1
D&D 5e / War cleric, where to go from here?
« on: May 27, 2015, 04:29:09 PM »
I made a war cleric for Mines of Phandelvar, using Magic Initiate for Shillelagh. He is now level 3, I intend to keep playing him into Elemental Evil, but I'm not sure if continuing on in War Cleric past lvl 5 for Spirit Guardians is the best path. Lvl 6 gives a second Channel Divinity, lvl 8 gives Divine Strike and another feat/stat. He currently runs around with half-plate and shield, occasionally using a longbow instead, using shillelagh on the bow instead of his club if he has to switch from ranged to melee in a hurry.
I'm considering cross-classing to Paladin Oath of the Ancients, it goes along with the Magic Initiate that I have played up a bit, but that would require a significant stat investment as I currently have wis 17, str 10, cha 12 dex 14, con 14, int 12, so to get to the requisite 13 Str/Cha would cost 4th and 8th lvl feats. Is it worth it? I built the character as a front-line fighter, but he ends up being more of a switch-hitter as it turns out, as we also have a fighter and a barbarian in the party.
I could also drop into either Warlock or Fighter without many problems, though neither is as good for spell progression. I know Rogue would be a good choice mechanically, but he is a worshiper of the Red Knight (tactical warfare) and I just don't see him going Rogue without justifications so twisty that my GM would thwap me for trying.
Any thoughts on what would make best use of the mess I've started with?
I'm considering cross-classing to Paladin Oath of the Ancients, it goes along with the Magic Initiate that I have played up a bit, but that would require a significant stat investment as I currently have wis 17, str 10, cha 12 dex 14, con 14, int 12, so to get to the requisite 13 Str/Cha would cost 4th and 8th lvl feats. Is it worth it? I built the character as a front-line fighter, but he ends up being more of a switch-hitter as it turns out, as we also have a fighter and a barbarian in the party.
I could also drop into either Warlock or Fighter without many problems, though neither is as good for spell progression. I know Rogue would be a good choice mechanically, but he is a worshiper of the Red Knight (tactical warfare) and I just don't see him going Rogue without justifications so twisty that my GM would thwap me for trying.
Any thoughts on what would make best use of the mess I've started with?