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Messages - Miranius

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1
You must have....



... overlooked something :cool

2
What are your other resources/teammates?  Do you already have gallons of holy water / garlic / stakes / .... prepared? Dungeons with small hallways always make etherealness very effective as well as other ways of melding into/moving through stone, if you can become it, as well as spells like slimewave and others that use the terrain and materials...

Most importantly, do you want to fight no matter what or also expend some resources to have a way to escape?

3
Min/Max 3.x / Re: Threesteel Spell - Optimization Help?
« on: May 17, 2013, 07:07:19 AM »
Have an item (f.e. javelin-quiver) with a permanent psionic creation tomake you ironwood or bronzewood javelins.

Now pack onto them every non-magical enhancement you can think of (masterwork, serrated, coated with black lotus poison, ......) and go to town.

4
D&D 3.5 and Pathfinder / Re: Spell to create magical weapon
« on: May 10, 2013, 03:42:46 AM »
What are the most interesting custom wondrous items you have created for yourselfes?

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D&D 3.5 and Pathfinder / Re: Spell to create magical weapon
« on: May 09, 2013, 09:53:03 AM »
Sure. Only question is: do you use the create magic arms and armor feat or the create wondrous item feat? Since you don`t have a clear weapon bonus to calculate cost i`d tend towards the latter.

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Min/Max 3.x / Re: What to do with this character?
« on: May 08, 2013, 05:07:59 PM »
bump

7
Min/Max 3.x / Re: Problem Solver in a Very Limited Campaign
« on: May 08, 2013, 02:36:31 AM »
Core books only is very very limiting, but if you want to be the problemsover you won`t get around spellcasting sooner or later. So either wizard (don`t know if the class variant conjurer is core, but if it is go there...) or a rogue with a high UMD and a whole library of wands, scrolls and staves.

8
I wonder which characters the DM`s among us found most gratifying to have in their campaigns.

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I have found campaigns with one or more limitations on magic items to be more challenging and interesting. Either on how to get them, or, how to sell the majority of items you don`t need if there is noone with enoguh coin/barter to buy.
Taking high wealth-amounts as a given for some campaigns, i still find out-of-the-ordinary items to be  more fun since they make the players THINK on how to use them, mostly to quite different effects.

So for me, money was mostly spent on custom items or on somehow mitigating the downsides of treasure that was otherwise very fun/usable/both.

An example?  A quasi-domainstaff for a healer to expand her spell-list, a horn that increases HD of bound creatures (my party proactively improsonment-ed my character before he could use it and got rid of it  :bigeyes )

10
D&D 3.5 and Pathfinder / Re: Developing 'heroic' opposition
« on: May 06, 2013, 12:15:20 PM »
How about the proverbial Angel Summoner from there: http://www.youtube.com/watch?v=sbzUfV3_JIA   :lol 

Nah, a summoning character with help from up above would be a nice archetype. Or a Malconvoker that turns even greater evil then they can ever be against them.

11
Min/Max 3.x / Re: Making a Cleric a better Fighter than a Fighter
« on: May 06, 2013, 05:09:55 AM »
Divine Power:
Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.

Righteous Might:
This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good, and at 15th level it becomes 15/evil or 15/good (the maximum)

cold subtype + algid enhancement 
gain a +1 deflection bonus to AC, +1d8 temporary hit points, a +1 enhancement bonus on attack rolls, and a +2 bonus on saving throws against fire effects.
Each of these enhancements increases by +1 for every three caster levels.

Feat Necrotic cyst + Necrotic empowerment...
8 enhancement bonus to Dexterity, Intelligence, and Wisdom, a +8 natural armor bonus to AC a +5 competence bonus on Fortitude saves, and 100 temporary hit points.

better than a figher, better then any TWO fighers in my opinion....

12
Fabricate is of course a spell you can`t miss, plus there is an obscure spell out there that lets you do ANY kind of skill check as a standard action (read: you do a creaft-check for larger batches for the amount of one weeks work. so one week of output in about 4 seconds.)
There are multiple spells that can create helpers, among them in terms of usefulness/costs: planar binding (the dumber the creature the cheaper to hire), servant horde, beget bogun, minor servitor, animate object,....
Plus, you can use any of the above to create wealth to hire actual workers ;)

13
D&D 3.5 and Pathfinder / Re: Spell to create magical weapon
« on: May 06, 2013, 03:46:29 AM »
I found two versions, in the Players Guide to Faerun and Magic of Faerun. Where is the third version from?

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D&D 3.5 and Pathfinder / Re: Spell to create magical weapon
« on: May 05, 2013, 04:12:07 PM »
Thunderlance is great, especially the SR No and dispelling effect. On the other hand, spell vlvl 4 would make an item much more expensive....

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D&D 3.5 and Pathfinder / Re: Spell to create magical weapon
« on: May 05, 2013, 03:12:25 PM »
Those are already nice choices  :)

After some digging, i have found these:

Lightning Blade (Wu Jen lvl 2) that deals 1d6/caster level electricity damage either in a line (ranged touch) or in melee (touch), no Save, SR yes

Ice Knife (Asassin 2, Wu Jen 2, Warmage 2) +2 to attack for every 2 caster lvl, range long, 2d8 cold + 2 dexterity damage (this negatable by Fort save or cold immunity), if it misses still 10 ft. burst 1d8 cold damage (reflex half)

Can somebody top these?

16
D&D 3.5 and Pathfinder / Re: Going through a module solo
« on: May 05, 2013, 02:34:53 PM »
I agree.

For one, the much neglected rules for hirelings or Organisations will be important.
Summoning characters like the Malconvoker will have a much easier time, as will charactes that can heal themselves and do ranged combat.
Occurence of traps is much DM fiat, so trapfinding will MAYBE not be that much of a problem, but sooner or later save-or-suck effects (paralysis, sickened, stunned, effects of tashas`hideous loughter or somesuch, not to mention sepia snake sigil) will be a problem.

In my opinion a divine caster will have the best chances to survive, maybe an archivist with a feat that allows spontaneous healing spells and in combination with a summoning build (Malconvoker and thaumaturgist prestige classes come to mind).
Maybe a Crusader from Tome of Battle, he`s rather resilient and can heal to some degree...

On the other hand, solo-campaigns give the DM much room to flesh out the NPC`s and would mave a vivid game experience :)

18
D&D 3.5 and Pathfinder / Re: Spell to create magical weapon
« on: May 05, 2013, 06:34:36 AM »
thanks for the tips. awaken_D_M_golem, what i meant is WHICH spell you would use as a base and IF one could turn that into a permanent weapon in itself.

19
D&D 3.5 and Pathfinder / Spell to create magical weapon
« on: May 04, 2013, 03:16:42 PM »
So i am trying to find the best/cheapest way to create a weapon with the following effect:

the meteamagic feat Born of Three Thunders ( http://dndtools.eu/feats/complete-arcane--55/born-of-the-three-thunders--260/ ) forces two very useful saves if the target takes damage from a spell modified by it.

Therefore, can i create a (permanent) weapon out of a spell that craetes a weapon (for example Flame Dagger http://dndtools.eu/spells/magic-of-faerun--20/flame-dagger--1670/ ) as a weapon with the metamagic effect?

Which spell/weapon would you use? What cost would you arrive at?

Thanks a lot!

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D&D 3.5 and Pathfinder / Re: Building a boss battle, help welcome.
« on: April 28, 2013, 10:11:54 AM »
so, anything new with your party? did the have new encounters with your merry band of murdering miscreants?

With all kinds of evil and/or insane types i always think that something like this is missing: http://cdn.iwastesomuchtime.com/4262013104355.jpg

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