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Min/Max 3.x / Re: Particular qualms with the FAQ
« on: March 07, 2013, 01:12:58 PM »
Complete Arcane: Hideous Blow provoking attacks of opportunity.
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The iterative system is a bit of an annoyance, but the main problem is still the fact that it limits tactics due to full attacks being full-round actions compared to casters getting more powerful spells that are still standard actions.
I could have sworn I once read something in design notes from around the 3.0 transition comparing 2e's take on multiple attacks and 3.0's, but I can't seem to find it. (Then again, a lot of that stuff was from the early days of what is now ENWorld, and some of my Dragons from around that time seem to have gone missing, so I can't easily verify whether I'm misremembering or just lost track of it.)
I recall reading a similar comparison article around then, where it was claimed that WotC went with the iterative attack model because (A) it let them set monster ACs on the assumption that a fighter's first attack would basically always hit by high levels and it would be the later attacks that had a good chance of missing and (B) the average damage increase was more gradual if you added another attack at -5 instead of just adding another attack at the same bonus. So in fact they were trying to slow down the fighter's damage curve so he wasn't "too good" in combat just like the overvalued BAB in other places. Don't recall how official and/or well-supported it was, though.
Where does it say you're supposed to get better at multiple attacks? (I ask under the assuption that getting more attacks for some reason isn't considered getting better.)
I'm not sure what you're getting at. in 2E, you'd get extra attacks (fewer than in 3E at the same level), but they'd all hit with the same accuracy, and they'd be usable after movement. It would be akin to removing all attack penalties for iteratives and allowing full attacks as a standard action.
Or make all iteratives simply a -5. So at +16 BaB you will have +16/+11/+11/+11.