I just want to make sure I understand it right. If I am correct, you can make an item up to a +10 in bonuses or 200,000 GP in value pre-epic [MIC]. You can have a maximum of +5 enhancement bonus pre-epic; and an enchanted item requires at least a +1 enhancement bonus by default.
So a +1 Holy, Sacred, Fleshgrinding Spiked Chain of Sizing: would be priced as a +6 weapon, +5,000 gp for sizing?
And would only give +1 to attack and damage? (not +6)
I just want to clarify since one of our group members was saying the bonuses acted like enhancement bonus. Meaning that if we had a +5 in other bonuses;we'd also get +5 to attack and damage. Which from my reading of the DMG and MIC is incorrect.
Part 2:
Robes of the Archmagi - I'm curious how these get priced out. +5 armor bonus (+25k); +4 to all saving throws (+16k); SR 18 (+4 bonus or 5?; +16k-25k) + misc extras (~10k for a feat; Spell Penetration).
It's listed as 75k. It seems like armor bonus (not enhancement) and saving throw bonus are not considered +X Bonuses, while SR is correct?
As a pixie the SR is rather moot; and the SR penetration while nice will also be moot at higher levels. Vitriolic Blast...
So a Robes (or bracers) or Armored Resistance would be 50k? (25k for +5 armor bonus, +25k for +5 to all saving throws)? and only 25k to craft?