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Messages - HeadlessMermaid

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1
Handbook Discussion / Re: Ghost Guide Ghoulishness - Discuss at will
« on: January 11, 2012, 02:10:44 AM »
Equipment+Handy Haversack: Good suggestion, and yay if it works! (Then again, this is exactly the sort of ad hoc rulings the DM needs to make. There's no rule that says you can - or can't - put a material object inside an ethereal extra-dimensional space, and what happens when you pull it out again.  :P If a DM didn't allow that, I wouldn't hold it against him.)

Equipment+Plane Shift: The thing is, you normally need Wizard 13 or Cleric 9 to cast Plane Shift. For many builds this comes late, and for others it never comes at all.

There, Not There series: These are good links, they should go straight into the handbook, even if they are suggestions and not RAW. Btw, if I remember correctly, they say somewhere that the Ghost-Touch property shouldn't be abused, specifically the "when beneficial" part.

Anitmagic Field: Yes, you still exist on the ethereal plane, you only wink out of the material. You can't use any Su ability of course (abjurations extend to the ethereal).

Changing your creature type: OK, I'm not gonna argue RAW at all. I'm just saying, I wouldn't ask for such shenanigans as a player and I wouldn't allow it as a DM. Infinite Wishes are also RAW, but no one in his right mind plays like that, except for intentionally silly games. (Not that I'm comparing the two, I'm just saying.) A simple warning "this may not fly with your DM, but ask anyway" would suffice. :)

2
Handbook Discussion / Re: Ghost Guide Ghoulishness - Discuss at will
« on: January 10, 2012, 07:21:28 AM »
First, congrats for a great idea, and thanks for creating the thread. And here are the not-so-few things I wanted to add.

GENERAL WARNINGS FROM EXPERIENCE (rant, but useful)

Playing a ghost character is a very cool, very rewarding, and a potentially maddening experience. Basically, it requires a lot of love from your DM.

(click to show/hide)


Important Advice: Don't get too cocky.

Being a ghost gets you a lot of defenses, but nearly all of them can be bypassed one way or another. Turn Undead is not the only thing you have to fear.

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ABOUT THIS HANDBOOK


Ghost Abilities:

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Stats:

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Feats:

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Equipment:

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On the subject of changing your Creature Type:

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3
Comments for posterity:

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4
V.  PLAYER CLASSES

Designer Notes
(click to show/hide)

FULL CASTING CLASS

1) Generic Spellcaster (UA)
  • Choose spells known from the spell list of your patron Deity
  • Choose two casting stats (any mental, one for bonus spells per day and one for spell DC)
  • Considered a divine caster
  • Medium BAB
  • Class Skills: you have as many skill points per level as indicated in each Deity’s entry. Your class skills are Concentration, Knowledge (religion), Spellcraft, Profession and the deity’s granted class skills.


HALF CASTING CLASSES

2) Ranger
  • Your spell list is the spell list of your patron Deity
  • If the Deity has the Animal Companion Granted Power, your effective Druid level may be your Ranger level, but you’ll have access to the listed Animal Companions of the Deity only.
  • Available variant: T.G. Oskar's Retooled Ranger
  • Available variant: Wildshaping Ranger (UA), provided that you are Favored of a Deity that has Wild Shape as a Granted Power. You are not limited to small and medium animals, but have access to all the forms of the Deity’s Wild Shape Granted Power.

3) Hexblade
  • Choose spells known from the spell list of your patron Deity
  • Available variant: T.G. Oskar’s Bez-Kismet

MARTIAL ADEPT CLASSES

The Piercing Point discipline is optionally available to all martial adepts (replacing one other discipline). Shadow Blade and Falling Star are available only to Favored (any). Desert Wind is available exclusively to the Favored of Hephaestus (if the class doesn’t grant it, Desert Wind may replace one other discipline). Similarly, electricity substitution DW is available exclusively to the Favored of Zeus.

4) Crusader (flavor adjustment: a courageous - but not holy - warrior)
  • All alignment-dependent maneuvers (such as Law Bearer) now work Vs any foe, but can only be used 1/encounter and cannot be recovered (or re-granted) in any way.

5) Swordsage
  • As written

6) Warblade
  • As written

7) Sublime Ranger
  • May exchange spells for maneuvers as Crusader (disciplines: Shadow Hand, Stone Dragon, and player’s choice of Falling Star or Tiger Claw)

OTHER CLASSES

8 ) Fighter

9) Barbarian
(flavor adjustment: an agile, raging - but not uncivilized - warrior)
  • Available variant: Chamber’s Heroic Barbarian
  • Remove Illiteracy and Trackless Step
  • Skills: remove Craft, Knowledge (nature) and Survival, add Profession

10) Rogue

11) Marshal


12) Scout

  • As written

13) Knight (flavor adjustment: a proud and dependable warrior)
  • Remove Knight’s Code

14) Brawler (tweak: a brawler AND a wrestler)
  • Juggernaut is a Supernatural ability (the rest are Ex unless otherwise noted)
  • Remove all alignment-dependent abilities (basically those that allow you to overcome aligned DR)
  • Add Brawler Ability: Bonus Wrestler Feat - Gain a feat which has Improved Grapple as a prerequisite, other prerequisites must also be met (requires Brutish Tactics)
  • Add Brawler Ability: Bonus Tripper Feat - Gain a feat which has Improved Trip as a prerequisite, other prerequisites must also be met (requires Cunning Tactics)

14) Factotum
  • The Factotum is the only class that can use a “supernatural” ability (in this case, SLAs and magical healing) even without being Favored of a Deity. There’s a a fluff explanation behind this apparently irrational situation, but as far as the Factotum himself is concerned, if the character is unaligned, he has never been aware of the slightest indication that “someone up there likes him”. He can rationalize his abilities any way he sees fit. (He’ll be probably wrong.)
  • The Factotum’s SLAs may be spells that appear in any of the Favored spell lists.


REQUEST: If anyone knows of a decent Scout variant somewhere, in the spirit of Heroic X or Retooled X, or perhaps with a maneuver progression, please let me know.

5
IV.  LIST OF GRANTED POWERS

Designer Notes
(click to show/hide)

  • Animal Companion works as the Druid ability. The listed available forms replace (and are not in addition to) the normally available Druid Animal Companions. It is available to the Favored of Zeus, Artemis, Aphrodite, Dionysus and Pan.
  • Aura of Courage works as the Paladin ability, except that the morale bonus applies to all allies within 5 ft/level. It is available to the Favored of Ares.
  • Auras work as the Marshal (MiH) ability (minor and major aura progressions, but Determined Caster is not allowed). They are available to the Favored of Athena.
  • Bardic Music works as the Bard ability. It is available to the Favored of Apollo, Pan (Inspire Awe ACF only) and Dionysus.
  • Brains over Brawn works as the Factotum ability. It is available to the Favored of Athena (may be wisdom-based) and Hermes.
  • Craftsman’s Lore grants Lore, as the Cloistered Cleric ability, and a bonus to craft (any, divided as you like) checks equal to HD. Also, it allows the character to take the feats Craft Magic Arms and Armor, Craft Wondrous Item and Forge Ring. (Item Creation feats are otherwise unavailable.) Craftsman’s Lore is available to the Favored of Athena, Hermes and Hephaestus.
  • Frightful Presence works as the Dragon ability, and the DC is 10 + half Character Level + Charisma modifier. It is available to the Favored of Ares, Pan and Zeus.
  • Powerful Build works as the Goliath ability. It is available to the Favored of Ares and Hephaestus.
  • Special Mount grants the Wild Cohort feat (which applies only to specific creatures, see the deities’ entries for available mounts) and a bonus feat (Mounted Combat related) at levels 1, 2, 8 and 16. Prerequisites must be met. It is available to the Favored of Ares, Poseidon and Pan.
  • Unearthly Grace grants a deflection bonus to your AC and a bonus to your saving throws equal to your Charisma modifier. It is available to the Favored of Aphrodite.
  • Wild Shape works as the Druid ability. The listed available forms replace (and are not in addition to) the normal Druid Wild Shape progression (which is any animal at 5th, any plant at 12th and any elemental at 16th level). Restrictions depending on level (HD, size, type) still apply, unless otherwise noted. It is available to the Favored of Zeus, Artemis, Demeter, Dionysus and Pan.

Path of Archery
grants a bonus to Spot checks equal to half HD and the following SLAs. It is available to the Favored of Apollo and Artemis.
  • Level 1: Guided Shot 1/day/HD
  • Level 3: Ebon eyes 1/day/HD
  • Level 5: Arrow Mind, 1/day/2 HD
  • Level 7: Hunter’s Mercy, 1/day/2 HD
  • Level 9: Arrow Storm, 1/day/4 HD
  • Level 11: Swift Haste, 1/day/4 HD
  • Level 13: Wind Tunnel, 1/day/6 HD
  • Level 15: Arrow of Bone, 1/day/6 HD
  • Level 17: Obliterate (as the Falling Star maneuver, swift action, affects one of your arrows for one round, no save, no SR) 1/day

Path of Augury grants a bonus to knowledge (any, divided as you like) equal to half HD and the following SLAs. It is available to the Favored of Zeus and Apollo.
  • Level 1: Omen of Peril, 1/day/HD
  • Level 3: Augury, 1/day/HD
  • Level 5: Clairaudience/Clairvoyance, 1/day/2 HD
  • Level 7: Divination, 1/day/2 HD
  • Level 9: Contact Other Plane*, 1/day/4 HD
  • Level 11: Legend Lore, 1/day/4 HD
  • Level 13: Vision, 1/day/6 HD
  • Level 15: Moment of Prescience, 1/day/6 HD
  • Level 17: Greater Contanct Other Plane*, 1/day

Path of Enchantment grants a bonus to Diplomacy checks equal to half HD and the following SLAs. It is available to the Favored of Aphrodite.
  • Level 1: Charm Animal or Person, 1/day/HD
  • Level 3: Enthrall, 1/day/HD
  • Level 5: Suggestion, 1/day/2 HD
  • Level 7: Charm Monster, 1/day/2 HD
  • Level 9: Dominate Person, 1/day/4 HD
  • Level 11: Mass Suggestion, 1/day/4 HD
  • Level 13: Transfix, 1/day/6 HD
  • Level 15: Mass Charm Monster, 1/day/6 HD
  • Level 17: Dominate Monster, 1/day

Path of Fire grants fire resistance and adds bonus fire damage to weapon damage. It is available to the Favored of Hephaestus.
  • Level 1: Weapons deal +1 fire damage
  • Level 4: Weapons gain flaming property
  • Level 5: Gain Resistance to Fire 10.
  • Level 8: Weapons gain Flaming Burst property
  • Level 10: Gain Resistance to Fire 20
  • Level 12: permanent Holocaust Cloak effect, as the Desert Wind stance
  • Level 15: Gain Resistance to Fire 30
  • Level 18: Weapons gain Ignan property
  • Level 20: Gain Immunity to Fire

Path of Healing grants Lay on Hands, as the Paladin ability (may use Wisdom instead of Charisma), a bonus to Heal checks equal to half HD, and the following SLAs. It is available to the Favored of Apollo and Demeter.
  • Level 3: Remove Paralysis 1/day
  • Level 4: Remove Disease 1/day
  • Level 5: Remove Fear 1/day
  • Level 6: Neutralize Poison 1/day
  • Level 9: Remove Blindness/Deafness  1/day
  • Level 10: Greater Restoration  1/day
  • Level 13: Stone to Flesh 1/day
  • Level 15: Regenerate 1/day

Path of Mischief grants a bonus to Bluff equal to half HD, and the following SLAs. It is available to the Favored of Hermes.
  • Level 1: Disguise Self, 1/day/HD
  • Level 3: Invisibility, 1/day/HD
  • Level 5: Glibness, 1/day/2 HD
  • Level 7: Greater Invisibility, 1/day/2 HD
  • Level 9: Phantasmal Thief, 1/day/4 HD
  • Level 11: Phantasmal Disorientation, 1/day4 HD
  • Level 13: Transfix, 1/day/6 HD
  • Level 15: Superior Invisibility, 1/day/6 HD
  • Level 17: Programmed Amnesia, 1/day

Path of Proteus grants a bonus to Disguise checks equal to half HD and the following SLAs. It is available to the Favored of Poseidon.
  • Level 1: Disguise Self, 1/day/HD
  • Level 3: Enlarge or Reduce Self, 1/day/HD
  • Level 5: Enlarge or Reduce Person, 1/day/2 HD
  • Level 7: Alter Self, 1/day/2 HD
  • Level 9: Polymorph, 1/day/4 HD
  • Level 11: Mass Enlarge or Reduce Person, 1/day/4 HD
  • Level 13: Greater Enlarge Person, 1/day/6 HD
  • Level 15: Polymorph Any Object, 1/day/6 HD
  • Level 17: Shapechange, 1/day

Path of the Earth grants a bonus to Survival equal to half HD and the following SLAs. It is available to the Favored of Demeter and Dionysus.
  • Level 1: Entangle, 1/day/HD
  • Level 3: Kelpstrand, 1/day/HD
  • Level 5: Plant Growth, 1/day/2 HD
  • Level 7: Wood Rot, 1/day/2 HD
  • Level 9: Wall of Thorns, 1/day/4 HD
  • Level 11: Find the Path, 1/day/4 HD
  • Level 13: Animate Plants, 1/day/6 HD
  • Level 15: Horrid Wilting, 1/day/6 HD
  • Level 17: Imprisonment, 1/day

Path of the Sea grants a bonus to Swim equal to half HD and the following SLAs. It is available to the Favored of Poseidon.
  • Level 1: Create Water, 1/day/HD
  • Level 3: Swim, 1/day/HD
  • Level 5: Water Breathing, 1/day/2 HD
  • Level 7: Control Water, 1/day/2 HD
  • Level 9: Sirene’s Grace, 1/day/4 HD
  • Level 11: Drown, 1/day/4 HD
  • Level 13: Watersprout, 1/day/6 HD
  • Level 15: Mass Drown, 1/day/6 HD
  • Level 17: Tsunami, 1/day

* See “Universal Spells” for details

6
Universal Spells

Designer Notes
(click to show/hide)

All casters gain Spontaneous Casting as Cleric (spontaneous healing), and add the following spells to their spell lists.

0 Level:  Cure Minor Wounds
1st Level: Cure Light Wounds, Find Temple SpC
2nd Level: Cure Moderate Wounds
3rd Level: Cure Serious Hounds
4th Level: Cure Critical Wounds
5th Level: Mass Cure Light Wounds, Contact Other Plane*
6th Level: Mass Cure Moderate Wounds
7th Level: Mass Cure Serious Wounds
8th Level: Mass Cure Critical Wounds
9th Level: Greater Contact Other Plane**

* The Contact Other Plane options are modified thus:

DeityAbility Decrease   True Answer   Don’t Know    Lie         Random
DemideityDC 9/1 week01-44 45-6768-8687-100
Lesser DeityDC 10/2 weeks01-4950-70 71-9192-100
Intermediary Deity   DC 12/3 weeks01-6061-7576-9596-100
Greater DeityDC 14/4 weeks01-7374-8182-9899-100
PrimordialDC 16/5 weeks01-8889-90 91-98 100

  • Demideities include Hercules, Theseus, Chiron, Orion or any other star, Asclepius, etc
  • Lesser deities are the Charites, Iris, Helios, Selene and Hebe
  • Intermediary deities are the Titans, the Erinyes, the Muses, Hestia, Pan, Hecate and Persephone
  • Greater deities are the Twelve Olympians and Hades
  • Primordials are Uranus, Hemera, Nyx, Tartarus, Erebus, Aether, Oceanus, Tethys and Cronus
  • You must succeed on a Wisdom check (not Intelligence) or your Intelligence, Charisma and Wisdom scores fall to 8 for the stated duration.
  • If you are Favored of the Deity you’re trying to contact (or your deity is the target’s patron/ally), you receive a +2 bonus to the wisdom check and a +10% to the chance of receiving a True Answer (subtract from the chance to receive a Lie). This doesn’t apply to contacting Primordial deities.
  • If you are Favored of a Deity currently hostile to the one you’re trying to contact, you suffer a  -2 penalty to the wisdom check, and the chance of receiving a True Answer is reduced by 20% (add to the chance to receive a Lie). This doesn’t apply to contacting Primordial deities.
  • The percentages are only indicative. For example, if you ask Iris, the messenger of the Gods, if she delivered a message from Zeus to anyone yesterday, she definitely knows the answer - though there’s still a chance she will lie about it.


** Greater Contact Other Plane works as Contact Other Plane, but with the following options instead:

DeityAbility Decrease   True Answer   Don’t Know    Lie
First Born  DC 20/7 weeks01-9192-9394-100
FateDC 24/8 weeks01-95-96-100

  • The First Born are Chaos, Gaia and Eros.
  • By contacting “fate” you can speak to Ananke, Clotho, Lachesis or Atropos. These ladies literally know everything.
  • Being Favored of a specific Deity grants no bonus and imposes no penalty to this wisdom check

7
Pan



Gonna break loose, gonna keep a-movin' wild
Gonna keep a-swingin' baby, I'm a real wild child

Portfolio: shepherds, music (rustic), wilderness, panic, primal instincts
Skills (4) : Climb, Handle Animal, Intimidate, Perform (comedy, dance, sing, wind instruments), Survival
Weapon Proficiencies: club, handaxe, quarterstaff, greatclub
Armor Proficiencies: light armor, wooden shields
Granted Powers:
  • Bardic Music (Inspire Awe ACF only) - or -
  • Frightful Presence - or -
  • Special Mount: donkey, mule, dire boar (lvl 7) - or -
  • Animal Companion: wolf, boar (lvl 4), dire wolf (lvl 7), dire boar (lvl 7)

Spell List

(click to show/hide)

8
Dionysus


Don’t you know there ain’t no devil?
There’s just god when he’s drunk.

Portfolio: wine, plants, revelry, ecstasy, music (wild), fertility
Skills (4) : Intimidate, Knowledge (nature), Perform (comedy, dance, sing, musical instruments), Use Rope
Weapon Proficiencies: club, quarterstaff, sickle, thyrsus
Armor Proficiencies: light armor, wooden shields
Granted Powers:
  • Bardic Music - or -
  • Wild Shape: any animal or plant  - or -
  • Animal Companion: mule, donkey, panther (lvl 4) - or - 
  • Path of the Earth

Spell List

(click to show/hide)

9
Hephaestus



If I had a hammer, I’d hammer in the morning
I’d hammer in the evening
all over this land

Portfolio: fire, volcanoes, blacksmithing, metal, crafts, technology
Skills (4): Appraise, Craft (all), Disable Device, Knowledge (engineering, metals), Search
Weapon Proficiencies: all weapons
Armor Proficiencies: all armors, shields
Granted Powers:
  • Path of Fire - or -
  • Craftsman’s Lore - or -
  • Powerful Build

Spell List

(click to show/hide)

10
Aphrodite



In my heart, a deep and dark and lonely part
wants her. And waits for after dark.

Portfolio: love, lust, pleasure, beauty, sex
Skills (4) : Bluff, Diplomacy, Gather Information, Handle Animal
Weapon Proficiencies: dagger
Armor Proficiencies: light armor
Granted Powers:
  • Unearthly Grace - or -
  • Animal Companion: wolf, dire wolf (lvl 4), leopard (lvl 4), lion (lvl 7), dire lion (lvl 10) - or -
  • Path of Enchantment

Spell List

(click to show/hide)

11
Ares



My daddy was a Blueshirt and my mother a Madame,
my brother earned his medals at Mai Lei in Vietnam

Portfolio: war as mayhem, glory, courage, might, bloodlust, dumb fighters
Skills (2) : Intimidate, Jump, Ride
Weapon Proficiencies: all martial weapons
Armor Proficiencies: all armors, shields
Granted Powers:
  • Frightful Presence - or -
  • Special Mount : warhorse - or -
  • Powerful Build - or -
  • Aura of Courage

Spell List

(click to show/hide)

12
Hermes



Truth is a local phenomenon. Like a micro-climate.

Portfolio: thieves, trickery, travel, commerce, messengers, inventions
Skills (6): Appraise, Bluff, Craft (any but weapons/armors), Diplomacy, Knowledge (engineering, geography, local), Open Lock, Perform (oratory, string instruments), Sleight of Hand
Weapon Proficiencies: dagger, short sword
Armor Proficiencies: light armor
Granted Power:
  • Brains over Brawn - or -
  • Craftsman’s Lore - or -
  • Path of Mischief

Spell List

(click to show/hide)

13
Artemis



Here comes the predator

Portfolio: hunt, archery, wild animals, wilderness, childbirth, maidens, moon
Skills (4): Handle Animal, Hide, Knowledge (nature), Move Silently, Spot, Survival
Weapon Proficiencies: longbow, shortbow, shortspear, spear
Armor Proficiencies: light and medium armor
Granted Powers:
  • Path of Archery - or -
  • Wild Shape: black bear, brown bear, dire bear, legendary bear - or -
  • Animal Companion: dog, riding dog, black bear (lvl 4), brown bear (lvl 7), dire bear (lvl 13)

Spell List

(click to show/hide)

14
Apollo



The sun is a very magic fellow
He shines down on me each day

Portfolio: oracles, healing, archery, sun, music (refined), arts
Skills (4): Appraise, Heal, Knowledge (history, arts), Listen, Perform (any), Spot
Weapon Proficiencies: longbow, shortbow
Armor Proficiencies: light and medium armor
Granted Powers:
  • Bardic Music - or -
  • Path of Archery - or -
  • Path of Healing - or -
  • Path of Augury

Spell List

(click to show/hide)

15
Demeter



Like a tree that’s planted by the water
we shall not be moved

Portfolio: agriculture, plants, earth, cycle of life and death, renewal, fertility
Skills (4) : Heal, Knowledge (nature, dungeoneering), Survival
Weapon Proficiencies: club, quarterstaff, sickle, scythe
Armor Proficiencies: light armor, wooden shields
Granted Power:
  • Wild Shape: any plant (from lvl 5) - or -
  • Path of the Earth - or -
  • Path of Healing

Spell List

(click to show/hide)

16
Poseidon



And then they splashed into the deep blue sea
Oh, it was a wonderful splash

Portfolio: sea, horses, earthquakes, water
Skills (4) : Knowledge (sea), Ride, Swim
Weapon Proficiencies: all spears, net, trident
Armor Proficiencies: light armor, shields
Granted Power:
  • Special Mount: horse, warhorse, any aquatic, pegasus (lvl 7) - or -
  • Path of the Sea
  • Path of Proteus

Spell List

(click to show/hide)

17
Athena



If you miss me in the cotton field, you can’t find me nowhere
Come on over to the courthouse, I’ll be voting right there

Portfolio: war idealized, strategy, wisdom, crafts, justice
Class Skills (6) : Appraise, Craft (all), Knowledge (all), Sense Motive, Spot
Weapon Proficiencies: all martial weapons
Armor Proficiencies: all armors, shields
Granted Powers:
  • Brains over Brawn (may be wisdom-based) - or -
  • Craftsman’s Lore - or -
  • Auras

Spell List

(click to show/hide)

18
Zeus



I’m only interested in two things.
See if you can guess what they are
.

Portfolio: sky, air, thunder, leadership, the status quo
Skills (4): Climb, Diplomacy, Intimidate, Spot
Weapon Proficiencies: all spears, javelin
Armor Proficiencies: light and medium armor, shields
Granted Powers:
  • Frightful Presence - or -
  • Animal Companion: eagle, lion (lvl 7), dire lion (lvl 10), griffon (lvl 10) - or -
  • Wild Shape: any bird, lion, dire lion, griffon, giant eagle - or -
  • Path of Augury

Spell List

(click to show/hide)

19
III.  THE PANTHEON

Designer Notes
(click to show/hide)

How to read the entries

Skills:
All the listed skills are considered Class Skills for the Favored character, for his entire career. The number in brackets shows how many skill points per level the Generic Spellcaster of each deity gets, multiplying by 4 at 1st level as usual. All other classes get the normal amount of skill points per level.

Weapon/Armor Proficiencies:
Each Favored character gains one bonus weapon proficiency, one bonus armor proficiency and one bonus shield proficiency from the listed ones (if any).

Granted Powers:
Each Favored character must choose only one of the available Granted Powers. Once made, this choice cannot be changed.

Granted Powers are based on Character Level for numeric effects that depend on level (if there are any). When SLAs are granted, the DC is 10 + Character Level + Intelligence or Wisdom or Charisma modifier (player’s choice), and the Caster Level is equal to Character Level.

Granted Powers are always Supernatural Abilities unless otherwise noted.

Spell List:
Spellcasting Favored characters have access to the Deity’s spell list - and no other spells from any other source - regardless of class.

20
II.  New Mechanic: FAVORED OF THE DEITY

Gods in this setting are exceptionally active. And personally active, for that matter - there are no avatars. They are immensely interested in mortal affairs, and they are in the habit of favoring mortal heroes for their own (just or nefarious or plain whimsical) reasons. To represent this, we use a new mechanic called Favored of the Deity.

Each character may choose one patron god or goddess. The Favored character gains a Granted Power, extra class skills, bonus weapon/armor proficiencies and the option to use supernatural abilities, spell-like abilities and spells that derive from classes. (Which is otherwise forbidden.) Each deity grants a different spell list, and the Favored spellcaster has access to the spell list of his patron deity, regardless of class.

Being Favored is much more personal than being a Cleric or Paladin of a D&D deity. A Favored character has seen the deity at least once in a dream or vision - and at high levels, they have probably chatted face to face. It’s also much more loose. Unlike Clerics, Favored characters are not required by their god to be militant about anything, are not considered “champions” of their god or their god’s cause, and will never have to deal with a church hierarchy that dispenses orders. However, it’s still possible to do something grossly inappropriate and fall from favor.
 
A character may choose to not be Favored, but in that case he cannot take levels in a spellcasting class, neither can he use any supernatural or spell-like ability. The sole exception to this rule is the Factotum (see below).

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