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Messages - Caylin

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1
Min/Max 3.x / Re: Feat to aoo swift action spells
« on: August 10, 2013, 04:15:15 PM »
Thank you.

2
Min/Max 3.x / Re: Feat to aoo swift action spells
« on: August 10, 2013, 12:54:27 PM »
Nice suggestions. Thx. Am hoping someone can help me with that dragon mag. feat that eludes me. Anyone?

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Min/Max 3.x / Feat to aoo swift action spells
« on: August 09, 2013, 04:24:04 AM »
I am trying to make a melee char with options vs casters and have therfore taken the mage slayer line of feats along with stadstill and thicket of blades.

I´d like a way to disrupt swift action spells and items if possible. I seem to recall dragon magazine had a feat that did this but can´t seem to find it. Anyone have a reference handy or the feat text?

Thanks

4
Min/Max 3.x / Re: Getting back into DnD, need advice on a sorc
« on: April 27, 2013, 02:41:13 AM »
Glitterdust in the place of web. Doesn´t hinder the melee as much as a web might and helps against hidden/invisible enemies as well. Remains useful a very long time.

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Min/Max 3.x / Re: [3.5] Help required for a Dragonlance cleric
« on: February 20, 2013, 05:55:35 AM »
I belive there is a decent dragonlance prestigeclass for melee clerics of kiri jolith but the name escapes me at the moment. Possibly in the holy order of the stars book. Are all prestige classes open or just those from dragonlance?

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Min/Max 3.x / Re: An Unusual Holding Cell (my players stay out)
« on: April 27, 2012, 12:21:44 PM »
Use the psionics is different variant then and do whatever you wish with psionics.

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Min/Max 3.x / Re: An Unusual Holding Cell (my players stay out)
« on: April 27, 2012, 09:28:05 AM »
However you are the dm. If you say the plants in the garden supply oxygen enough for the prisoner then they do. It´s unlikely your players will try to calculate if there are enough plants for it to work in real life.

You could also simply design a creature from the elemental plane of air and say it creates oxygen and is unable to return home do to the no magic or other wards on the prison. It could even be there of its own volition or be a guardian there so if the players kill it they are on the clock for getting away before the air is used up.

Reall as the dm you can pretty much do whatever you want and if the story/adventure is exciting who cares about the physics?

8
A base of operations like a castle or something along those lines. Depends entirely on campaign structure if that will be useful.

A crafter? Pool cash and have a backstory of having hired an artificer for years to craft items for you all at a discount? An airship if eberron material is allowed? Could actually be your base while maintaining mobility.

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Min/Max 3.x / Re: The Skin of Kaletor
« on: April 14, 2012, 05:06:06 AM »
Lvl 4 druids can´t wildshape though so it seems only useful if you already have wildshape ability.

10
Just to test 1 encounter? And what is your build? In as much detail as possible. Usually at 20 magic >> anything so gearwise you will need to try get some casting. Is unlimited wishes from items in play? Gate?

11
Low lvl survivability as a melee char pretty much screams crusader. Is Tob allowed? Possibly use mineral warrior template if allowed.

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Min/Max 3.x / Re: Tactical Teleportation Items
« on: December 20, 2011, 07:47:06 AM »
Kinda funny req on set items. How do they even exist at all? You have to have one to make the first of the set. Go figure.

13
Introduce Yourself / Hello
« on: November 11, 2011, 04:37:04 AM »
Caylin here. Mostly a lurker on old boards and will probably do the same here.

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