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Gaming Advice / Re: Removing unwanted enchantments from weapons.
« on: December 12, 2012, 12:50:09 PM »
In one campaign that I played we traveled everywhere and did not have much access to magical reagents for crafting, I came up with a wondrous item that allowed me to drain the magical effects from items to use in future crafting. The item was great, it left the items intact but drained of their magical power (half the value of the item essentially craft cost for pathfinder) to use it. I called it my Mystic Dissembler and the user had to beat the caster level of the item put in the Dissembler to drain it of its enchantments but the thing that made it good was that you automatically succeed on the dispel check with spells cast by yourself. Maybe the DM can have something like that happen where you can keep the blade intact and then drained of its enchantment (for the cost of a quest/coin help you) oh if you want to show the DM this item from Paizo's RPG Super Star Arcane Anvil I think that may be an easy fix, just a tweak to have the item left intact but drained of its enchantments.