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D&D 3.5 and Pathfinder / Re: Review: The Path of War
« on: September 27, 2014, 03:47:33 PM »
A feat that you left out of your review, surprising me, was Martial Power.
Admittedly, all of that is a little underwhelming. It's basically combat expertise, except you get temporary hitpoints instead of an increase to AC. While I do prefer the temp HP because it's guaranteed to absorb some damage for me if someone hits and get more agency over the bonus I get by using a shield (even a buckler!), it does have that extra prerequisite of needing to know a maneuver or stance.
So why do I like it so much? This.
Quote
Martial Power [Combat]
You are able to instinctively call upon reserves of untapped power within yourself to defend yourself.
Prerequisites: Constitution 13, knowledge of at least one maneuver or stance.
Benefit: You can choose to take a –1 penalty on attack rolls and combat maneuver checks to gain 2 temporary hit points. This bonus is increased by half (50%) when you are using a shield of any kind. When your base attack bonus reaches +3 and every +2 thereafter, the penalty increases by –1 and the temporary hit point bonus increases by 2. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon, or when you are initiating a maneuver. The penalty to attack rolls and temporary hit points gained from use of this feat last until the start of your next turn.
Admittedly, all of that is a little underwhelming. It's basically combat expertise, except you get temporary hitpoints instead of an increase to AC. While I do prefer the temp HP because it's guaranteed to absorb some damage for me if someone hits and get more agency over the bonus I get by using a shield (even a buckler!), it does have that extra prerequisite of needing to know a maneuver or stance.
So why do I like it so much? This.
Quote
Special: Martial Power can be used in place of Combat Expertise to qualify for a feat, prestige class, or other special ability. You can take both this feat and Combat Expertise.[The Rock] FINALLY! We don't need 13 int for combat maneuvers anymore. [/The Rock]