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Messages - Anthrowhale

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1
Min/Max 3.x / Re: Stutter caster
« on: June 01, 2013, 10:56:49 PM »
a more specific rule is

Whether Supernatural Spell or the Mother Cyst feat are more specific is ambiguous to me as they are both exceptions.

The Occam's Razor explanation for why you can not cast a Necrotic spell without a Mother Cyst is the use of the Mother Cyst as a focus in the casting.  Generally, I'd suggest going with the simplest explanation in an ambiguous explanation, but any DM is free to imagine other explanations and apply them.  In particular, always choosing the interpretation which minimizes the power of an overpowerful build does have some appeal.

2
Min/Max 3.x / Re: Stutter caster
« on: May 31, 2013, 05:30:14 PM »
Stutter doesn't need to cast it. Stutter emulates it with a Wish.

Although Limited Wish would work, I was imagining using supernatural deep in a recursively nested twin to guarantee success at high levels.

I meant that I don't see Mother Cyst on your list of feats. 
Even though you strip the component/foci off, you still need the feat to cast any of the Cyst line because of what the Mother Cyst feat says:
Quote from: Libris Mortis pg 28
Normal:  A creature without this feat cannot cast Necrotic Cyst spells.

I think it's ambiguous how to interpret this clause in this context.  Learning and memorizing necrotic spells is clearly not forbidden, but casting might be.   Is this a reiteration that you can't normally cast a spell without it's focus or something else?  To settle it, you need to look at the spell itself which is the primary source for the spell.  The spell states that the mother cyst is a focus. 

3
Min/Max 3.x / Re: Stutter caster
« on: May 31, 2013, 01:24:19 AM »
Minor quibble: the mother cyst spells also need to target something living.  :D

Tweaked.

The Necrotic Cyst line requires the Mother Cyst feat to cast,

For most casters, that is correct.  For Stutter caster, the mother cyst is a focus, which is a component, which can be stripped by Supernatural Spell. 

and I don't see it on your list. 

I don't follow. 

Also, as a form of mental control, it's blocked by Protection from Evil despite not being Mind Effecting.

That appears correct---I didn't realize P from E has such a blanket statement.  That's cool---it makes it stronger than Mind Blank in some ways. 

4
Min/Max 3.x / Re: Stutter caster
« on: May 30, 2013, 11:37:47 PM »
More specifically, when do stock creatures of your ECL +4 (or less) stop having at least a 50% chance of saving/ignoring the effect? 

Looking at stock NPCs, I believe "ECL+4 loses" when (Supernatural) Twin Arcane Fusion is available which is ECL 9 for the archivist and 12 for the wizard and sorcerer.  Consider for example:
Supernatural Twin Arcane Fusion (Fear, Color Spray).  If all 4 saves are made, the enemy runs away for 1 round due to shaken escalating to fear.  If a Color Spray save fails they are Stunned for 1 round.  If a Fear save fails, they are Panicked for many rounds.  If a Fear and a Color Spray save fail, they are Cowering for many rounds.  Due to Supernatural any spell resistance is irrelevant. 

Mettle would help, as does immunity to fear.  An alternative attack is: Twin Arcane Fusion (Greater Orb, Orb) which does an expected 115 damage for the archivist (and more for the others) against things with a ~10 touch AC. 

The next quantum up from that is probably L13 (arcane spell surge) for the archivist or L15 (Limited Wish) for the others.  At that level it certainly over power ECL+4 opponents.

Also, what about optimized, pre-built characters?

Optimization levels vary so wildly that it's as above to never.

Your druid advances in level but has no ability to cast domain spells.

This is incorrect for the reasons stated by linklord231.

For your spellbook:

Necrotic Domination:
Has an enemy humanoid wizard's mindblank made your enchantment spells irrelevant?  Here's a two-step fix.  1) Hit them with Necrotic Cyst.  2) Hit them with Necrotic Domination.  Now, you own an enemy spellcaster with all their defenses and items intact.
Also see: Necrotic Tumor: the level 7 variant for living nonhumanoids.

5
Min/Max 3.x / Re: Stutter caster
« on: May 29, 2013, 09:09:17 AM »
I don't disagree with anything that Forumowicz or Plz says.  Nerfing Wish(Metamagic(Spell)) would substantially reduce the power of the build so that it is not too much beyond Mailman.

6
Min/Max 3.x / Re: Stutter caster
« on: May 29, 2013, 09:06:51 AM »
Explanation: "The Spellbook" is a project of Captnq's wherein he analyzes spells and their use.

I'd need an example of what he wants.

Epic Spellcasting breaks the game.

Exactly.  100% RAW L30+ spellcasters should be untouchable.

It doesn't matter what they have for offence, if you go first and circumvent their defense.

I took a closer look at that spell list.  The better spells seem to be:

Enervation // -50 levels.  Requires Surge of Fortune to guarantee hit.

Charm Monster // Friend for weeks.  Mind-affecting
Fear // Self stacks for autopanic.  Mind-affecting, Fear
Dolorous Motes // Range long 10' cube/level Daze.  Mind-affecting.  No sacrifice required for Su spells.

Ice Lance // 1d4 round stun Range Medium
Burning Blood // round/level only move actions
Radiant Fog // Blinding solid fog 20' radius 20' high
Cloud of Bewilderment // 10' cube Nausea for 1d4+1 rounds

The L1 spells are special as they are free riders.  Grease and Wall of Smoke are standouts.

Saves of at least 25 (resist+5, Empyreal armor+5 + levels +stats) + catalogues of enlightenment[pride domain] shuts down almost everything.  Adding in fear immunity, freedom of movement, negative effects immunity (soulfire armor) eliminates the remainder.  A few prepared opponents might have all of these (or equivalents).

7
Min/Max 3.x / Re: Stutter caster
« on: May 27, 2013, 08:37:40 PM »
I'm not familiar with Druid/Contemplative. Are his spells listed like: 4+1, 3+1, 3+1, 2+1? If so, then yes.

They are "like" 4+1, 3+1, 3+1, 2+1, 1+1, 0+1 or 5,4,4,3,2,1 or any chosen interpolation.  The complete divine states that when other classes than clerics gain a domain, they gain the ability to cast one domain spell of each level per day, but they do not gain any extra spells/day.  Stutter relies on this for the ability to cast Anyspell.  (It's explained in the assumptions section.)

Access to and ability to use are two different things.

This is not the case for Contemplative.  I can quote the relevant bits of complete divine if you have any doubt.

I'm a sorcerer. I forget the spell but my cleric friend does that thing where you loan a spell. Now I have cure light wounds "memorized". Can I cast it in Arcane Fusion? Nope. I don't know it, so it's not a sorcerer spell.

Correct.  It's "Imbue with spell ability".

I go with the BS to become a sacred Sorcerer. I now have access to the sacred list of spells. Now, by YOUR logic, I cannot use Arcane Fusion with any of those spells.

I suspect you don't understand my logic?  Because that is not the conclusion.  Any spells added to a sorcerer's spell list is a vaild target for arcane fusion.

As far as I can tell with your other examples, the following illustrates our divergence: "that archivist spell is a druid spell".  You believe this can't be true by definition, but I'm aware of no rule anywhere which proves your view.  In my view, an archivist could have several spells which are druid spells.  If the archivist scribes it in a scroll, then the druid can use it.  Furthermore, if the archivist gets "storm of vengeance" from the nobility domain and scribes it as a scroll, the druid can use it.  In general, being an X spell does not exclude being a Y spell where X and Y are classes or domains.  To change my opinion, you need to find a rule somewhere.

Well, yes. But not for the reasons you think they are. An archivist using Alternate Source could scribe an Arcane version of a spell from the Sorcerer List onto a scroll. He could read it, because it's on his spell list. However, the spell itself would be an Arcane Archivist Spell, because an Archivist scribes it.

Reading it is directly forbidden by the rules of scroll use I linked previously.  An archivist can only read divine scrolls.

I wouldn't mind adding this to The Spellbook

The Spellbook?  What's an example of what you want?

You do pay for the metamagic.

You are using my interpretation.  It's not correct by RAW because metamagic doesn't generally adjust spell level, but it's the obvious reasonable choice with support from the Arcane Fusion errata, which is here: http://www.wizards.com/dnd/files/CompleteMage_Errata.zip

In realilty, you are supposed to start off at 1st level and learn your spells from scrolls.

It's certainly correct that spell access is a potential limiting factor for Stutter.

If your PC can trounce a party of 30th level PCs, you're TO.

Your 30+ level PCs didn't chose epic spellcasting?
 
versatility / options = power.

That's a traditional view, but one could be a skeptic as well.  Using the Mailman again, there is somewhat less versatility compared to other sorcerers, but it's TO at L20 in your view.

IP of saves / SR.
IP = ?

If you avoid anything on this list, or anything similar, then it is CO, if you spam nothing but buffs and things on that list, then you are using the trick for TO.

That's a nice list.  It's missing Illusory Pit which is an L6 stun even on a save.

8
Min/Max 3.x / Re: Stutter caster
« on: May 26, 2013, 11:37:09 PM »
If your answer to that is "use a different spell," why bother with the nested Twin trick?

The answer varies quite a bit by circumstances.  Some immunites like "immunity to magic" are dealt with directly.  Others require indirect attacks, with the worst case being pretty bad. 

Consider mind control.  The standard approach to mind control is enchantment[charm] spells for which immunity is common at high levels.   Instead, you can autohit with Necrotic Cyst by stripping the SR:Yes and Twinning through the Fort Neg followed by stripping the SR:Yes from Necrotic Domination and Twinning through the Will Neg.  Or you could Disjunction followed by a Charm Monster that is SR:No with (effectively) no save.  The first captures an enemy humanoid spellcaster intact in the middle of a battle.  The second is an autowin against spell based defenses like mindblank + high saves.

I parse Wish(Metamagic(spell)) -> (spell) and Metamagic(wish(spell)) -> Metamagic(spell)

My understanding is that by RAW you can Wish(Metamagic(Spell)) since a metamagic spell is a spell.  This is ridiculous, since you don't pay for the metamagic.  My solution is as per the errata of Arcane Fusion.  Yours is as above.   Yours would weaken the approach substantially, while I expect mine would be more common.

You wanted to know the line between TO and CO and you're approaching it merely with this sentence.

That's good to know.  I hadn't realized that approaching TO was as easy as full archivist spell access.

Well if you want to please others, offering your build in phases would be good. People tend to be a little aggressive here than you might be used to.

Let me suggest two lower power variants of this build, based on a Sorcerer and a Wizard.

Stutter Sorcerer
(click to show/hide)

Stutter Wizard
(click to show/hide)

Both of these builds rely on neither Dragon nor Unearthed Arcana material and use no strange entry tricks.  They both drop persistent spell, but retain the full ability to do recursive twinning.  The end state for spell access is Sorcerer 19/Cleric 1 and Wizard 17/Cleric 1 with spell access lost gradually throughout the builds making them fairly playable throughout.  In short, you can't complain about the _means_, as some of the earlier responses did.  Are these considered TO in your opinion?

Allow me to explain where this hits TO.

That's helpful thanks.

If you optimize offense, then you are optimizing to defeat the generic defenses.  Presumably degree of success is then the deciding factor between CO and TO.   But the requisite degree of success is not clear to me.  Let's consider Monster Manual opponents as a baseline. 
(a) The Mailman build pretty much always hits, and can inflict an expected 285 damage at L20 with a single SR:No, no save, touch attack spell: GAF (Tw Ma Orb, Tw AF (Orb, Tw Ma Orb)).  Given that this build can cast ~4 spells in a round, this is an autowin against basically all Monster Manual monsters.  Is this TO?  It seems like much of your discussion points in the same direction. 
(b) The ability of Stutter to breeze through multiple encounters might be overestimated as there are only 4 Supernatural Spells/day which can generally only be used to overwhelm 1 or 2 opponents.  Without the Su spells, Stutter is reduced to Twin GAF [L4, Twin AF [L4, L1] ] which is not so fierce.  Using Orbs, this is 405 expected damage if you can make the touch attacks.

9
Min/Max 3.x / Re: Stutter caster
« on: May 25, 2013, 09:58:07 PM »
you still have no way of bypassing immunities. 

As ariasderros says.   The build has effective spontaneous access to nearly all desirable spells and access to all spells in a prepared manner.  Beyond that, you'll need to get specific about which immunities.

10
Min/Max 3.x / Re: Stutter caster
« on: May 25, 2013, 09:53:10 PM »
First

The analogy seems off---it's more like being accused of genocide and claiming murder.  Stutter demonstrates recursive twin in the best way possible.  The only thing that I added to the build beyond that was DMM[Persist].

Second,

I'm still interested if you can pin down the border between CO and TO better.  Also, would you be any happier with a Sorcerer/Cleric based build?  Just about everything is translatable.

Third,

I think we understand each other here.

Fourth, effects produced by Supernatural abilities cannot be dispelled, but they can be disjoined. That is what Plz was referencing. He is correct.

I'm unclear here on two points:  It sounded like Plz was referring to the 'spell' clause in disjunction, and I don't see evidence that disjunction works on Su.  Which wording makes you believe that?  Su is not generally a spell or spell-like effect.

Sixth

Sorry, should have added a smiley face with that reference :) It was a joke.

ASS? I think we've gone too far.

It's worse than that: the build has two ASSes :)  Arcane Spell Surge and Alternate Source Spell.

11
Min/Max 3.x / Re: Stutter caster
« on: May 25, 2013, 08:26:27 AM »
So you finally listened to me about how arcane fusion allows for nuking more HP than your mundanes can survive.

ExFighter can take the hit.

You mean Arcane Thesis

Correct, fixed, thanks.

no it only works on twin not easy MM or ASS.

I don't follow.  Easy MM and ASS are [metamagic]

"I assume that you can Wish for a spell with metamagic at the adjusted metamagic level." Not without DM permission under 'similar effects' RAW you have to metamagic the wish (effected 10 or more level spell slot) to do this.

I disagree here.  A spell with metamagic is still a spell and hence a valid target for Wish.  What's unclear in the rules is what the "level" should be.  By RAW, metmagic (except for Heighten) does not adjust spell level.  But, this is silly.  I'm using the Arcane Fusion Errata rules (adjusted spell slot level) rather than RAW.  I think that's far more reasonable.

I always expect targets to have mettle and make their saves when seemingly possible.

The save breaking is admittedly the weakest defense breach, because it can be subverted by Choose Destiny, Steadfast Determination, the Pride domain, or Luck rerolls.

"A Supernatural spell is not dispellable. Not even by Disjunction." Not technically true. "All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does)". Supernatural spell does not stop these effects from being spells even if they count as (Su).

The text of Supernatural Spell appears to be ambiguous on this point.  It says:  "... use any one spell with a casting time of up to 1 standard action as a supernatural ability." which implies the rules for supernatural abilities govern by default.  On the other hand, it says that "The spell functions as it normally would, ... but..." and lists no exceptions for dispelling.  I'm not sure how to resolve this.  The second part could be meant as clarification of the first or simply elucidation of a subset of effects of the first.

It's interesting that you argue a supernatural spell is a spell [for the purpose of dispelling], but that a metamagic spell is not a spell [for the purpose of wish]. 

"Arcane Spell Surge, Wizard 7, Dragon Magic. All arcane spells are immediate." My copy of DM64 says "1 swift action" rather than 'immediate' anywhere.

Fixed, thanks.

"From Surge of Fortune:
Quote: The result of the next attack roll ... is treated as a natural 20." Next attack roll != next 40 attack rolls if we consider the spell text more specific than the metamagics text -- a valid interpretation.

That's interesting.  My interpretation of:  "Any variable characteristics (including attack rolls) ... are applied to both spells ..." is that there is only one attack roll.  But yours is that there are two attack rolls that happen to be the same?

"Superm. S L Permant Spell = free undispellable permanent spells." What is this?

Sorry, Permanency.  Fixed, thanks.

tl;dr you pretty much just cobbled together the most broken things you can find (wish greater effects, shapechange, chronotyrns, Friendly Fire, celerity, etc).

There are plenty of other broken things out there.

Attempting this without 9th level or clearly broken spells nor +1 or +2 PrCs would be more interesting.

The build itself seems viable at lesser levels with L9 being the first point where it's a substantial bump above a more typical wizard.  Doing the same with less does seem desirable, but probably not possible.

12
Min/Max 3.x / Re: Stutter caster
« on: May 24, 2013, 11:53:28 PM »
Have you read

These are both covered in the assumptions section, but I'll reiterate.

For Anyspell, do you believe that a Druid/Contemplative taking the Spell domain would be able to prepare an arcane spell in the (single) 3rd level slot where they can prepare a domain spell?  I'd say "yes" and I expect that most would agree.

For Arcane Fusion, I just double checked the rules for Archivist.   There is no rule stating that a spell scribed by the archivist ceases to be a spell on the source list.  Hence it remains a valid target for Arcane Fusion by default. 

A sorcerer can't generally use a prayerbook both because the spells are typically not sorcerer spells and because the spells are always divine.  But if an archivist scribed a divine sorcerer spell into their prayerbook and then created an arcane version of the same spell on a scroll?  The scroll could be used by a sorcerer as it has an arcane type and is on the sorcerer's spell list.  Similarly, a Druid spell scribed into a prayerbook, memorized, and scribed onto a scroll could be used by a Druid according to scroll use rules: http://www.d20srd.org/srd/magicItems/scrolls.htm.

13
Min/Max 3.x / Re: Stutter caster
« on: May 24, 2013, 10:06:23 PM »
There is CO, and there is TO.

Thanks for this. 

I suspect that whether you consider this CO or TO depends a bit on level? 

At level 1-8, I believe this is merely a strong caster which should be in the realm of CO.

Levels 9 (AT[Arcane Fusion]), 10(Su Spell), 12 (Persist), 13(Arcane Spell Surge), 15(AT[GAF]), 17(Shapechange/Disjunction), 18 (AT[Wish]), 20(AT[Limited Wish]) each provide a significant quantum jump in power.  Crudely speaking, you can think of this as a factor of 2 increase in power each time and the end result is TO by your definition.  I'm curious where you place the line in between those points.  I understand that's fuzzy, but it would help me calibrate.

you can already make sure you win initiative every time

Are  you just thinking of foresight/celerity?  I'm not sure how you would use Twin for initiative.

That is what early entry is.

I think it's fair to say that there are some odd entries, but that it's not really early.  Dweomerkeeper's standard first entry level is 6, just as in this build.  The same is true of all other prestige classes.

While you might not intend for your prereq to be removed, it very well can be removed by others through many different, easily accessible, means.

As a DM, I'd houserule loss of class abilities in the case of prereq removal.  Note that at level 11+ class abilities are no longer dispellable.   So, there is a window of level 6-10 where the build does have a notable (and exploitable) weakness.

This build needs at least Dragon material to be okay'ed to be usable.

Losing the Dragon feats cuts the power down, but they are not essential to the approach.  A sorcerer or wizard can also access the full range of multipliers with delayed spell access.  Arcane Thesis on an Twin Sanctum Invisible Cooperative spell is +0.

YMMV

I agree, and I don't have enough experience at different tables to tell how it varies.   But generally depending on fewer things seems desirable.

Would this work without supernatural spell?  How well?

Without Supernatural Spell Wish is too expensive for routine use, Limited Wish is painful to use regularly, and SR:Yes spells can fail.  This drops the multiplier on the number of base spells the character would willingly drop in a round by a factor of 2 or 4 and can force salting your castings with Truecast/Assay Resistance.  It's still a powerful technique, but Charm Monster x6 is not quite as fearsome as Charm Monster x20.

14
Min/Max 3.x / Re: Stutter caster
« on: May 24, 2013, 11:37:06 AM »
Yes, throwing every dirty trick with self-admittedly dubious legality you remember onto one caster lets you get around most issues.

Actually many dirty tricks missing.  There are no flaws, no feat reshuffling, no level buyoff, no setting specific rules/spells/items, no rebuilding to a non-sequentially viable state, no removal of prestige class prereqs after qualification, no early qualification for prestige classes, no mind swap, no racial casting levels or obscure races, etc....  Furthermore, the build is playable at all levels.  I believe the assumptions listed are complete and would all plausibly be the default interpretation where rules are ambiguous. 

Comparing to the Mailman build for example, this does not require the Faerun-specific Incantatrix, so it may be playable in more campaigns.

15
Min/Max 3.x / Stutter caster
« on: May 23, 2013, 10:36:33 PM »
I posted the Stutter Caster http://www.giantitp.com/forums/showthread.php?p=15294019#post15294019 on gitp, but was told that folks here might appreciate it more.

The basic idea is to use Twin Spell, Dweomer Keeper, and metaspells to make any L4- spell (save yes, SR Yes, attack yes) spell hit. This has similar goals to the Mailman build, but is radically more comprehensive, offering many different tactics than direct damage as well as extreme flexibility in spell choice via Archivist casting.  The full details are at the post above.  I'm interested in any comments or improvements that you can come up with.

16
Introduce Yourself / Anthrowhale
« on: May 23, 2013, 10:11:02 PM »
Hi all,

I'm a D&D player with too little time to play, but enough time to enjoy putting together a build occasionally.  I've also had plenty of fun working with other systems.


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