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General D&D Discussion / Re: D&D stereotypes you can't stand
« on: December 10, 2012, 03:05:59 PM »Eesh. There are other threads to argue the connotations of alignments.
Anyways, this is more of a notion I can't stand rather than a stereotype I can't stand: that any mechanic has fluff baggage. What I mean is that a paladin must follow a deity, a rogue must be a sneaky backstabber who was raised in alleys, and all fighters are ex-military men. I hate it when DMs limit feats because "you couldn't have possibly been trained to do that with your backstory." Most of all, I hate when someone says, "I am [insert alignment], so I can't go/help/fight/etc. because a person of my alignment just wouldn't do that.
RP COMES BEFORE ALL ELSE BUT RAW.
I'm so glad my party finally figured this out... several times in the past they had attacked an NPC just because their alignment was evil even though the NPC had done nothing overtly threatening to the party (which did coincidentally make for awesome RP afterwards when they got arrested). I was so proud of them when they let the Evil Wizard who beat them to an artifact go free after he warned them of a demon summoning by teh cult of Rovagug [super evil destruction rage god who birthed the Tarrasque in Pathfinder] so he [the wizard] could go on fighting the BBEG of the campaign. They are finally learning Of course finally having another player who prizes RP more then almost anything else [while still being quite effective in combat] has helped them along that road tremendously.