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Messages - bibbiri

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1
Min/Max 3.x / Re: ability score cap
« on: December 26, 2012, 08:19:03 AM »
i'll think about it, thanks everyone.

2
Min/Max 3.x / Re: ability score cap
« on: December 23, 2012, 09:52:57 AM »
yeah, i meant DC.

if str can be increased pretty easily, i'm thinking what would be better between cha and wis.

More DC or more DMM?


3
Min/Max 3.x / ability score cap
« on: December 21, 2012, 06:15:15 AM »
I was wondering what should be the top score to aim at for a cleric.
I was thinking:
- wisdom after a 19 score it's not great since we have a sort of diminishing return, every 2 levels CD for spells improves by 1, but we don't need anymore for casting spells since the maximum is 10+9.
- str is pretty dull in terms of advantages, every 2 points modifier improves and nothing special.
- con ... hp.

what do you think about?

4
Min/Max 3.x / Re: Tash PsyWar doubts
« on: December 14, 2012, 09:53:49 AM »
that doesn't solve the doubt about which power to choose, what shuld be used against incorporeal creatures or what feats to take, since the build suits a 2H pure psywar that can take a ghost touch (or otherwise enchanted) weapon / armor.

5
Min/Max 3.x / Re: Tash PsyWar doubts
« on: December 12, 2012, 09:02:15 AM »
it is already considered in the standard build

6
Min/Max 3.x / Tash PsyWar doubts
« on: December 11, 2012, 09:56:15 AM »
So this is the matter: i'm building a tashalatora based psy-war using the psycarnum warrior archetype

spoiler for archetype build

psionic warrior suffers some restrictions about supernatural stuff. I've found protection for death effects, mind affecting ones. I guess against ethereal/ incorporeal the solution is ghost touch equip. and will have to tweak things a bit to suit my unarmed playstyle. I miss a couple of things. I've seen that there's no specific rule for re-acquiring a psicrystal after it's destroyed and there's no 24-hour power empowerment.

Following the psycarnum build it looks like i have to spend some turns on boosting low-term buffs and i have to start chewing the mechanics yet. I feel there's an incredible loss of power without the 2-hander build since cobalt power, lion's charge and power attack are not as effective as planned in the archetype.

Should i replace those feats completely? Like grabbing a practiced manifester for smoothing out the gap caused by the 2 level spent in monk?

A better choice for lion's charge?

7
Introduce Yourself / Greetings
« on: December 11, 2012, 09:51:28 AM »
My name is Luca, i'm from italy and almost 20. I'm here because i play D&D and i like to share opinions on how to improve/ play a certain character.
Aside from that, i spend my free time playing instruments, drawing or reading a variegated genre of books.
And when i feel like, i go to university for studying biology and such. (Joke)
I followed links from another D&D forum and arrived here, looking for suggestions.

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