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Messages - Garloth

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1
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 03:38:01 PM »
Mind affecting, true but no save which means i can use it inside a magic guild without problems.
And as for run: it also gives a no-armor running speed modification *5 instead of *4.

2
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 02:53:52 PM »
Jump: "If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet. "
Speed, not base speed it seems.
Run feat: "When running, you move five times your normal speed"
So it SHOULD work IMHO.

3
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 01:22:31 PM »
Doesn't it stack with running (run feat - speed *5)? If yes then a 7lvl could do the same.

4
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 12:34:09 PM »
I think that the boils could get me banned from every city I come across and/or make people run away from causing some difficulties in using examplar's ability.

5
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 12:23:16 PM »
Cancer Mage for super high strength and then become a Climb-o-mancer or Swim-o-mancer?
How to get high strength using CM?

6
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 07:00:49 AM »
Making bonuses a different type than the standard enhancement type is x2 the cost.
Could you provide a source for that?

7
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 05:12:26 AM »
My own team of artificers... That must happen! And than diplomacy on a solar for wishes. Fully renewable source of magic items.
And for the cap: http://www.dandwiki.com/wiki/SRD:About_Epic_Magic_Items says "an item with even one of these characteristics is an epic magic item. [...] Grants an enhancement bonus on a skill check greater than +30. "
The continuous alteration would be additional 96 000, is there a way to make the bouns untyped cheaper without going artificer?.

8
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 04:30:12 AM »
How much would 5 30 bonus continous alteration item cost to craft? Or I have another idea: Jumplomancer jumps in a magic gulid and orders them to make me a lot of them. This could work.

9
Min/Max 3.x / Re: What is the easiest skill to bring to +150?
« on: January 15, 2014, 04:02:25 AM »
It's just that another party member goes with jumplomancer, so I'm looking for another idea.

10
Min/Max 3.x / What is the easiest skill to bring to +150?
« on: January 15, 2014, 03:50:12 AM »
I'm creating a character at lvl 20 and I want to turn all the people fanatical using anything as diplomacy checks via Exemplar or the perform.
Is there any reasonable way to do it besides the Jumplomancer?

11
Min/Max 3.x / Re: Please help me munchkin my druid
« on: November 29, 2013, 03:50:03 PM »

... Last session I was lying on the floor with -7 HP and my party did nothing to help me ...

Even if nobody had ranks in the Heal Skill, the checks should still succeed.
Highest Wis dude + Take 10 + 2 Aid Another attempts = First Aid
http://www.d20srd.org/srd/skills/heal.htm
Result = you shouldn't have died.

2nd-ing Druid 20
It was not because they could not, they did not want to.
About the arcane spells: that's what the ASS feat is for - it let's me cast a lvl 2 divibe spell as arcane.
But if you say druid 20 than ok.
Why the riding dog? Aren't humans too big to ride them?
EDIT: lvl 1, just bad luck - got attacked and they did nothing to help me.

12
Min/Max 3.x / Re: Please help me munchkin my druid
« on: November 29, 2013, 01:23:38 PM »
I want to buff myself not debuff the team.

13
Min/Max 3.x / Please help me munchkin my druid
« on: November 29, 2013, 01:12:24 PM »
Hi everyone.
Last session I was lying on the floor with -7 HP and my party did nothing to help me.
I basically want to stop this from happening again.
Our party consists of: fighter (wanting to go ranged weapons), ranger (also going ranged), rouge (the most anty-teamwork player I've ever seen), and me - a druid.
The ability scores are predetermined: 16, 14, 13, 12, 11, 10 (any combination).
We can play any PHB race.
I need help to make it impossible to kill me without killing the party in the process.
All the WotC books are allowed.
My idea was Druid 3/Wizard 1/Mystic Theurge 4/Arcane Hierophant 10/Mystic Theurge 2 with feats Natural Spell and Alternative Spell Source (to qualify for PrCs).
Is this a good idea?

14
Introduce Yourself / Hello World!
« on: November 29, 2013, 12:56:05 PM »
Hello everybody.
My name is Garloth, I'm from Poland. My favourite game is KSP but i love D&D too. Apart from gaming I love mathematics.

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