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Messages - wilconran13

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Min/Max 3.x / Re: Monk without monk (Core build)
« on: November 18, 2011, 03:41:58 AM »
Monk's are my favorite class of all time (and I think the most powerful) They only remain good for the first 6/7 levels, but there's prestige classes to cover that. One of my favorites:
Race:Changling, Alignment: any.
Monk (Passive Way) 2/psychic warrior 2/swordsage 1/initiate of draconic mysteries 4/SS+1/shadow sun ninja 1/fist of the forest 3/warshaper 2/IoDM+4
1: Combat Expertise (bonus), Power Attack,2: Improved Trip (bonus),3: Alertness, Iron Will (bonus)
4: Great Fortitude (bonus),6: Tashalatora,9: Superior Unarmed Strike,12: Practiced Manifester

Skills:
1: hide 4, concentration 4, know (relig) 4, know (arcana) 4, jump 0, tumble 4
2: hide 5, concentration 5, know (relig) 4, know (arcana) 5, jump 2, tumble 4
3: hide 5, concentration 6, know (relig) 4, know (arcana) 5, jump 4, tumble 4
4: hide 5, concentration 6, know (relig) 4, know (arcana) 6, jump 5, tumble 4
5: hide 8, concentration 6, know (relig) 4, know (arcana) 6, jump 8, tumble 4 (with one left over)
Open after this.

Items: Monk’s Belt, Monk’s Tattoo, Fanged Ring, Necklace of Natural Attacks

Full attack is 4 unarmed strikes at 36d8 (or 48d8, depending on your extrapolation of the chart) damage each, and insane trip modifiers, as well as decent reach.  Add in Inhuman Reach and one more Warshaper level for +10 foot reach.  Add in Broken Fist Masteries I and II and Knock-Down for more trippy goodness.  Tomb-Tainted Soul somewhere in the party would be great, and would make the healing go twice as fast. ( Shadow Sun Ninja lets you make 1 attack as a standard action and then heal that amount next round as a swift action)

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Min/Max 3.x / Re: Monk Build Thread
« on: November 18, 2011, 03:17:45 AM »
Best Monk Ever:
Start with any huge + wis race, boost wis as much as possible.  Take 1 monk level, the Saint template, (+2 LA), 2 levels of Swordsage, 2 levels of Paliden (Serenity feat and the 1 ACF that switches divine grace to AC), and a monk's belt. You nowhave Wis x 5 to AC. Then add 1 Shiba Protector and Intuitive attack for wis x2 to attack and wis to damage.
Vow of Poverty's nice, but it does prevent you from using the magic items that make Monk's viable. Having a Monk's Belt, a Monk's Tattoo, and Superior Unarmed Strike (feat) Raises your unarmed damage to Level 20 with only 7 monk levels. With high AC and strength useless, you're also an extremely SAD character. (only 10's in str and dex necessarily)

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D&D 3.5 and Pathfinder / Re: Low-magic in D&D, can it be done well?
« on: November 18, 2011, 12:37:13 AM »
I'm considering a campaign with absolutely zero arcane and divine magic, allowing players only psionics, incarnum, etc. Most classes need magic items, so I'm thinking that by just saying that magic was recently removed from the world and throwing in all the magic items low magic could work. Divine magic really isn't necessarily for healing, and psionics can handle a lot of what magic can. Could also allow warlocks for some magic, since they technically don't have spells.

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D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: November 18, 2011, 12:30:13 AM »
Like the Idea of tiers. Personally think that bards, monks and Paladin's are a few tiers too low, but that probably just my favorite classes.

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Introduce Yourself / Intro
« on: November 18, 2011, 12:18:00 AM »
Hello.
Avid 3.5 fan, trying to convince my friends to switch to Pathfinder, not much of a fan of other editions.

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