hope we get along fine folks!

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