Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheEndIsNear

Pages: [1]
1
D&D 3.5 and Pathfinder / Re: Jack's Junk (AoO handbook is up)
« on: May 25, 2014, 06:54:59 AM »
I did that once a while ago, I doub tI still have the notes after moving three times though. It'd be much appreciated. I'll look for them though.

2
Min/Max 3.x / Re: Break my E6 Houserule - Prestiging beyond 6th.
« on: April 23, 2014, 11:40:10 AM »
Now ive never played E6, so take this with a grain of salt... But i thought of what if you kept leveling. You have a limit of 6HD, but you would get the extra abilities as a gestalt class that would go  like a regular class alongside it. A fighter 8 would be like a figther 6 with an extra bonus feat. A fighter 4// rogue 6 would have the same as a 4th level rogue fighter gestalt plus 2 levels of rogues.

You could then stack it.

Id however put a limit on casters, each time you loop around, your casting progression would slow.

3
D&D 3.5 and Pathfinder / Re: Favorite/most useful wizard spells
« on: March 29, 2014, 02:38:37 PM »
Wings of Cover are sorcerer only.

4
D&D 3.5 and Pathfinder / Favorite/most useful wizard spells
« on: March 26, 2014, 04:43:08 PM »
What are everyone's favorite/most useful wizard spells? As in the ones you get the most use from?

I tend to find that mine are lower level as I tend not to reach the highest levels as often.

I also like to take spells that take up each different actions types, so I can do stuff other than just move+spell.

How about you guys?

5
D&D 3.5 and Pathfinder / Re: How to survive as a full blown vampire.
« on: March 24, 2014, 10:31:52 AM »
So a bit of un update. I'm level 6. I'm wizard 5 Shadowcraft Mage 1 (early entry, wooo)

Here is the list of out of core stuff approved:

FEATS
http://dndtools.eu/feats/complete-arcane--55/persistent-spell--2140/
http://dndtools.eu/feats/players-handbook-ii--80/arcane-thesis--104/
http://dndtools.eu/feats/complete-arcane--55/split-ray--2741/
http://dndtools.eu/feats/complete-arcane--55/twin-spell--2989/
Also "Easy Metamagic" which does this:
One of your metamagic feats is easier to use.
Prerequisite: Any other metamagic feat.
Benefit: Choose a metamagic feat you already have. When preparing or casting a spell modified by that feat, lower the spell-slot cost by one. You can never reduce the spell-slot cost below one level higher than the spell's actual level. For example, taking this feat for the Quicken Spell feat reduces the spell slot cost of a quickened spell from four levels higher than the spell's actual level to three levels higher than the spell's actual level.
Special: You can gain this feat multiple times. Each time you take this feat, you must choose a new metamagic feat.

CLASSES
http://dndtools.eu/classes/scout/
http://dndtools.eu/classes/dread-necromancer/
http://dndtools.eu/classes/favored-soul/ can be unlocked, but is not base available.

PRESTIGE CLASSES
http://dndtools.eu/classes/players-guide-to-faerun--22/incantatrix/
http://dndtools.eu/classes/shadowcraft-mage/
http://dndtools.eu/classes/shadowcrafter/

Spells:
A few. Those are unpickable however, but they will only show up as scrolls. and I don't know ahead of time which, but I can send a list of 20 that I would like.

Any ides for which 20 spells to pick? I've got a few ideas. Here are a few of my favorite.

http://dndtools.eu/spells/spell-compendium--86/ray-clumsiness--4061/
http://dndtools.eu/spells/miniatures-handbook--75/benign-transposition--1949/
http://dndtools.eu/spells/races-of-the-dragon--83/instant-diversion--3103/
http://dndtools.eu/spells/magic-of-faerun--20/net-of-shadows--1701/
http://dndtools.eu/spells/spell-compendium--86/nerveskitter--4591/

http://dndtools.eu/spells/miniatures-handbook--75/baleful-transposition--1948/
http://dndtools.eu/spells/spell-compendium--86/sonorous-hum--4197/
http://dndtools.eu/spells/spell-compendium--86/ray-weakness--4070/
http://dndtools.eu/spells/spell-compendium--86/ray-sickness--4069/
http://dndtools.eu/spells/players-handbook-ii--80/kelgores-grave-mist--2929/
http://dndtools.eu/spells/players-handbook-ii--80/dimension-hop--2921/
http://dndtools.eu/spells/magic-of-eberron--9/dimension-leap--4835/
http://dndtools.eu/spells/players-handbook-ii--80/blinding-color-surge--2983/
http://dndtools.eu/spells/players-handbook-ii--80/celerity-lesser--3005/

http://dndtools.eu/spells/spell-compendium--86/contagious-fog--4045/
http://dndtools.eu/spells/players-handbook-ii--80/dimension-step--2923/
http://dndtools.eu/spells/book-of-vile-darkness--37/curse-of-the-putrid-husk--193/
http://dndtools.eu/spells/spell-compendium--86/ray-dizziness--4064/

I didn't look above third level. Celerity would be in. Don't know what else though.

I'm also thinking of making two vampire under my control. They'd probably be lower level (3/4 of my level, same level as a cleric's BAB compared to us is the rule of npcs in the party). But I think I could do lots. I was thinking of an Incantrix Wizard and a Cleric (DMM is not approved.)

Thoughts?

6
Min/Max 3.x / Re: Walter C. Dornez, the "Butler"
« on: March 16, 2014, 11:38:23 AM »
I made an epic (epic gestalt campaign) BBEG once with this stuff (I think his reach went up to 70ft, but it scourged EVERYTHING for bonuses) that combined this with Soul Eater (the weapons/tentacles had the magic thing that lets you use your natural attack's abilities with them), a lockdown build, and shadow pouncer.

The greatest time is when the party is scared of a monster and the wizard casts time stop to realise the thing has spell stowaway.

The thing was nice.

EDIT: I remember, Warshaper was in it, as well as the thing had tentacles IIRC and used the extend tentacles spells (and I think there is a tentacle graft that gives more reach).

EDIT: Are you this guy? http://www.giantitp.com/forums/showpost.php?p=13051250&postcount=9

7
D&D 3.5 and Pathfinder / Re: How to survive as a full blown vampire.
« on: March 13, 2014, 04:19:38 PM »
I was thinking of a wizard cohort (sharing spells (double the spellbook), tons of crafting) but you guys think a cleric cohort would be better? (I think the DM is safe, I'm not planning on breaking the campaign.)

Thoughts?

8
D&D 3.5 and Pathfinder / Re: How to survive as a full blown vampire.
« on: March 12, 2014, 07:00:13 PM »
Can you cast Mount or Summon Monster and suck the CON out of them?  If so, you should write a scroll or two, just in case you get hungry :)

Is the rest of the party ok with traveling at night or are you expected to travel by day?

I know you said you don't trust the cleric, but you should be aware that he can "bolster" your turning resistance, and he may be willing to since his goals will often be the same as yours.  It lasts 10 minutes, so he could do it before busting in on an opposing cleric, if you know one's there.  PHB, p159, last paragraph

Speaking of said cleric, a protection from evil/good spell should protect you from mental control if he tries to command you.

I can feed off summons yes. But I won't get my fast healing. ALSO, 3500 BC was before currency was invented. Our party is walking around with stuff like multiple Ox, a dozen sheep/goats, a few donkeys and so on. I also have the summon Monster 1 spell, I should be k.

I don't think I will see opposing clerics. The DM expects me to shut up and stay in my box being lugged around by day. I'm thinking he expects the whole group to start acting by night.

9
D&D 3.5 and Pathfinder / Re: How to survive as a full blown vampire.
« on: March 11, 2014, 10:49:08 PM »
I've seen the umbra but It's pathfinder, which isn't core.

That dirt it taking less room than I thought, that is great :)

I was planning on getting leadership with a crafting wizard cohort (more spells known) to get a cloak of darkness possibly (casts darkness within the cloak).

I don't have extend spell. But I think the things can work out. I've been told there is a town I've never been too that is close enough. I've also thought of a bag of dirt (my idea was a backpack that I lugged around, that would fall  when I'd turn into a gas, I'd create a few more of those and give them to my cohort or trustworthy party members.

The rest thing I don't know, I'm assuming it'll be the same as a normal pcs not getting rest.

The feeding he said "I don't wanna figure out what happens if you don't do it, just keep yourself fed".

10
D&D 3.5 and Pathfinder / How to survive as a full blown vampire.
« on: March 11, 2014, 05:43:16 PM »
So due to some making a deal with a Demon Goddess for "Immortality" at the cost of "My life." I've been turned into a vampire.

I'm a 5th level Wizard Vampire (No LA, I'm still going to level up with the party.) In a core only (not everything even) low magic setting game.

I'm the Dracula type of vampire though, here are my weaknesses:

Everything in the Monster manual + flavor:
Sunlight (direct or indirect) gives me 1 move action for 1 round, and I am destroyed on the 2nd.
Immersion in water deals 1/3 of my hp in dmg per round.
I need to rest 8 hours a day with at least 50 pounds of soil from where I was buried.
I need to feed off 10 con a day. It can be from animals, but anything non human (including things like elves) makes me lose my fast healing.

Some additional problems: The sun thing will be a big one, I need to be VERY covered. A big hood won't work, but something like the darkness spell will (I banned evocation.)

The campaign is low magic, there is no magic mart, and most magic items are custom. As a whole, the part of 5 PCs and a couple NPC, at level 5, have 1 magic item. A special sword. They are not magic items so much as magical artifacts. However crafting is totally allowed, and there are no XP penalties. You still need the feats and the campaign is kind of timed. The time is the valuable resource.

The campaign is core only, but not SRD. Nothing outside of core, and no promises on inside of core stuff. Setting is a bit historical fiction, 3500 BC. No one in the world but me knows what a vampire is.

Currently (until friday) we are at my resting place. We finished the last session with me coming back to life at midnight. So I need to find a way to cover myself from the sun (we are over a day's walk from any town) that is rising in 6 hours. I've got no spells that can really help me. I'm thinking make a bad with 50 pounds of dirt, turn into a dire wolf, and sprint for the last town we were at (I don't get exhausted, so 50 ft per round x 4 for run should be fast enough, I hope). Find an NPC we knew and ask him to take care of me.

How do you guys see this working?

I'm thinking of taking leadership next level, get a wizard cohort to craft stuff (including an item of permanent darkness.)

We have a cleric in the party, played by a player who isn't huge on the collab it seems, so I want to protect myself from him too.

Thoughts guys?

11
Board Business / Re: I'm new but a complaint about this site.
« on: March 09, 2014, 10:44:29 AM »
Thing is, I've got a long string of upper case characters and numbers that I use to split into my passwords. And then I've got this one that I never remember.

Bleh, oh well, if it's in the software, it's in the software.

12
Board Business / I'm new but a complaint about this site.
« on: March 08, 2014, 09:16:47 PM »
This seemed like the place. The biggest problem I've had with this site are the password restrictions. Needed uper case, lower case, number and all makes this site's password incredibly hard to remember. Every time I want to log in here, I reset my password.

Would it be possible not to be so difficult about passwords?

Thanks!

13
So a few things I'd like to talk about:

Having overlapping sides (for example Cloistered Cleric 10 / Planar Shepherd 10 // Druid 20, where the Planar Sheperd advances cleric casting, but is qualified for using the druid side, giving you druid and planar shepherd goodies without losing caster level.)

Fractional BAB and Saves?

Active and Passive classes.

Dipping.

Covering up lost caster levels with the other side.

Variants (Allowing two prestige classes at once)

Some Misc (what to do with LA, Bloodlines and so on)

EDIT: Forgot: Action Economy.

14
So, while I had a few posts on the old board (way less than I do on other forums) for some reason DnD has been the only game where I actually am a lurker. I recognise most of you guys from the old boards (I took a big break from DnD in the past few years).

So, I know we have a "Gestalt Handbook" that hasn't been updated in months and I wanted to get just raw data from you guys (that could be condensed in a handbook later)

So for now:

What are cool, effect, or flavourful Gestalt combinations. I can keep a compilation in the first post.

I like Sorcerer // Paladin, (with one level of Monk on the Paladin side for Ascetic Mage) due to essentially being a better sorcerer with tons of charisma synergy.

Thoughts?

15
Introduce Yourself / Hey
« on: August 10, 2013, 01:26:27 PM »
I'm TheEnd, I was on the old board and took a while off DnD so didn't transfer till now.

Pages: [1]