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Messages - SquishE

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How exactly is that cheesy? That's what most people wind up doing with the druid (pick a form, stay in it all the time), but it's considered "normal" for them...

So picking a humanoid form is more cheesy than running around as a tiger for pounce + rake, on top of your super casting and uber companion?
I suppose I'm having a grognard knee-jerk reaction then. Because not only is the WS variant outside the 'typical' concept of being a ranger, but the PrC takes it a step further and simply transform-ifies you magically into a 'near-druid!'. So I guess I see it as cheesy because it doesn't really empower the RANGER it turns the ranger into another class using one of the other class's slices o'cheese. Why not just turn the ranger into a were-something-or-other by that point? Or better yet, just roll a druid? Because by that point you've given up almost everything that has ranger-flavor to it.

Man, now I want some Doritos... or nachos. Or pizza.

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D&D 3.5 and Pathfinder / Re: What are some holy monster-things?
« on: December 10, 2012, 02:36:45 PM »
I've played with the idea of giving my paladins a 'stable' of mount options as they progress. Primarily because a player of mine took a PrC that gave him access to a giant owl and asked if he could change his mount.

Trying to fluff it has been the hard part for me. Would the mount be mutable because it's just a spirit that's summoned to help him? Or are there multiple 'sweet rides' on lone from a deity?

So you could potentially fluff the Couatl form as less powerful because it's not, actually, a true form but a comfortable representation of ... mumble...mumble.

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Ah, balls. I'm sorry cyclone, I had totally missed what you said.

Yea that's pretty cheesy.

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Basically yeah. Dig through the Monster Manuals for a creature with nice stats.

Become that creature. Done.
See that' where I think I'm not seeing the whole picture. Most medium animals wouldn't be competative  beyond about 9th level. Is there cheese to broaden your possible selection?

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Is there a link or summarization as to why the Wild Shape variant is considered so powerful? Being a Medium creature seems like it'd be outgrown rather quickly.

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Min/Max 3.x / Re: [Request] Assistance with an Assassin-type build
« on: November 11, 2011, 04:58:47 PM »
First, sorry about posting in the wrong section, Robby. D:
Is homebrew out of the picture? If not there are some awesome classes. If not then swordsage with shadow hand is probably your best bet.
I could probably pull off homebrew as long as it wasn't spell-heavy. I just find it difficult to sift through all the cheesey and/or bad homebrew. If you have suggestions, I'm all ears. xD

This DM is particularly story heavy (is accustom to running diceless), so combat in a dice game tends to be... chaotic and unfocused. Which is why a few of us that are more inclined to min/max are trying to do so within acceptable limits (we've found it keeps her games flowing more easily).

I know most of you are probably asking why we're bothering, and that's because our DM was super excited about the setting, and we're pretty much along with it until it's run its course. It's difficult to explain beyond that. xD

I was in fact thinking of taking a Swordsage dip for the stances and such, giving me some more utility. I just got home so I'm going to sit down and try to pen this out for critique in a few...

Thank you for the replies thus far. :)

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Min/Max 3.x / Re: [Request] Assistance with an Assassin-type build
« on: November 10, 2011, 09:13:59 PM »
Hrm, so Unseen Seer, and probably factotum are out then.   Are Psionics in the same boat?
Yea, Psionics are completely banned. D: There are some AWESOME builds using a psionic class in them. It's a real shame.
I know, it's why this has been .... difficult to conceive.

I don't HAVE to use sneak attack for damage, but cleaving around with a 2 hander would be a little.... out of character. xD

Edit:
This Daring Outlaw build looked... interesting. Seems a little light in the pants at low level though.

This AC2 build looks pretty cool, too. Not too bad at low level.
Thoughts?

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Min/Max 3.x / [Request] Assistance with an Assassin-type build
« on: November 10, 2011, 07:55:50 PM »
The title says a lot, but I've until tomorrow night to actually create the stats for the character I... sort of... already introduced. >_>

Not normally a problem, I've seen a few decent Assassin builds, but this one needs to be a bit ...specific.
The game is heavily house ruled. Spells are all over the place... custom spell lists have been made.

So I'm hoping to avoid a build that uses a lot of spell support.
The characters are only level 5 or 6.
We're allowed to request *one* special item... I don't know how far 'special' goes though. xD It's GM fiat.

Long story short, I've been trying to make an optimized low level build for an out-of-combat stalker-type character, in-combat killifier.

The real problem I suppose is that I've never really liked the flavor of the assassin prc (which was turned into it's own class in a 3rd party supplement).

The race is treated like a human. Suggestions?  :bigeyes

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Introduce Yourself / Re: Hello, my name is Foxwander and I'm a D&D player.
« on: November 10, 2011, 06:45:37 PM »
Your thread name sounds like it's the opening line to your intro for an AA group or something. xD

"Hi everyone. My name is SquishE... and I'm a DnD player..."
Group: "Hi SquishE~"

>_>;;

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