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« on: July 29, 2013, 09:03:58 AM »
Generally, multiclassing is something to be praised but not forced upon.
So, a multiclass-unfriendly class would be one that severely punishes not maxing out, epsecially past the lvl10 mark. To dumb it down, if every level up to 20 doubles your power compared to the last one, lvl20 is worth an extra 19 levels and it would be dumb not to take it. Which is bad.
A class that NEEDS another to function is also bad, and that's what we have PrCs for anyway. The reason for this, obviously, is that a half-useless class is half a class.
As for dead levels, there are 2 points to consider. First, a generous estimation is that you level up once every 2 weeks. A dead level is a level that gives nothing, or alternatively one you don't notice taking. So, a dead level means you've spent 2 weeks playing, see everyone else get stronger, and all you get is a "better luck in 2 weeks". The other issue has to do with forced multiclassing: Consider levels as a currency to be spent, like stats in a point-buy system. If level 5 of a class is a dead level, in effect it's "cost" is split over the other levels. So you're now looking at a class whose post-5 features "cost" 1.3 levels each. That is terribly steep in many cases, forcing you to move out of the class at that point.
So, to illustrate the above: compare wizard and sorcerer. A wizard is so powerful that from a power perspective you either stick to it for 20 levels or can only use PrCs that give full progression to it. The sorcerer, on the other hand, has no class features save for casting and the (not-so-favored by many) familiar. So, even at a reduced spell progression, your best bet is to get extra class features through multiclassing as soon as possible.
Also, on dipping: 3 concerns. A very dip-friendly class risks becoming a costly feat, so to speak. All it's good for is that 1st level, and nobody bothers playing the class itself. 2, it's unpredictable; a strong class feature on the loose out there, creating exploits out of other classes and making the homebrewer's job harder. 3, if the first level is so powerful, there are 3 possibilities. Either the class is underpowered with that 1st level being most of the power it gets. That means the class is boring. Or, the class is overpowered, which is an issue of itself. Or, finally, the reason the 1st level is so strong is because it offers spectacular synergy with other classes, which it does not offer with itself. Which means the class' features are disparate.