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Messages - lans

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1
D&D 3.5 and Pathfinder / Re: Ranking classes melee capability
« on: October 12, 2016, 12:20:57 PM »
That is why I want to figure out how much of a build is the class, as opposed to optimization of feats and magic items, and just having a high pointbuy.


@ Solo I think what I am attempting to do would make builds that would be inclusive of the highly optimized ones, as long as the melee character can go toe o toe with a monster of equal CR. If your play experience is that they don't then this wouldn't be representative of that

2
D&D 3.5 and Pathfinder / Re: Ranking classes melee capability
« on: October 10, 2016, 11:24:55 AM »
Care to give more on that?
The further removed this experiment is from actual play conditions, the less relevancy it has.

I think its only about as far removed from actual play conditions as heavily optimized characters. Possibly even less as this simulates minimalist builds that work.

3
D&D 3.5 and Pathfinder / Re: Ranking classes melee capability
« on: October 09, 2016, 01:24:23 PM »
That scoring system is overly complex buddy, you're on your own.
Anyway, if you want to do this kind of benchmark you could try checking optimization by the numbers (google it), to get a better idea of what the typical encounter for a given level might be.
After all, there is not much point in facing a melee monster in melee.

I have problems with the optimization by numbers in that it measures BAB not attack bonus and doesn't say how much damage the average full attack would deal from the monsters. Picking a representative brute type monster seems better.

Would you suggest ways to make the system less complex? I am thinking maybe just using factors that a character has less control over, such as flaws, PB and WBL?


Winning before going to war is an entirely valid war strategy.

That said, the problem you've got is that there's no clear distinction between melee and non-melee.

Is it "winning melee" if a Duskblade channels ray of enfeeblement through his sword to debuff an ogre?

Is it "winning melee" if a Duskblade casts ray of enfeeblement from 30 ft. away and then stabs the debuffed ogre?

What's the difference between an ogre stunned by a Monk's Stunning Fist vs. an ogre stunned by Power Word: Stun?
  If I said I'm measuring the ability to go in and slobernogger it out with the monster, and spending a standard action to cast a spell, while it may be the best option is not what is being attempted here? That if a player says he wants to play a character that beats the crap out of things can be directed towards the right class.

4
D&D 3.5 and Pathfinder / Re: Ranking classes melee capability
« on: October 09, 2016, 09:38:39 AM »
wizard 1 defeats the ogre, right? (Sleep)

I am measuring melee capability, so sleep wouldn't be used. Now a wizard 3 with alterself, and other buffs is game.

Sleep is a debuff.

Sleep + coup-de-grace via scythe => Wizard won melee.

This is an extreme example of how a save-or-lose spell can remove danger to the point that a Wizard is comfortable standing next to a (snoring) ogre.


Not what this thread is for, thats not a wizard wining melee, ratherthat is a wizard winning then going into melee.


Why would you want to nerf a melee combatant when, as given above, a 1st level wizard with Sleep destroys something that would be a challenge to anything melee focused and many levels higher than the wizard?
Is this directed towards me?

5
D&D 3.5 and Pathfinder / Re: Ranking classes melee capability
« on: October 09, 2016, 12:30:39 AM »
wizard 1 defeats the ogre, right? (Sleep)

I am measuring melee capability, so sleep wouldn't be used. Now a wizard 3 with alterself, and other buffs is game.


Quote
Well, I want to rank the classes themselves not how much you can optimize them, and most classes are going to need feats and equipment to win encounters so them using as little as possible seems ideal for this.

You're not going to produce much usable data.

Care to give more on that?

6
D&D 3.5 and Pathfinder / Re: Ranking classes melee capability
« on: October 08, 2016, 01:05:10 PM »
In order to reduce how much optimization matters (...)
What an unusual requirement.

Well, I want to rank the classes themselves not how much you can optimize them, and most classes are going to need feats and equipment to win encounters so them using as little as possible seems ideal for this.  Technically they should still be optimzed just to the point system as opposed to raw numbers.


Here is 2 i did so far


http://www.myth-weavers.com/sheet.html#id=962732
barb hp 78 ac 22, 20 on charge +12/7 2d6+7/10 5 rnds of frenzy
Ac
Barbarian lv 7 wealth hp 78 AC 23 2 19 on charge +2d6+10 12/7
rop +1 amulet of nat armor +1 weapon +1 armor +2
strength and constitution +2
Round 1 Barbarian frenzies, and charges 14/9 37.4 damage to giant on charge Giant does 28.98 to barb.
Round 2 B deals 31.79 G deals 24.25
Round 3 B Deals 31.79 G Deals another 24.25 B 1.52 G 1.02
R 4 Barbarian kills giant usually.


Hide


Warrior 77 hp ac23 16/11 2d6+12

giant hp 102 ac 20 16/11 2d8+10 19 15
25.35 vs 22 30.18 vs 20 17.06 if goes first

R 1 Warrior charges giant deals 22.33 Giant attacks back for 27.77
R 2 W FA for 31.62 G Does another 23.15
R3 W 31.62 G 23.15 Warrior at 2.93
R4 W 31.62 G 23.15 Giant should be at -1.5 warrior will be at -26.08 if the giant lives


7
D&D 3.5 and Pathfinder / Ranking classes melee capability
« on: October 07, 2016, 09:45:09 AM »
I want to get a comparision going to how different classes perform at melee.

In order to reduce how much optimization matters the scoring is going to be on if it can defeat a melee monster of cr =cl and unused nonclass resources.
 
So for this system a barbarian 3 with 0pb, a club and no feats or race chosen would have the best rankings if it can defeat an ogre.


I'm going to break the categories into equipment, feats, race, point buy and
alternate

Scoring for equipment is to take the decimal of WBLused and add it to
the score, with over .8 being rated as 1.25, and under a quarter as 0.

Feats - the same with using over 2/3 of your feats being rated as 1.25

Point buy- 15 points 0, 22 points .25, 25 points .5, 28 points .75, 32 points 1.25

Race No race 0 points, standard race .5 strong race .75, anthropomorphic baleen whale or other high powered race 1.25

Alternate grab bag of things .25 for a flaw .6 for 2, .75 for selling soul for feats, .15 for traits, .1 for each skill needed.

I'm thinking that maybe a penalty for out of class 1/day novas. Letting caster buffs that last over 2 hours be up.

I would like to avoid builds based heavily around charging
as I we all should know charging is ridiculous in 3.5

I would also like to avoid heavily optimized crit fishing infinite
attack style of builds, but I am hoping my point system disincentives that


8
D&D 3.5 and Pathfinder / Re: Damage: Fighter archer vs. Swift Hunter
« on: July 21, 2014, 04:46:43 AM »
Don't swift hunters have to use greater manyshot to get multiple shots off reliably?

9
D&D 3.5 and Pathfinder / Re: [3.P] Summoner is tier 2 or 3?
« on: July 03, 2014, 07:42:50 AM »
Fighters get the use ranged weapons in their favor.

10
D&D 3.5 and Pathfinder / Re: [3.P] Tier 3 "Wizard" and "Cleric"
« on: March 30, 2013, 07:35:36 PM »
I think it should be given the  cure line(up to mass heal), restoration line, and Raise dead line as spell like abilities at the appropriate level

11
D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: February 24, 2013, 08:52:14 AM »
Actually, looking at the Incarnate and Soulborn, they would either be a very low T3 or T5. They don't meet the narrow domain effectiveness requirements to be classified as T4.
I disagree

Quote
Tier 4: Capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competence without truly shining.

The incarnate can do a lot, just exceptionally well.

12
D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: February 23, 2013, 10:49:12 AM »
I put incarnates at high tier 4, they can do a wide variety of things, but tend to only be able to do one at a time, or not very well.

Soulborns are a little under paladins for the most part. Both get smites, necrocarnum zombie<=mount,  melds=<spells.


13
D&D 3.5 and Pathfinder / Re: "Person" class tier consideration
« on: December 31, 2012, 12:57:35 PM »
Could you be a bit more specific?

14
D&D 3.5 and Pathfinder / Re: "Person" class tier consideration
« on: December 28, 2012, 06:18:10 PM »
Although ...  :) ... that is an in-range
level 20 capstone ability, yes?

Armor + 6 Skills , versus
Barbarian class abilities and prc support.

Also a high reflex save.

I don't think prc support should matter.

"Person" > Expert ... but yeah, not by much. 
Especially after say level 6.
Without Trapfinding early, there's a party slot
it doesn't fill at all.

I would say its by a decent margin, its comparable to the difference between barbarian and warrior.

Barbarian 2 hp/level, +4/6 hit and damage, essentially another high save, double skill points/level 5 damage reduction and some fairly meh class abilities.

"person" gets 3hp/level, +5 to hit, 2 more high saves and 2/3 more skill points, and better weapons and armor-which amount to ~+1 to damage and AC

15
D&D 3.5 and Pathfinder / Re: "Person" class tier consideration
« on: December 27, 2012, 03:00:30 PM »
Why no exotic weapons?

No particular reason, since its mostly to figure out how many tiers the chassis alone can take you. Adding exotic weapons to the starting proficiencies just makes it a better dip class, it wouldn't affect the tier. I guess you could add "Proficient with all exotic weapons and armour" as a fifth-level feature. Wouldn't make a lick of a difference.

All the exotics would be a bit stronger, once various things get added in like suglin, boomerangs, nets, lassos, and a bunch of things that are surprisingly nice if you get them for free. It might be the difference between bottom of the barrel  tier 4 and high tier 5

16
D&D 3.5 and Pathfinder / Re: "Person" class tier consideration
« on: December 27, 2012, 01:13:36 PM »
Its clearly at least tier 5, as its like an expert, but better, with +1-5 to hit, ~1 damage, d6 more HD, 2/3 more skills, and no restriction on skills known. As well as better armor and shield access.

It's probably a very high tier 5

Why no exotic weapons?

17
  Same thing goes for Warblade when he claims it to be a better version of a barbarian, when we all know it is really a better version of fighter (another warning sign: he thinks the Fighter is fine).
Actually the warblade makes a good barbarian with punishing stance, sudden leap, stonebones, and the like.

18
D&D 3.5 and Pathfinder / Re: [3.P] T1-2 builds without using T1-2 classes?
« on: November 05, 2012, 07:36:45 PM »
Dragonwrought kobold+warmage/beguiler/ or dread necro

19
D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: August 25, 2012, 11:07:10 AM »
There is some debate on them
Soulborn is considred tier 5
Incarnate and Totemist are both considered either 3 or 4. I haven't seen a list put them both as 3 or 4, so it might be personal bias towards or against one.

20
You'd suffer a rather large scope explosion. The range of possible numbers is already tremendous even with the monster side alone and unoptimized.
I figured I would just use the grimlock and light horse, they seem to have the best standared action attack/full attack of stock cr 1 monsters

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